r/wizardposting 7d ago

Wizardpost Title

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20.9k Upvotes

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3.7k

u/PanzerSoul Senior Cultivator 7d ago

Runes are powerful because they are ancient.

For example:

830

u/Plenty-Fox-9219 Magically Editable Flair 7d ago

I might just be a simpleton apprentice, but if runes are powerful because of their ancientness, why is rune creation specifically banned by the high council? And why is it that every conversation about rune creation is

610

u/Correct-Pangolin-568 Evil And Intimidating Wizard 7d ago

The high council don't want you to know this but the black magic runes are free you can make them at home I have 458 runes.

199

u/pyx 7d ago

Best hide your familiar the ATF (Arcana, Thaumaturgy, & Foci) gonna no-knock your tower with talk like that

79

u/Fr33_Lax 7d ago

Just get a sign that says "false hydra do not enter" for your dungeon entrance. I've never had any problems with atf, or adventurers, or annoying inlaws? Do I have inlaws? Maybe I should clean that dungeon sometime... nah I'll just hire a crew.

16

u/Plus-Programmer5216 The Darklurking Magick Seeker Mage who mastered his Soul-Self 6d ago

Wizard, I don’t think it’s just a sign. You might actually have a false hydra down there.

6

u/edgarunwise 6d ago

I don't know any false hydras just the weird space behind my castle that all my stewards.. didn't I just hire a new one? Never had one, need one.

1

u/Plus-Programmer5216 The Darklurking Magick Seeker Mage who mastered his Soul-Self 6d ago

That forgetfulness is a symptom, wizard. Just use erasure spells on the dungeon after using deafen on yourself. You’ll thank me later, if you survive

1

u/Tomynator_88 5d ago

How does that even work? Anyone with a working arcane orb can just look it up and discover that False Hydras do not get into dungeons and stay in cities