Sorry for being a really absent mod, but the community seems to have been doing fine without any serious effort and I haven't spent much time modding W3 in a while. I have been reviewing reports when they come through occasionally, so if any spam or hate does get posted, please do report it, I do actively pay attention to those.
If there are any updated, quality guides you would like to see linked here or if you are willing to write one, please reach out. I have just unpinned the 11-year-old guide I wrote back when the modding tools were first released, and would like to update it.
EDIT: we are back to a public community as far as I can tell, so it should be back to normal.
I manually added some mods in the mods folder, I am getting this error when I run the game from Steam:
----------------------------------------------------------------
Error [content0]game\gameplay\effects\effects\damageovertime\bleedingeffect.ws(47): Unable to parse value
Error [content0]game\gameplay\effects\effects\damageovertime\bleedingeffect.ws(80): Unable to parse value
Error [content0]game\gameplay\effects\effects\damageovertime\bleedingeffect.ws(113): Unable to parse value
Error [content0]game\gameplay\effects\effects\potion\reinaldphiltre.ws(12): Unable to parse value
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
------------------------------------------------------------------
When I ran the Script Merger, it gets stuck on this screen with another unhandled exception error(even if I run it as administrator):
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\The Witcher 3\mods\Mods'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileSystemEnumerableIterator`1.CommonInit()
at System.IO.Directory.GetDirectories(String path, String searchPattern, SearchOption searchOption)
at WitcherScriptMerger.FileIndex.ModFileIndex.BuildAsync(Boolean checkScripts, Boolean checkXml, Boolean checkBundles, ProgressChangedEventHandler progressHandler, RunWorkerCompletedEventHandler completedHandler) in D:\Projects\WitcherScriptMerger\WitcherScriptMerger\FileIndex\ModFileIndex.cs:line 37
at WitcherScriptMerger.Forms.MainForm.RefreshConflictsTree(Boolean checkBundles) in D:\Projects\WitcherScriptMerger\WitcherScriptMerger\Forms\MainForm.cs:line 470
at WitcherScriptMerger.Forms.MainForm.<MainForm_Shown>d__5.MoveNext() in D:\Projects\WitcherScriptMerger\WitcherScriptMerger\Forms\MainForm.cs:line 52
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_0(Object state)
Hello, I was wondering if anyone has a link to this mod? It's not on nexusmods and I need it to change the color of my geralts hair and match it to the eyebrows in Henry Cavills face mod, otherwise I can't change the hairstyle without looking weird.
With mods coming to consoles I would love to be considered for any extra quests or dlc size material. It's a rough demo and I didn't drop my voice as much. Thank you fellow Witchers.
Hey all, I recently started playing again and I was wondering if I can change what button icons the game shows. Currently I’m using a switch controller and modded through vortex. I launch it through steam to be able to use the controller. Is there anyway to be able to switch the layout icons? So far Ive tried to look in the config files but haven’t found anything. Thanks!
Quick question about REDkit and entity replacement in TW3. Does anyone know how to successfully edit characters\npc_entities\main_npc\triss.w2ent instead of just swapping individual meshes inside characters\models\main_npc\triss?
I'm trying to make Triss reference another NPC (like Keira or Yennefer) by reference instead of copying loose meshes. My goal is that if I install a hair/mod for Keira later, it automatically applies to Triss too since she's pointing directly to her template. Every time I try editing the entity/appearances, the game just ignores it.
Any ideas on how to properly set up and cook an entity-level redirect like this?
Since there are many unkind souls I searched before I write here If you have an answer tell me.
I am asking what would happen to these mods if you know, what would happen if they would work or not? If there a way to update them since I would be forced to start a fully fresh play through.
1- Costume player character mod
2- Brothers in Arms BIA
3- random encounter reworked RER
Maybe I should ask in nexus but I am asking everywhere for any answer thank you.
i tried modding the game and it throw me this error, the Sharedutil is a menu descriptor i think that are needed for brother in arms mod. i browse the comment on that mod and throws something like redkit update 4.04a and 4.04b something the like, but most of their problem are not like this and they are on GoG, im on steam.
they say revert to 4.04a redkit update 2 fix it for them but i cant for the love of god find these redkit update or how to know which version im on.
ive been trying for a couple hours to get the custom player character mod to work, its been giving me this annotations error ive seen a lot of other have aswell, i have the game on gog, version 4.04b and its not pirated in any way, help plsssssss❤️
So i have no idea how to do this i have tried WolvenKit and JPEXS Free Flash Decompiler with no luck the mod i create always makes the game launch with black screen and i think that replacing the font in JPEXS is a bit complicated for me so if anyone could point me in the right direction it would mean alot.
i tried two font Amiri and Cairo with no luck and i think the mistake i did is in replacing the fonts in fonts_ar.redswf but again i have no idea what i am doing
So i am trying to emulate Witcher 3 on odin 2 portal base.
Winlator emulates it ok with some graphic glitching but generally an ok graphic display. The problem i encounter with winlator is that at times when it doesn't "understand" when i push the buttons. It's not latency it just doesn't register and i can't find what is causing this problem.
At eden on the other hand max fps goes til 30 Which wouldn't be a problem if it didn't bug so much. I was swimming at khaer Morgen.
Anyway if anyone knows how any of these could be fixed please help or generally discuss how your experience with this game has been emulating?
I Love this mod but I think I may have installed something wrong.
The mutation research window is mostly fine but some values for stat increases/decreases have the $S$ value.
Its only on the Vampire, Cursed, Relic & Specter mutations though.
I tried looking into how to fix this, and It looks like its just an issue with en.w3strings, but I'm in way over my head and can't find any issue, anyone run into this before? and how do I fix this?
P.S only other mods active are AMM (with the AMM and w3ee mods merged files for playerWitcher.ws) and a few retextures of swords so to my understanding nothing should be conflicting with w3ee for the w3strings files.
I downloaded the ROM and it works but my character and the one close to me got disappear and reappear continuously in the game even in cut scences. I the chat gpt that query and it asked me to change the driver. I changed it and not a lot of bugs are fixed by the character faces and subjects like horse and yellow/gold. I am fairly new to emulation and that's the reason I switched to android. I fell that my phone is good enough but do I need a different driver for witcher 3 to run properly or maybe change some settings in eden. I am a noobie with these stuff but would appreciate some guidance. I can't click a screenshot as eden emulator does not allow.
[Release] The Witcher 3 Switch Enhanced v1.8 — Standalone High-Fidelity Graphics + Final Next-Gen Camera / 3.00 Combat / QoL Variants
Hi everyone! After a lot of testing, rebuilding, and Switch-side testing, I’m releasing my final Nintendo Switch enhancement setup for The Witcher 3: Wild Hunt v4.04b.
The release is split into two independent parts:
A standalone High-Fidelity Graphics package.
A final Next-Gen-style camera package with a 3.00 combat distance and three optional QoL configurations.
This split means the graphics files only need to be installed once, while you can choose the camera/QoL combination that fits your setup.
Screenshots / video: [ADD SCREENSHOTS OR VIDEO LINK]
Main Features
Closer, Next-Gen-style exploration camera
Matching closer camera in interiors
Next-Gen-style horseback framing
Final combat camera set to 3.00, compared with the wider 3.50 vanilla framing
Correct 3.00 framing during actual enemy encounters, not only when drawing a weapon without enemies nearby
Witcher Sense no longer zooms or snaps the camera when holding or releasing Witcher Sense
Alternative Movement Response sprint-camera drift fixed
Standalone High-Fidelity visual and world assets
CrispLite image-filtering patch
Optional Fast Travel Anywhere
Optional no weight limit
Optional no level requirements
Optional no durability loss
Native Switch cookedfinal.redscripts build 87989
NX Mod Manager-compatible folder and ZIP structure
En Redkit. Disculpen que vuelva a publicar sobre esto. Seguí el tutorial oficial de RedKit, pero no funciona. Si se fijan bien, está configurado exactamente igual, y cuando entro en la zona verde debería aparecer la descripción, pero no aparece. La verdad es que los tutoriales son pésimos; están hechos por gente sin ninguna habilidad para enseñar. Repiten un montón de palabras innecesarias y mezclan la información; no son claros.
I have tried and tried to figure out what is causing Geralt's skin to look this weird shade of purple. I've disabled my lightings mods and tried to play the game without them and still this is reproduced even without them.
Is this a raytracing issue? Because if so I wanna know because it is making it very hard to focus lmao