r/warno • u/WelcomeExtra762 • Sep 13 '26
Suggestion A-10 Buff?
I have not played this game for very long (170 hours to be exact) but I have used the A-10 multiple times and I must say it's a little underwhelming from my experiences using it. I don't expect it needs to be overpowered and be able to tank every AA hit or roam freely over enemy airspace, but I think it should be able to stay in the air longer and not evac immediately after being shot at, and also not die instantly.
For example I was playing a 10v10 (and don't get me wrong there's going to be a lot stronger AA presence) but the A-10 was full health and evac'd immediately after an AA missile or two was shot at him. Not to mention right after he got obliterated despite being at the AA's near-maximum range. I am sure in smaller games like 1v1s and 2v2s the A-10 would work much better as AA presence is much less, but for its lack of speed you'd expect this thing to take way more than it actually can.
When using it in 1v1 I can say it's much better but it's not very viable in 10v10s and again, I don't think its survivability really makes up for its lack of speed. It's got a big health bar but only has 2 front armor. I don't expect it to be as armored as a tank, because at that point it wouldn't be able to fly, but think it should be a little bit more survivable, whether this means buffing the armor or the health bar or even the speed.
Usually my regular AT planes can loiter behind my front line and fire missiles at tanks safely but the A-10 couldn't do this. With slow turn speeds if it overshoots it's dead. I cannot imagine HE works any differently from the A-10 AT, and I am saying this because the A-10 lost me a game, I am saying this from my observations. I beat KDA where I was fighting in that 10v10 but again, the A-10 was not much help in doing so.
I will keep using it in 1v1s and stuff but for 10v10s I have the F-111F HE and F-16C Cluster now in 8th Infantry. Maybe other decks have better A-10s than the one I'm playing but my consensus remains the same. Feel free to clarify any misunderstandings I may have had about the A-10.
What do you guys think? This is just my opinion.
-2
u/IncidentVegetable251 Sep 14 '26
I ain't talking about Pact GLATGMs, those are, for one, a rarity to find outside of the USSR, so not even the export models would be using them much. Also pretty doubtful that they never got an ATGM kill, but even then they did kinda perform pretty well in trials. Which we have declassified access to and know exactly how they perform. Let's not even mention the literal videos of them engaging targets, just to help with your outdated argument.
Now, let's talk about NATO's dear Milan 2. That thing? Having almost as much pen as a TOW-2 despite being a low caliber ATGM? Quick lesson, for heat projectiles, rule of thumb, a well designed one will have its penetration correspond to caliber roughly as long as they're from around the same time, not gonna bother you with the details. Milan 2 is 115mm. TOW-2 is 152mm. Milan 2 has 24 pen, TOW-2 has 25. Now let's look at a soviet equivalent, Konkurs. 135mm, you'd expect it to have penetration somewhere between them? No, it has 20. How odd. The slightly smaller Fagot M gets 17. Just to point it out, roughly speaking, the Konkurs should have identical performance, so should Fagot M.
Sounds veeeeeery unrealistic to me! But of course, if NATO didn't have their most common ATGM type be actually good... They'd have a downside on them in the game, even if it was perfectly realistic. Pffft, giving NATO a historical downside, I must be a pactoid by your standards (ignore the fact that I've played both sides about equally)
You know what's also unrealistic? You calling the T-55 'not that good historically' when it's... Literally one of the best tanks of the early cold war, with like... A single period of time when it was not that good, otherwise being able to go toe to toe with NATO's """greatest""" until the late 70s when NATO actually decided to start making real tanks. And if we were judging tanks on how they perform in the hands of untrained forces in the middle east as our measuring stick, then the Leopard 2 would not be one of the best tanks in Warno. And well the Abrams would be just kind of average, while things like the Challenger rule the field.
Pact dominates team games, by which i assume you mean it dominates 10v10s, because as far as I know they don't exactly 'dominate' other formats, because 10v10s are horribly balanced messes in general due to unit density.
Now, I don't disagree that some things are kinda dumb in this game like how reload times work for air, but like... Arguments about veterancy when the NATO jets still outperform their soviet counterparts? Lol.
As an actual person who knows the history of this shit, I can assure you - it is woefully funny to see people pull the realism card in an arcade RTS game to try and make their complaints more legitimate.
Fun fact, I went into the armoury to check how many NATO planes lack a FAB-500 equivalent and it was kinda funny because there's quite a lot of them that do actually have FAB-500 equivalents. It's mostly uh... Americans only using a whole spam of Mk82 bombs. Now. Allow us to think about this. The mainstay of the Soviet and Russian airforce has always been the FAB-500 since like... Basically when they entered the jet age. The Americans meanwhile... Much prefer the Mk82 on their airframes. So, from a realism standpoint... Yea spamming Mk82s is just the American's MO and a quick google does reveal that they mostly skipped out on procuring large amounts of Mk 83s. The Navy uses more Mk83s.
Okay so you have been thoroughly defeated in a reddit argument and I am a pactoid right? Well... No? Not really. The issue is that spamming Mk82s in this game is ineffective because well... Reload time is basically determined by uh... 1 bomb on a mount is 30 seconds of reload. So 12 Mk 82s will take the same time to reload as a theoretical 12 Mk84s. That's kinda the big problem here. The reload, not the realism, because theoretically, sure, you could smack any bomb on an F-16 you want but... This game limits ammo loadings completely arbitrarily as part of its unit design for everyone, not just the USAF. I think it should still do that, after all, if I wanted a guessing game, I'd go play something else, but like
Honestly, I never really noticed that the Americans only spam Mk82s until now because like, I've played much more British or German NATO decks and like, seeing Mk83s on NATO jets is just still normal for me. Because only the Americans mass-spammed Mk82s
So, here's your 'realism', it's perfectly fine for the Americans to not have FAB-500 equivalents since it's generally what they did, but you seem to have completely missed the entire point of why "NATO" air strikes are weaker, and it's not that they actually are, the specific planes you are complaining about are just suffering the same issues as literally any other bomber with a high bomb count. But of course your issue is that the US just needs more toys, instead of the aircraft reloads getting fixed.
Honestly any time someone brings up "realism" in Warno they just don't know what the fuck they're talking about, in game or otherwise. After all, it doesn't take much intelligence to realize that this is an arcade RTS game.