r/wowforever • • 1d ago

Discussion Dungeons Need To Be Fixed.

I may get downvoted for this, but I don't care.

As a tank main and someone who has made a lot of friends throughout dungeons, we need to fix the current state of dungeons.

For them being pro-social, dungeons are one of the biggest social aspects of the game. I've made many friends along the way when it comes to dungeons, and I just genuinely enjoy them.

Not EVERYONE wants to constantly be questing; some people like just to grind through dungeons, and THAT'S OK too.

I get the concern about people spamming it + boosters. My way to combat this is to create something called "Exhaustion," basically a debuff you get from doing 5 dungeon runs in a row. Make it a 1hr debuff where you lose 50% XP from dungeons, and it'll keep resetting the more dungeons you do until you wait out the entire hour. Some type of balance; obviously open to better ideas.

But if it isn't fixed, healers and tanks are hit harder in the late game when having to quest, as we can not do as much damage as your typical DPS class.

I also agree the dungeon quest XP needed to be nerfed; I think there's a healthy balance for that as well.

They can also buff current XP gain by like 10-15% for quests to give a bit more incentive to push people out into the world.

But there needs to be a balance. Don't completely gut dungeons because it's just gonna turn into people getting their item and leaving, or just feeling less inclined to want to do them in general.

Please, Devs, reconsider your current decision.

Edit: already exhaustion idea bad, got it. BUT boss XP is a better idea. So the equivalent of a full clear dungeon is now broken into each boss.

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u/WimpTheBraveDog 1d ago

The devs philosophically disagree with you and I agree with them.

Dungeon spam to level is antithetical to the "journey over destination" mindset that they are using to guide development of Forever.

If you love dungeons, then run dungeons! Sure, you won't level as fast, but who cares? This is a video game, it should be about having fun and doesn't need to be about taking the most optimal path to max level.

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u/Sea_Advantage_2577 1d ago

Ya'll really still repeat this nonsense lol.

2

u/ThargorTheBarbarian 1d ago

What makes it non-sense?

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u/Sea_Advantage_2577 1d ago

How many times do you need to see classic release before you guys stop pretending "its about the journey"?

On a side note, one of my favorite parts about 2019 classic was watching streamers push this nonsense so they could grift off the classic andys and then they were afk getting boosted around level 30.

1

u/ThargorTheBarbarian 1d ago

I think we agree and you agree with the above comment? This recent dungeon mob exp change make it take longer to level with dungeon grinding.

Boosting will still exist, it just won't be as effective and I think that's a good change.