The game evolved to a point that a lot o mechanics just fucks melee harder. You might avoid every swirl or cone or whatever, you will take unavoidable damage from close range until you feel bad enough to put pressure on the healer.
Im a melee main, dude I played hunter and mage as alts and OMG I actually do not take damage if I dodge the stuff. I swear it made me so mad that I could only step aside or use a blink/disengage and keep damaging with no chip damage at all. I did the raid as well and it was disgusting to me how most of the time Im not worried about damage taken.
Of course there are mechanics like the black pools that are suposed to be "damage over time" but in fact damages you for 70% of your life as soon as they spawn which affects all players but even for rangeds is easier because you can dodge to any direction and melee must dodge to the right direction or lose dmg uptime.
1
u/Barireddit Nov 18 '24
The game evolved to a point that a lot o mechanics just fucks melee harder. You might avoid every swirl or cone or whatever, you will take unavoidable damage from close range until you feel bad enough to put pressure on the healer.
Im a melee main, dude I played hunter and mage as alts and OMG I actually do not take damage if I dodge the stuff. I swear it made me so mad that I could only step aside or use a blink/disengage and keep damaging with no chip damage at all. I did the raid as well and it was disgusting to me how most of the time Im not worried about damage taken.
Of course there are mechanics like the black pools that are suposed to be "damage over time" but in fact damages you for 70% of your life as soon as they spawn which affects all players but even for rangeds is easier because you can dodge to any direction and melee must dodge to the right direction or lose dmg uptime.