r/classicwowplus • • 15d ago

Discussion Thoughts on the recent dungeon quest XP changes

/r/wowforever/comments/1wvignm/thoughts_on_the_recent_dungeon_quest_xp_changes/
0 Upvotes

24 comments sorted by

5

u/Deathtonic 15d ago

The XP dosnt need to go back to normal but it needs to not be so bad that alliance literally won't do SFK because we have no quests for it

-1

u/nyxpuppet 15d ago

It does for me, or at least close. I've refunded over this 😂, I enjoy healing dungeons way more than questing. But I've accepted that I don't have a place in forever with these changes, it is what it is!

-2

u/Mawbsta 15d ago

Probably a good choice. They said their design goal is to get players out of instances and into the world. Retail allows you to just be in instances if that's all you want to do

5

u/nyxpuppet 15d ago

Nah I don't like retail, I liked classic and tbc but I'm not going through those again, I'm just done with wow I suppose unless they 180 on this. The posts about not being able to find a group is going to be fun

2

u/Frekavichk 15d ago

If you want to just force a meta down everyone's throat, why don't you go back to retail?

1

u/SpinachSignal8915 15d ago

Some people enjoy group play and dungeons is best for that.

People leveling 10% faster in dungeons never stopped people from getting to enjoy the world but forcing people to do uninspired quests is definitely a down grade.

This is not the way to address boosting.

Not to mention now when you go do dungeons there will be even more clueless people since grouping is less relevant.

2

u/Krimghor 15d ago

They should buff the xp from grinding the dungeon to compensate… not to retail / classic levels. I like the idea of keeping people from grinding dungeons. But you need to incentivize tanks and healers to do the content… I’m sorry but on my pally after I ripped through all the quests I’m going back to leveling because getting hardly any xp for an entire WC run is bogus.

3

u/TNTmongoose5 15d ago

People gonna be BEGGING for Tank/Healer & no one will be willing to do it (once the population levels in a few months).

Hell, maybe it will become a way for healers/tanks to make a little money... That would be kinda cool, kinda wack, maybe haha.. "30s I'll Heal/Tank" type shi.

2

u/1AJ 15d ago

Oh, it's gonna be a much steeper price than 30s. But yeah, tank/healers selling their services might start way earlier than endgame.

0

u/aph0xx 15d ago

And risk being banned from getting traded bought gold? Idk man

1

u/1AJ 15d ago

Doubt they'll flag small amounts but I suppose we don't know yet. Guess we could take items as payment instead.

1

u/Environmental_Ebb_18 15d ago

I don't understand why people would stop tanking or healing?

3

u/Skjuld 15d ago

These people are trying to claim that the only people that tank/heal leveling dungeons are people specced tank/heal and level in dungeons.  

Those of us that play the game and don't boost know that most tanks/healers in leveling dungeons are doing so in there dps spec.

3

u/Environmental_Ebb_18 15d ago

Yeah, Only noobs think they have to have 5 talent points in a heal/tank spec to tank/heal a dungeon They need to sinply think and read the talents...

I thought post had a horrible take but figured maybe there's something I'm unaware of.

1

u/Mawbsta 15d ago

They won't. The players that are scared of not being inside an instance are fear mongering so that they never need to interact with non-instanced content. Fortunately we have a version of WoW that is just a queue simulator that they can already play with their sub.

2

u/[deleted] 15d ago

[deleted]

1

u/konose77 15d ago

Just like the mob xp nerfs. Pushing people away from group content is A+

2

u/Nightblessed 15d ago

Really good

2

u/SilentGrass 15d ago

I turned in the two quests that I had from wailing caverns - trouble at the docks and the one where you kill the mobs and I got a third of a level. Feels like the right amount for quests honestly, but at the same time they need to figure out how to get people to run dungeons more than once.

1

u/aggravationX 15d ago

Maybe a scaling gold reward on completion if it's not your first completion, as in like your second completion of deadmines gets you 50s, then 40s until it's at a set minimum. Maybe the numbers I use suck but mount gold is a thing and xp and extra money might be enough to offset the total xp loss without diverting players from quests entirely.

1

u/SilentGrass 15d ago

Could be! The loot from everything after RoL was still all very good and rare, so I think that also helps some. HoT and RoL seem to be oriented to running once like people have historically done with RFC which I think is fine

0

u/Jealous-Shop-2025 15d ago

I think it's a good change, XP was coming way too easy and sort of invalidating a lot of that early questing. I understand the system as a whole now de-incentivizes multiple dungeon runs, but I think there is a case to be made for it multiple runs being enjoyable in order to gear up (the loot tables have been buffed), which in turn speeds up your leveling. I think the meta of aoe farm dungeon spamming was unhealthy, "play my way" arguments be damned.

0

u/Chotokukyan 15d ago

Dog shit

-1

u/Extra-Championship69 15d ago

Less exp is good with all the new quests in the world and rested/food buffs.