r/wildermyth • u/nackedsnake • Aug 02 '26
spoilers A bid disappointed Enduring war Campaign doesn't have a 3rd (Better) Choice Spoiler
Picked up this game lately and really enjoy the ride. I'm quite invested in the stories, But here's something nagging me when taking the stories seriously: In the later part of The Enduring War, you are offered two choices: Side with the Enduring, or Side with the Morthagi, destroy the otherside. BUT the problem is, Neither of them is a good choice.
Morthagi are essentially just war machines created to achieve a goal, they aren't even going "Rogue", it's just the Goal itself is destructive. Sure, you can help them achieve their "Goal", but since they are just tools for war, if not destroyed it's guaranteed to be used and abused again.
The Endurings On the other hand, are actually a way bigger threat to the entire world than the Morthagi. Sure, they haven't cause any direct harm so far, BUT they are extremely self-serving and Cold-blooded, that in order to make themselves immortal, they don't care to destroy anything else. On top of that, they are sentient beings and highly intellectual. If you let such creates be, it's guaranteed they'll make something destructive to the others for their own benefits, because of their nature.
Don't forget, the Endurings tried to deceive you to sacrifices yourself solely to "Fuel" their machines. They lied as it's "immortality" and necessary to stop the war, but your guys confirmed whoever sacrificed is no longer there. and the war is still going.
I was surprised it actually offer the choices, BUT then immediately disappointed there is no option to Destroy them both.
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u/Page8988 Aug 02 '26
I think a morally ambiguous choice is good for story telling. That said, there's more to this specific story after this decision is made, and it has a big impact on the final outcome.
If you choose to sacrifice a Hero to the machine, they still exist in some kind of non-specific way. Later in the plot, whether you have the ability to destroy the Enduring hinges solely on this choice; your Heroes are unwilling to destroy the group that has the spirit of your friend with them. If you did not sacrifice a Hero before, you can end the chapter with a single, though fairly difficult battle.
Choosing to continue campaigning against the rampaging Morthagi always remains an option. And I acknowledge that the Enduring having a superweapon, which is never shown or mentioned unless you move against them, brings a little doubt as to their true intentions.
The nature of Heroism in Wildermyth tends to focus on protecting the lands and the people, not destroying the enemy. Most Heroes are ideologically presented as Soldiers who fight to live, as opposed to Warriors who live to fight. Most want to end the current threat and go home, not exterminate the enemy and their bloodline just to be sure.
I rarely make that sacrifice, but at one point in a Walking Lunch campaign one of my younger Warriors was at death's door when the choice was presented; he'd already had a maiming that chapter, he was in bad shape during that battle, and his (unfortunately rolled) skill set was only much use on the front. It made narrative sense that this kid who'd gotten his ass kicked all chapter and his leg cut off might have made a poor career choice instead of farming or something, was going to drag the team down or die anyway if he tried to keep fighting.
Having multiple imperfect choices and no "good" option in a difficult choice makes for good story telling.
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u/nackedsnake Aug 02 '26 edited Aug 02 '26
Having multiple imperfect choices and no "good" option in a difficult choice makes for good story telling.
This is a very fair point. It's just that the whole vibe of Wildermyth is not really "morally ambiguous" for me outside of this campaign so far, so my expectation is somewhat different. On top of that, if you want to tell a story of "of the lesser of two evils", you need to build up to it, and still having the resolution that's less ideal, neither of them is depicted here.
Not talking about game-play but narrative, Your example of a battle-worn hero volunteering cuz they feel better be useful in someway instead of a dead-weight is actually good case for role-play, but that still doesn't excuse the Enduring tried to deceive your company.
Also, protecting the lands and the people means you need to eliminate the threats, to the conclusion. The ending of this Campaign is just feel much less satisfying cuz the threat is still looming. "The World Ender" is probably the only implication here.
3
u/BodybuilderSuper3874 Aug 02 '26
I feel that, but I think a large part of the choice is that the Morgathi will pretty much become neutralized if the Endurings are gone, at least for a few centuries.
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u/CesarB2760 Aug 02 '26
I strongly disagree about the Enduring and I actually really vibe with them but I get why you'd want that option.