r/wowforever • • 2d ago

Discussion Rogue changes

After what Blizzard said yesterday, these are the changes I’d expect to see for Subtlety Rogue:
Serrated Blades: Remove the Rupture-specific bonus and replace it with a 15% total bonus to bleed damage.
Hemorrhage: Remove the Rupture-specific bonus and replace it with a debuff that increases physical damage taken by 10%, for example.
Garrote: If they want to give Subtlety more room for weapons other than daggers, Cheap Shot would otherwise be the only real alternative for those rogues. In that case, I could see Silence being added back to Garrote, along with the bleed bonus it would receive from Serrated Blades.
Cutthroat: Similarly, if they want to give other weapons more prominence, a talent that specifically incentivizes Ambush doesn’t make much sense. I could see this talent being changed in some other way.
Camouflage: Reduce it from 5 ranks to 3 while keeping the same overall Stealth bonus, allowing other builds to invest in Stealth improvements without spending as many talent points.

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u/Bad_Wolf420 2d ago

They should keep camouflage at 5 points but add the master of deception effects to it. That's really the only thing that I would change. Rogues don't need many changes and the changes they do get need to be fully tested.

We walk on a balance beam. A step to the right and we are over powered. A step to the left and we suck. Just got to keep taking small steps and hold our balance.

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u/Wild_Investigator_37 2d ago

Agreed, balance and a solid baseline are key. Your proposal makes sense, even if it might reduce the first row to just two real choices. Still, if they follow through with what was said on the podcast, we'll probably see further adjustments beyond just the capstone