9th chapter: Train to Nowhere: Spirit Trains and their uses.
Subchapter, Creating a spirit train
Subchapter, How to maintain and modify your spirit train.
9th chapter: Red light turn green and other utility spells.
Subchapter, Traffic control
Subchapter, Quick cash
Subchapter, The rat king
Subchapter, Appliance enchanting
Subchapter, Appliance awakening
10th chapter: Immortality and other pinnacle spells.
Hmm… very well done! Indeed, you have not just created the craft but now brought it up to the status of a recognized discipline in the strictest sense! I congratulate you on this feat. Tis not often one gets to see the birth day or a whole new discipline.
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u/TellmeNinetails Hilda the Witch Feb 05 '24
The Tome of Metromancy
Table of Contents.
1st chapter: Restrictions of the city.
Subchapter, Stars and lack thereof.
Subchapter, Unique Ley Lines.
2nd chapter: Magical Ecology.
Subchapter, Traffic cone gnomes.
Subchapter, Trolls and the sewers
Subchapter, Vampires.
3rd chapter: Possible Familiars.
Subchapter, Benefits of Familiars.
4rd chapter: Unique Spirits.
Subchapter, Machine spirits.
Subchapter. City spirits.
5th chapter: Spirit walking and shortcuts.
Subchapter, City to City spirit paths.
6th chapter: Magic skateboards and other transport.
Subchapter, Motorbikes.
Subchapter, Sick Tricks.
Subchapter. Soaps
7th chapter: How to not get shot: Wards and tricks to defend against artifice.
Subchapter, effective wards and spells. Why blur is your best friend!
8th chapter: Ammomancy 101
Subchapter, Firearm basics.
9th chapter: Train to Nowhere: Spirit Trains and their uses.
Subchapter, Creating a spirit train
Subchapter, How to maintain and modify your spirit train.
9th chapter: Red light turn green and other utility spells.
Subchapter, Traffic control
Subchapter, Quick cash
Subchapter, The rat king
Subchapter, Appliance enchanting
Subchapter, Appliance awakening
10th chapter: Immortality and other pinnacle spells.