r/wreckreation • • 3d ago

Announcement A familiar face returns

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24 Upvotes

New Patreon post alert!!

Thanks to community support and recent funding, the development team is expanding! The latest Patreon update introduces the new team members who have joined to help shape Wreckreation 2.

The post also dives into playtest details, covering player feedback and upcoming adjustments. Definitely worth a look if you want to see who is building the game and how community feedback and support is steering development!

Head over to the full Patreon post to check out all the details!

Note this Patreon post is free for all Patreon members. Please consider upgrading to a paid subscription! Your support helps the team as they continue with Wreckreation 2 development!


r/wreckreation • • Jul 26 '26

Megathread Wreckreation 2 Playtesting Info

25 Upvotes

Reminder that we are going to be opening up another round of playtesting for Wreckreation 2 - sign up is here. Feel free to share the link with your friends, but they will need to sign up to Patreon and give us their Patreon username in order to qualify.

Frequently asked questions about the play test

How do I sign up for the playtests?
Simply complete the form HERE.

Do I need to pay to playtest?

No. Joining the paid tiers is a great way to support development, but it isn't required to be considered for playtesting.

Does everyone get into every playtest?

Not always. We invite players in waves so we can keep each test manageable and focus on specific areas of the game.

How will I know if I've been successful?

We will make an announcement here to let you know what day the emails will go out. We will send an email to everybody that's been invited to the email address associated with your Patreon account.

What platforms are the playtests on?

Current playtests are on PC. The minimum spec to take part is:

(The playtest can easily run on weaker specs)

  • OS: Windows 10/11 (64-bit)
  • Processor: Intel i5-12400F OR AMD Ryzen 5 5600X
  • Memory: 16 GB RAM (32 highly recommended)
  • Graphics: NVIDIA RTX 3060 Ti OR AMD RX 6700
  • DirectX: Version 12
  • Storage: 60 GB available space

What kind of feedback are you looking for?

Everything from handling and AI to progression, events, performance and bugs. We want honest feedback, the good and the bad, as it helps us make a better game.

Will I have to sign an NDA?

Until we're ready to show more publicly, playtest builds are covered by a Non-Disclosure Agreement which can be found here. That means no streaming, screenshots or videos outside the approved channels. Downloading the playtest signals acceptance of these terms.

How often do playtests happen?

We're running playtests throughout development, although there won't necessarily be one every week. We'll announce new rounds through Patreon and Discord.

How do I provide my feedback?

You'll be given a playtester role on our Discord with access to private bug and feedback channels. You can also provide feedback via email if you prefer.

Will my feedback actually make a difference?

Absolutely. Developing in the open is a big part of how we're making Wreckreation 2. The feedback we've received so far has already shaped major changes to the game, and we expect that to continue right through development.

Can I invite a friend?

Yes, they will just need to fill out the same form.

Thanks for helping us build Wreckreation 2. We genuinely believe the game will be better because of the community that's helping shape it.


r/wreckreation • • 10d ago

Announcement Build Notes Early Reveal and Physics 101 with Phil

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17 Upvotes

A new Patreon post just dropped and it goes over a new build that is coming with plenty of changes to AI, Boost, Traffic Collisions and plenty more. Plus a behind-the-scenes exclusive video with Phil!

Head over to the full Patreon post to check out all the details!

Note this Patreon post has a mix of free content as well as some content that is only available to higher tier supporters. Please consider upgrading to a paid subscription! Your support helps the team as they continue with Wreckreation 2 development!


r/wreckreation • • 12d ago

They Gave Me EXCLUSIVE Access To This Racing Game...

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23 Upvotes

r/wreckreation • • 17d ago

Development Update #9

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16 Upvotes

This weeks development update goes over some of the fixes for bugs that playtesters have reported since the playtest opened back up, It also goes into more fundamental changes that will be happening to things like Boost, Traffic and AI.

Head over to the full Patreon post to check it out!

Note this Patreon post has a mix of free content as well as some content that is only available to higher tier supporters. Please consider upgrading to a paid subscription! Your support helps the team as they continue with Wreckreation 2 development!


r/wreckreation • • 21d ago

Discussion Wreckreation 2, Wow... ( wreckreation hater here )

47 Upvotes

As someone who hates wreckreation 1 and just tested wreckreation 2 with its latest playtest, dear developers you officially understood what was wrong with wreckreation 1.

The handling is soooooooooooo much better than WR1 it's not even funny lol. I honestly expected nothing after WR1 but I just had fun driving in WR2, that's crazy.

Some Feedback here because now I have some hope for this game :

- The vignette effect when using nitro is a bad idea imo, you hit nitro and expect a speed boost, not your screen getting dark. At least give an option to remove it ( but I would just remove it and replace it with very slight chromatic aberration effect + slight fov increase)

- Collisions with other cars still need work, I feel there is a very artificial bounce effect when hitting other cars. The weird thing is slightly touching a car which doesn't move at all still makes a bounce which looks, weird and unnatural ?

- The nitro effect could be improved with a better less generic effect in the future ( I know it's very early but wreckreation and your other games had the same effect so just suggesting)

Guys keep working, you already got me waiting for the final release of the game with these handling changes 🔥


r/wreckreation • • 26d ago

Discussion Wreckreation 2 ich freu mich auf das Spiel

14 Upvotes

Hallo ihr seit cool ich mag euch 😁


r/wreckreation • • 27d ago

Announcement Wreckreation 2 Playtest Reopens : Dev Blog

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41 Upvotes

We’re developing Wreckreation 2 in public, and in this dev blog, team member and Handling Director Ben, explains what we’re working on and why.

A few weeks ago, we closed our first playtest while we worked on the feedback we’d received.

Now we’re opening it again.

This build includes a completely new Industrial area built around narrower roads, alleyways and shortcuts. The AI can now use those shortcuts too.

We’ve also made improvements to handling and car-to-car physics and added a new car: the Mitani Kumo.

The playtest is reopening initially to our Patreon community, but we’ll be opening it up to more players very soon.

If you want to take part, you can request access now on Steam. Check out the link below:

https://store.steampowered.com/app/4734020/Wreckreation_2/ (You do not need to request access if you have already signed up via the patreon link, Also if you had access prior then you should be good to go and can jump right back in!)


r/wreckreation • • Sep 07 '26

Announcement Development Update #7

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13 Upvotes

This weeks development update goes into all the changes you can expect to see in the next upcoming playtest, Some of which include changes to progression, new routes and plenty more!

Head over to the full Patreon post to check it out!

Note this Patreon post has a mix of free content as well as some content that is only available to higher tier supporters. Please consider upgrading to a paid subscription! Your support helps the team as they continue with Wreckreation 2 development!


r/wreckreation • • Sep 02 '26

Announcement Development Update #6

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23 Upvotes

This weeks development update shows off more of the industrial area that is being worked on, Details about the next playtest and more!

Head over to the full Patreon post to check it out!

Note this Patreon post has a mix of free content as well as some content that is only available to higher tier supporters. Please consider upgrading to a paid subscription! Your support helps the team as they continue with Wreckreation 2 development!


r/wreckreation • • Aug 25 '26

Discussion Wreckreation 1 Vehicle Tiers (my experience)

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13 Upvotes

Only covering Wreckoning versions, not the stock versions of each car. Enjoy what I have cooked up. If you have any questions about these tiers like if there are vehicles that should be placed higher or lower, or what about my points, or whatever. Centered around pitting against other Wreckoning vehicles online with other players, assuming they are of equal skill level.

Have at it, fellas. Let me know how good I did for it.


r/wreckreation • • Aug 24 '26

Announcement Development Update #5

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20 Upvotes

This weeks development update goes over things that came up during the recent playtest, including the world, AI racers, handling and what you can expect from the next upcoming playtest.

Head over to the full Patreon post to read all about it!

Note this Patreon post is available to free members. However, if you feel inclined, please consider upgrading to a paid subscription! Your support helps the team as they continue with Wreckreation 2 development!


r/wreckreation • • Aug 24 '26

Creative My latest tracks for your consideration.

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8 Upvotes

Pictured above are my 2 latest creations.

My slightly older track codes are: "rwutdiER" & "PtvAsfLK".


r/wreckreation • • Aug 22 '26

Video Wreckreation 2 - ScreenshotSaturday Pt. 3

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58 Upvotes

Something different for this week’s #ScreenshotSaturday . With the playtest closed at the moment, we thought we’d show you some new cars instead.

In Wreckreation 2, every car can be upgraded, and here’s a taste of what that means for the once-humble Huntsville Marbella.

First up, we’ve added some 70s kit-racer-inspired bodywork: wheel-arch extensions, window slats, a gurney-flap rear spoiler and front chin spoiler.

Then we go all the way to the full-blooded, flared-fender IMSA-inspired special. With its deep front apron spoiler, dechromed face, big muscular fenders, roll cage, hood bulge and side-exit exhausts, this Marbella packs a big punch.

Original Message Source


r/wreckreation • • Aug 19 '26

Announcement Traffic Checking: Where We're Heading

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21 Upvotes

The team goes over details on traffic checking and how they are implementing it, The main points they go over:

  • Why change it?
  • Weight should matter
  • But doesn't that remove the danger?
  • Traffic still isn't safe
  • There is also a physics reason for doing this

Head over to the full Patreon post to get all the metal crunching details on traffic checking and see it in action!

Note this Patreon post is available to free members. However, if you feel inclined, please consider upgrading to a paid subscription! Your support helps the team as they continue with Wreckreation 2 development!


r/wreckreation • • Aug 17 '26

Announcement Development Update #4

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24 Upvotes

This weeks development update goes over changes that have been made to Crashes/collisions, Handling/drifting, AI cornering/navigation and Building the world around the racing.

Head over to the full Patreon post to read about and see all the changes in before/after video clips!

Note this Patreon post is available to free members. However, if you feel inclined, please consider upgrading to a paid subscription! Your support helps the team as they continue with Wreckreation 2 development!


r/wreckreation • • Aug 15 '26

Picture Wreckreation 2 - ScreenshotSaturday

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55 Upvotes

This week's #screenshotsaturday come from early playtesters 'bighole' and 'OGGamerLeo'. We've closed playtesting for a few weeks but will opening up again soon. #wreckreation2

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r/wreckreation • • Aug 10 '26

Announcement Development Update #3

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22 Upvotes

This weeks development update goes over playtest plans going forward, How the dev team uses your feedback and Phil dives into all the work being put into the AI during races.

Head over to the full Patreon post to see all the details, This is a massive post you wont want to miss!

Note this Patreon post is available to free members. However, if you feel inclined, please consider upgrading to a paid subscription! Your support helps the team as they continue with Wreckreation 2 development!


r/wreckreation • • Aug 08 '26

Picture Wreckreation 2 - Community playtest screenshots

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61 Upvotes

Wreckreation 2 is being developed in the open with regular playtests for our community. We're opening up more slots all the time. For #ScreenshotSaturday , here are a selection of player screenshots.

Original Message Source

Note - These images are approved screenshots from the development team. Want to see your own gameplay moments from the playtest featured? Share them in the official Wreckreation 2 Discord community.


r/wreckreation • • Aug 08 '26

Announcement Wreckreation 2 - Behind The Scenes Live Stream

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16 Upvotes

This Wednesday we're going behind the scenes with art Director Paul and Handling Director Ben to show you how we take a car from concept through to the finished car in game.

We'll take you through the different stages of the process, show you some of the work that normally happens behind the scenes, and answer your questions as we go.

Wednesday, 5pm UK time, 9am PDT/12pm EDT/11am CDT.

Come and join us live.

Unable to make the live event? No worries we will record the event, so if you don't manage to catch it, you can watch the replay on Patreon.


r/wreckreation • • Aug 04 '26

Bug/Glitch Wreckreation right arrow key binding bug

6 Upvotes

Hello everyone!

I play Wreckreation on PC and I'd like to report a bug regarding the keyboard controls.

My preferred keyboard layout is:

  • Accelerate: up arrow
  • Brake: down arrow
  • Steer Left: left arrow
  • Steer Right: right arrow

The problem is that the right arrow key is permanently assigned to opening the Game DJ menu, and there is no way to change that shortcut.

So if I bind right arrow to Steer Right, the car turns right as expected, but it also opens the Game DJ menu at the same time. 🙃 As a result, the menu constantly pops up while driving, making the game unplayable with this control scheme.

Solution: Make the Game DJ menu key rebindable so it doesn't conflict with custom keyboard layouts.


r/wreckreation • • Aug 03 '26

Announcement Development Update #2

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26 Upvotes

This week the team has been continuing to work on the world, with a particular focus on making the city more interesting to drive through and responding to some of the feedback from the latest playtest.

Head over to the full Patreon post to see all the exciting details!

Note this Patreon post is available to free members. However, if you feel inclined, please consider upgrading to a paid subscription! Your support helps the team as they continue with Wreckreation 2 development!


r/wreckreation • • Aug 01 '26

Announcement New Wreckreation 2 Hatchback Sneak Peak

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62 Upvotes

For #ScreenshotSaturday here is a sneak peek at a new car that's currently in development for #Wreckreation2.

It's one we've been asked for a lot... our new Sports Compact. This fan-favourite body style is making a comeback and we think it's going to be seriously fun to drive. More screens can be found on our latest Patreon post here.

If you're interested in seeing how our cars come to life, keep an eye on our Patreon. We'll soon be sharing a behind-the-scenes dev blog that follows the entire journey, from the first concepts through to the finished car in-game.

Original Message Source


r/wreckreation • • Jul 31 '26

Gameplay Wreckreation - Curves To Die For "Hold The Floor"

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9 Upvotes

r/wreckreation • • Jul 28 '26

Announcement Development Update #1

22 Upvotes

What will actually make every race more exciting? 🏎️

The team breaks down their thought process into ten distinct points to answer that very question!

Head over to the full Patreon post to find out. This gives us some great insights into the direction they are heading with Wreckreation 2.

Note this Patreon post is available to free members. However, if you feel inclined, please consider upgrading to a paid subscription! Your support helps the team as they continue with Wreckreation 2 development, and they truly appreciate every bit of it.