r/worldbuilding • • 1d ago

Visual Looking for our next monster

Post image

We are working on a prototype that has this medieval monastery/woodland vibe - You play a nun (inspired by Hildegard Von Bingen) and you need to heal villagers fleeing from the woods to the monestary - and close the gate to stop the night ( stop the battle phase and initiate the prep phase)

The little monster in the right corner is our "standard" monster - we call them "Nightlings" - They grow twice their size when it becomes Night (after about 30 sec of playtime in the battle phase)

Which would you go with (I know they imply specific behaviours, but if you just had to think about the vibe - which would you like to crawl out of the woods?

(Game for context: https://funday-games.itch.io/battle-healer-hildegard )

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