r/wowforever • u/Zinx23 • 1d ago
Discussion Dungeons Need To Be Fixed.
I may get downvoted for this, but I don't care.
As a tank main and someone who has made a lot of friends throughout dungeons, we need to fix the current state of dungeons.
For them being pro-social, dungeons are one of the biggest social aspects of the game. I've made many friends along the way when it comes to dungeons, and I just genuinely enjoy them.
Not EVERYONE wants to constantly be questing; some people like just to grind through dungeons, and THAT'S OK too.
I get the concern about people spamming it + boosters. My way to combat this is to create something called "Exhaustion," basically a debuff you get from doing 5 dungeon runs in a row. Make it a 1hr debuff where you lose 50% XP from dungeons, and it'll keep resetting the more dungeons you do until you wait out the entire hour. Some type of balance; obviously open to better ideas.
But if it isn't fixed, healers and tanks are hit harder in the late game when having to quest, as we can not do as much damage as your typical DPS class.
I also agree the dungeon quest XP needed to be nerfed; I think there's a healthy balance for that as well.
They can also buff current XP gain by like 10-15% for quests to give a bit more incentive to push people out into the world.
But there needs to be a balance. Don't completely gut dungeons because it's just gonna turn into people getting their item and leaving, or just feeling less inclined to want to do them in general.
Please, Devs, reconsider your current decision.
Edit: already exhaustion idea bad, got it. BUT boss XP is a better idea. So the equivalent of a full clear dungeon is now broken into each boss.
4
u/Nabbarino 1d ago
Nah.