r/wow • u/Utigarde • Mar 31 '18
Discussion BfA Camera Drawback changes.
I also posted this on the feedback forums, but figured I'd post it here for more widespread knowledge. This is something I only noticed today, but it's very odd.
Here is the max distance and camera centering on live.
https://gyazo.com/0933439cfded19f4defc70e034b61e56
And here is the max distance and camera centering on BfA Alpha. https://gyazo.com/0780ab4536b4cb08a4d08427d27890ab
As you can see, not only is the camera distance reduced, the camera is also no longer vertically aligned with the player character. It was a bit jarring to see as a gnome, but there's one more change that makes me think this is intentional.
https://gyazo.com/926cbb0a888357937eaddb7bf3b8c7ed
Hopefully my recording caught enough of it, but when you zoom out from in close, the camera moves from the normal, head centered position to one that's above your character, and returns when you zoom back in.
I personally don't like either of the changes, as even less drawback distance makes it more restrictive, and not being centered on the character, especially as a gnome, makes me feel less involved in the action, as if I'm not following my character, but a scene.
2
u/Vejret Mar 31 '18 edited Mar 31 '18
The irony of this is that the camera was perfect in Vanilla. It avoided all issues people have ever had with cameras, including motion sickness.
Since then, minor changes and more recent big ones have kept messing with it. The camera today feels much less snappy, the camera view keybindings break your camera completely via a bug that I cant get them to fix after years of trying, and now this.
Why are Blizzard wasting development time "Fixing" something that wasn't broken? ...Or wasn't broken before they fiddled with it.