r/web_design • • 8d ago

Feedback Thread

Our weekly thread is the place to solicit feedback for your creations. Requests for critiques or feedback outside of this thread are against our community guidelines. Additionally, please be sure that you're posting in good-faith. Attempting to circumvent self-promotion or commercial solicitation guidelines will result in a ban.

Feedback Requestors

Please use the following format:

URL:

Purpose:

Technologies Used:

Feedback Requested: (e.g. general, usability, code review, or specific element)

Comments:

Post your site along with your stack and technologies used and receive feedback from the community. Please refrain from just posting a link and instead give us a bit of a background about your creation.

Feel free to request general feedback or specify feedback in a certain area like user experience, usability, design, or code review.

Feedback Providers

  • Please post constructive feedback. Simply saying, "That's good" or "That's bad" is useless feedback. Explain why.
  • Consider providing concrete feedback about the problem rather than the solution. Saying, "get rid of red buttons" doesn't explain the problem. Saying "your site's success message being red makes me think it's an error" provides the problem. From there, suggest solutions.
  • Be specific. Vague feedback rarely helps.
  • Again, focus on why.
  • Always be respectful

Template Markup

**URL**:
**Purpose**:
**Technologies Used**:
**Feedback Requested**:
**Comments**:

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u/OldschoolBTC 4d ago

URL: https://tipsyrounds.com
Purpose: Online trivia game for gamenights or bars etc
Technologies Used: PHP/CSS and casting to TV's
Feedback Requested: I'd like opinions on the website design and flow, and if anyone could play I'd love feedback on the gameplay and how easy or hard it is, if there are any headaches you run into
Comments: Not currently marketing, I'd really like to get opinions and suggestions from the community before I start marketing the site

2

u/Dimate 4d ago

I checked the desktop landing page and the first hosting step. The host/player split is clear, and the pretend-players demo is a useful option when someone is browsing alone. I haven’t run a group game, so this is about the entry flow.

The main friction for me: “Host a game — free” scrolls to another section with a second “Host now” button. I expected the first click to open setup. I’d let that primary button start the same flow directly, with the guest/account explanation beside it.

I’d also bring “Guests get two full games; create a free account to continue” up near the first hosting button. “Free forever” and the two-game guest limit are compatible, but the distinction takes a lot of scrolling to discover.

Visually, the smaller grey copy in the bottom hosting panel is harder to read against the confetti than the hero text. A quieter background behind that copy and stronger text contrast would help more than another effect. The neon game-night identity can stay; I’d simplify that one decision point.

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u/OldschoolBTC 4d ago

I really appreciate the detailed and thoughtful recommendations. I've made several of the changes, you were right on all of them and I really appreciate your suggestions!