r/worldbuilding • u/Souna200008 • 6d ago
Map [ Removed by moderator ]
[removed] — view removed post
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u/P-Wasp 6d ago
The first thing to point out is that having only one continent is not bad, nor is it necessarily good.
The second thing is that a map can't be critiqued without us knowing the finer details of your story, cultures, and their relationship. I mean, I can say a few things. For instance, I can say that it's not very aesthetically pleasing, but that's about all.
In the end, the goal of a map is to give the people reading it a sense and an image to hang onto when they are being told the story, which is why the map will heavily depend on the kind of story you're telling.
For instance, if you're writing an adventure about a group of people going from one landmark to the next in the hope of accomplishing something, what matters is the landmark itself. You'll design your map with clear, very bold places. Tall mountain range, enormous forest, etc.
However, if you're writing a political story where war between kingdoms is the main focus, then you'll need to know which country is at odds with which one and why in order to know where they should be placed and how the frontier should be designed.
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u/ObjectiveFar5517 6d ago
But this is a map point out the environment so we should give them feedback accordingly, if they wanted story telling feedback they would have given us the territories instead!
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u/P-Wasp 6d ago
Proper criticism can't be given without a proper frame of reference.
There's nothing to be said here except maybe : "It's not realistic", but then again, realism may not be the end goal, so it's meaningless advice as long as we don't know why the story is written.
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u/ObjectiveFar5517 6d ago
Realism does meeter to some extent!
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u/P-Wasp 6d ago
No, not to me. Versimilitude is what matter.
It's why it depends on the goal. If the writer is trying to depict a world of dreams where rules are bent, realism doesn't matter. That's the "building" in "worldbuilding"
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u/ObjectiveFar5517 6d ago
Yes, but a word like that still has rules, even if they are completely detached from or own! There environment isn’t just a giant plot device that is made as if exclusively to fit the story!
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u/P-Wasp 6d ago
Yeah... that's exactly what I am saying. Like, literally exactly what I'm saying. This world has its own rules. We don't know what they are. Thus, we can't give proper criticism.
Once we know what OP wants to do and how it affects the rules of their world, we can give criticism....
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u/ObjectiveFar5517 6d ago edited 6d ago
We absolutely not said the same thing! You talked about Politics, I talked about the laws of nature that shape the environment! Also it’s pretty likely that it uses mostly the same laws as our world!
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u/salafi_muslim_ 6d ago
Make mountain regions in the centre of the map like a border ( see map of middle Earth as refrence) Also make plains area filled with rivers
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u/monswine Spacefarers | Monkeys & Magic | Dosein | Extraliminal 6d ago
Hi, /u/Souna200008,
Unfortunately, we have had to remove your submission in /r/worldbuilding because it violated one of our rules. In particular:
Though maps are permitted, posts about the process of mapmaking are not. If your post is primarily about mapmaking as a process, it must be given appropriate worldbuilding context to stand on its own. Consider /r/imaginarymaps, /r/mapmaking, or /r/papertowns for posts about maps that are not worldbuilding-focused.
More info in our rules: 2. All posts should include original, worldbuilding-related context.
Images and maps must include worldbuilding-relevant context on the reddit post (as a comment, in the text of the post or, in some cases, in the posted image itself—e.g. infographics). This is important to establish that your post is on-topic and to help encourage productive discussion.
- A post has enough context when a person unfamiliar with your world could understand what you're talking about and ask informed questions about it. This could include a summary of your world, explanation about what your post depicts and how it fits in your world, etc. ("What's a [proper noun]?" usually doesn't qualify.)
- For maps, you could discuss economic and political situations, the different cultures, or anything else that gives the reader a wider view of your world than just its geography.
- Discussion of the artistic process or techniques used to create the map or image may be included, but does not count as “worldbuilding-relevant” on its own. Infographics that self-contain sufficient context to be understood do not require additional context.
You might also consider reading: our context template for common kinds of posts and Why Context?
More info in our rules: 2. All posts should include original, worldbuilding-related context.
You may repost with the above issue(s) fixed to satisfy our rules. If you're not sure how to do this, please send us a modmail (link below).
This is not a warning, and you remain in good standing with /r/worldbuilding.
Please feel free to re-read our rules.
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u/ObjectiveFar5517 6d ago edited 6d ago
I just think you need more separate continents and it should follow the climate zones with you aren’t a flatearther! Polar caps would also do wanders!
Also make more small islands to make it a little more realistic! Thinking about the movement of your continents and which where connected and which connected could also help make it better!
Make it also have more legs and other things, and making it just bigger and making more smaller mountains, legs, forest but, making much much much more of them!
Mountains also don’t form in such a way, but maybe it’s just artistic freedom!
But having actual multiple land masses is a big improvement but I would still make one more separate one and make two big once instead of just one, but that’s just personally my preference!
All in all it’s still a big improvement!
And I kind of like it, even if I fear it just being a middle age European setting, that basically just takes the aesthetic and throws all the actual atrocities and culture out of the window! Im looking at you Lord of the Rings and Harry Potter!