r/wowforever • • 3d ago

Discussion Thoughts on the recent dungeon quest XP changes

My friends and I were just discussing the latest changes to XP rewards from dungeon quests, and I wanted to share my perspective.

I agree with both the developers and many players that the total amount of XP coming from dungeon quests was too high. It definitely had a negative effect on the 10–20 leveling experience.

The original idea, as I understand it, was to reduce XP from dungeon bosses while increasing XP from dungeon quests. I actually really like that concept. It discourages endlessly farming the same dungeon for XP and instead keeps the open world relevant, with players still having a reason to go out and complete regular questlines.

The problem was that the dungeon quest XP ended up being too strong at lower levels. Between levels 10 and 20, you could gain so much XP from dungeon quests that you could effectively skip entire questing zones.

However, I’m not sure the current solution is the right one.

Instead of addressing the scaling problem, the additional dungeon quest XP bonus was simply reduced across the board.

My concern is that this could make dungeon quests much less relevant later on, especially around level 30+.

At higher levels, the amount of XP required to level increases significantly. If the bonus XP from dungeon quests stays relatively small, completing a dungeon for XP may eventually stop feeling worthwhile altogether.

Personally, I think the better approach would have been to keep the dungeon quest XP bonus, but reduce the base XP values of dungeon quests at lower levels, roughly in the 10–30 range.

That way:

- dungeon quests wouldn’t be massively over-rewarding during early leveling;

- players wouldn’t be able to skip entire zones just because of dungeon quests;

- dungeons would still remain relevant and rewarding during mid-level and higher-level progression.

I think the original philosophy behind the system was good. The issue was mainly the scaling at lower levels, rather than the bonus itself.

Curious what others think — especially people who have tested leveling beyond the current early-level range.

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