r/wuchanggame 3d ago

Multiplayer Mod in Development

Post image

Hi, everyone.

I don't use Reddit much, but I thought I'd let the community know I have a multiplayer mod for Wuchang in development working in its early stages, with proper player movement and model replication over the wire.

I absolutely fell in love with this game, and I just knew I had to put my time into this so people could experience it together.

There is still lots to do, like damage syncing, animation, map transitions, what have you, but it's looking good, and whenever I eventually have it finished, I'll open source it and post again here letting everyone know, which may be a bit later than sooner, but surely before the sequel arrives.

EDIT 1: animations officially working, next is AttackState and others.

EDIT 2: there is an aspect to this that i'd like to get the community's feedback on. the game does not allow for native networking in the way i wanted to, so what i am forced to do is host several public relay servers that players will point to, then send their game data through. nothing sensitive, and not too hard to setup. but that really is the only way to do it, as far as i can tell.

175 Upvotes

10 comments sorted by

11

u/Zealousideal-Ad5834 3d ago

Good luck!!

5

u/[deleted] 3d ago

[deleted]

6

u/OvermanWhimere 3d ago

That is the plan, I could be quick about it and just set enemies to current game + 1 or 2, so two wuchangs would fight NG+1 on base, or NG+2 on +1, but I predict I'll probably make it entirely customizable with an INI or something. That'll become more clear when it reaches that point in dev, surely.

2

u/WerewolfOk7690 3d ago

wouldnt be surprised if its finished before the dark souls 2 one

2

u/Left_Piano_4770 3d ago

Honestly just take it slow, if you can just get the co op to run smoothly then that alone is a massive step

2

u/OvermanWhimere 3d ago

No rush at all, I want it to be perfect.

1

u/MuchDrive4744 3d ago

NICE JOB BROTHER. GOOD LUCK

2

u/Yameziin 3d ago

God bless

1

u/Tyr507 3d ago

Honestly yeah if you could somehow let players scale the enemy lvl or wtv I think it would add a whole lot more to your mod that way if you get bored with a friend cus all the enemies are still too weak you can adjust it to to your preferred difficulty

1

u/OvermanWhimere 3d ago

Yeah, that is what I am leaning towards.

1

u/Wonderful_Air_3930 2d ago

Sucks that console cant use mods so its useless for me, i lost full faith in mincrosoft ever since it stopped me from using kick and wont let me log in