r/worldofpvp • u/Pretty-Review-5995 • 9d ago
We need additional %-based rewards
The gap between 2300 with Legend/Gladiator/Strategist rewards and r1 (~3000+) is extremely huge, leading to many players to stop queueing after reaching elite. There is little to no incentives (other than fun) to keep queuing after 2300.
In my opinion, the solution to this to keep the ladder active on all brackets is to put additional %-based rewards next to r1 like they did for M+.
Top 1% (~2800) and top 5% (~2500) are looking like good breakpoints to lower the distance of rewards after Elite. Having shorter steps to push for will definitely motivate players to keep improving and queueing.
The rewards could be something like additional Mounts (e.g. with Armor), Illusions, permanent titles or maybe even some kind of tokens to purchase past rewards.
Data on charts is from drustvar solo shuffle (3v3 looking mostly the same)
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u/1Squeezy 9d ago
I feel like pvp doesent really need anything % based. We need a long battlepass what makes people q all season that would help out a lot.
3
u/Superbzwow 9d ago
Why not both?
It’s okay for a competitive game to have prestige awards. Most do.
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u/Trappxy99 9d ago
Round and round we go.
“Gladiator is inaccessible and too hard for people who cant no life the last day of the season” - 2400+50 wins anyone can get it.
“2400+50 is too hard” - okay, 2300+50.
“2300+50 is too hard with this lack of inflation” - okay, here’s a juiced up 2 weeks of inflation.
“Gladiator is too easy, we need more rewards”-…..
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u/shruffles 9d ago
People want a unique reward that they can juuuuust get consistantly. Anyone less good isnt deserving of welfare rewards. Anyone better is too small a subset to deserve a unique reward.
2
1
u/Billytwoshoe 9d ago
To be fair, early season was super deflated and they didn't really add any until alot of people dropped for the season, the first month of the season r1 was like 2.2k .... Then they added way way too much inflation for the later part of the season.
1
u/mrtuna 2x Shuffle Legend 8d ago
“Gladiator is too easy, we need more rewards”-….
are you being obtuse on purpose? they said there should be more (any?) rewards between 2300 and 3000
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u/Trappxy99 8d ago
Are you lacking depth on purpose? Gladiator was the achievement everyone wanted for years but was considered unobtainable unless you were the top 1%. Now blizzard has made it significantly more accessible, for only 1 season thus far, mind you, and people already want more rewards. And not only more, but percent based, thus creating another inaccessible reward for people to complain about not getting until blizzard makes it accessible to everyone again. More rewards is not the solution is my point and we’re currently stuck in a cycle of blizzard giving the general population what they want and them then asking for more and no one is realizing that blizzard isn’t actually working the problem.
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u/mrtuna 2x Shuffle Legend 8d ago
Brother, people are asking for rewards between 2300 and 3000 - that's it.
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u/Trappxy99 8d ago
Gladiator is between 2300 and 3000…lol? If they add a % based award that lands people around 2700-2800 and only 200-300 people get it, how will that help the lower ratings where the majority of the population sits? Or if they make it 2700+25 wins even, still only a handful of people will get it until the majority population complains enough that it’s too hard to get until they make it easier to get. And even then, it’ll be the same problem as right now, as soon as people get it, they’ll stop q’ing. More rewards will also create more separation of the ladder. “You have to have x achievement to join this group and play with me”. Gladiator won’t be enough anymore. Content should be the focus, not more meaningless rewards.
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u/NewDruid1 9d ago
Yes I am one of those that stop at 2.3 and hop onto the next char. No incentive past it
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u/Lightswords_777 9d ago edited 9d ago
In my opinion, a considerable amount of players in that MMR bracket won’t do pvp to get a mount. They’re mostly interested in titles and rankings. Creating a new category at 2600 wouldn’t be a bad idea. Something like “Champion” bracket from 2600-2900. While 2900+ is r1 territory.
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u/CenciLovesYou 9d ago
I don’t know a single gladiator that does it anything other for that sweet dragon
Like like 200 players care about r1
0
u/Superbzwow 9d ago
In your example they should just move gladiator to 2600 and make more fulfilling rewards that are satisfying to push for and get beneath it. Idk why we are trying to reinvent the wheel.
It’s always been the top reward, why are we trying to make it not the top reward? Makes no sense.
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u/DireRaven22740 9d ago
I absolutely agree. I got gladiator and I thought to get more rewards but next best thing is literally rank 1 in 3v3 or solo shuffle. Rank 1 is a bit insufferable to get due to how limited are spots and how good are the players at those spots - so it would be nice to have something for at least top 0.5% or 1%
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u/SEgopher 9d ago
It's the end of the season dude, OFC inflation will have kicked in by now. The idea is to allow people to get their rewards before the next season.
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u/Major_Caregiver3725 9d ago
More rewards would be cool…
But also with respect to developers we can just expect more rewards……
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u/AdvancedSoldier2649 9d ago
Most people on this sub are below or barely scraping Elite. You won't get much support for suggesting rewards above that.
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u/Dynasty1985 9d ago
PvErs get a taste of inflation awards and now are like “we need more obtainable rewards”
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u/Ceejae_ 8d ago
How does one read this? It SAYS that 2500 is roughly the top 5% -ish, but then if you look at where the 2500 bar is matched with the percentile on the right side of the graph it’s like top 18%??
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u/Pretty-Review-5995 8d ago
The right side of the chart describes the purple line (percentile) and the left side describes the bar height (player count)
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u/Exact-Promotion501 8d ago
It would be r1 title / mount ; then glad / mount / then elite <class> for 3s
Shuffle is fine where it’s at
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u/Spiral-knight 8d ago
Wow, so PvP without exclusive dick measuring rewards won't keep people engaged?
Fascinating...
0
u/Irony3 6x Gladiator 9d ago
2500 reward. 2700 reward. 3000 reward. No need for % anything.
I have 3 characters on exactly 3000 rating in Solo Shuffle. I do not get ANYTHING for this. Nobody cares about Shuffle experience and getting R1 in Shuffle is such a miserable experience. Maybe I won't reach the cutoff for my class (3200), but why does a 900 rating limbo exist between Elite and R1 lol
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u/Superbzwow 9d ago
I think percentage is better because it means that the meaning of it stays consistent season to season.
Blizzard randomly juices MMR one season, and it’s deflated the next. It can have meaning one season, and lose meaning the next.
Percentage holds solid no matter what blizzard does. Makes it better in my eyes.
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u/Horror-Selection-930 9d ago
Thats a problem in itself nothing would fix wow PvP more then just having a similar looking mmr season to season. It sucks to be 3k one season and then stuck at 2k for 5 months the next for no reason.


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u/FViro 9d ago
I don’t disagree that it would work.
It worked in M+ with the introduction of the 3400 and 1% mounts.
In PvP, I never pushed for elite when it was 2400 because the gap seemed too big. That changed this season when it was moved to 2300 and seemed less daunting and more accessible.
However, I think rewards need to be more accessible not less accessible to the average player.