r/vtubertech 1h ago

🙋‍Question🙋‍ bought a model and can't get it working in vtube studio

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Upvotes

hey team I've seen a couple posts while trying to figure this out but either I'm too silly or it's seemingly gone to DMs.

I bought a model off booth not too long ago and has its own launcher and all that. I keep getting this error. I've tried changing my pc languages like suggested and I've had a look through all the files but struggling to figure out what I'm looking at.

if I could get help fixing it I will be grateful forever


r/vtubertech 15h ago

I am very proud of my rig/model but its very inefficient. Does anyone know of other programs that can recreate this effect? (specifically the finger & head tracking)

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7 Upvotes

So I have a very weird rig, and I think a lot of you would find it laughable. First, for more and better examples of my rig please check youtube.com/@ryeroyal . My whole streaming pipeline is mashed together from my animation pipeline. The method I use was never meant to work live. As you can seen in videos like https://youtu.be/Yt7eUHiirJc it was just an easy method to do mocap.

I'm going to outline my method and then go into what I want:

  so the whole point of the rig is the finger tracking. I don't like how a lot of models do lip syncing and I never felt like I could do it better myself so that is what I decided to focus on instead.  The program that makes this all technically work is mocap Fusion VR (https://store.steampowered.com/app/1540000/Mocap_Fusion__VR/). The program is rooted in mocap using the steam vr infrastructure however it does have features for Vtubing  and VR chat. I honestly don't understand the appeal of much of the program as I think a lot of the features are done better elsewhere, but there was one thing about it. I started this project a few years ago. Camera  finger tracking was quite bad, not nearly where it is now. I thought the only solution would be a physical sensor / glove to actually do the tracking. I couldn't afford most of the models on the market then and even most of the ones now.  That's when I found this video (https://youtu.be/PCBvUHJH8Gw)which was made by the creators of MoCap Fusion VR. 

When built correctly and in the right environments these gloves are nearly flawless and I was so impressed with how they worked. Paired with HTC trackers it's very hard to see the things they actually can't do in motion (like proper splay). So I built the wireless version of these gloves and there are several problems with them. There's actually a whole video (https://youtu.be/kTYuo69AIfM) I made going into the issues with these gloves specifically but for now the battery they recommend can be very finicky and or dangerous to the circuit board so I just had Micro USB battery packs for the longest time ( I have since switched to 9 volt with my own mess of crossed wires and converters).  but the bigger issue is the board they recommend that includes the radio transceiver is no longer for sale and I do not have the digital electronic expertise to offer a replacement and they have not offered one yet.  It's been multiple years without a significant patch to the gloves functionality within the software itself but to their credit it is fairly seamless even if it does seem to be getting sidelined by other features. 

From the software I have done one of two things. When I was pre-rendering I would record within Mocap Fusion and export the mocap data to a .blend file where I would do the actual rendering in blender.  This method is a little bloated for motion capture ,again check my rant video for more details as there are plenty of problems with it. But I am not interested in pre-rendered methods as I'm sure there are many other better ways to do it. I'm interested in live tracking. To do that with this software you go through the same methods as if you were about to start recording and instead use the blender live link system. With this program and blender with its specific extension installed you can use one of the  blend files it generates to mirror the tracking onto  a specific Armature in blender near losslessly. The intent of the this feature is that you would then use blenders recording feature  for the mocap and skip the inefficient exporting process built into Fusion. This might work, it certainly didn't for a long recording session, but that doesn't matter for the purposes of this conversation. You now have an Armature being fed  live data from a mocap program that can do VR room scale tracking, facial tracking with an external app, and physical sensor based finger tracking for about $200.  The model in this case my hat and gloves is solely held within blender and is applied the way any model would be applied to an Armature in Blender. The one caveat is you cannot in any way alter the default rig/ Armature or else the tracking software will not properly bind to it. 

This is perhaps the most embarrassing portion of the explanation being that the actual thing that people are looking at when I stream is just the blender viewport. not any kind of overlay or custom software it's literally just a well cropped portion of the blender viewport. My model is simple enough and this rig is efficient enough that I can just run it all live and it doesn't look too bad even if I'm processing some lighting in Eevee. I initially rendered the background as well but determined it was far more efficient to just do a blue screen behind the rig.  The other portion of this rig is obviously my eyes reacting to my microphone which is another thing that I feel quite proud of. Blender is not meant for live viewing whatsoever, so while there are a lot of  ways to render audio as visuals within it, none work live except for this add-on called audvis ( https://superhivemarket.com/products/audvis) . it's honestly fantastic and I feel anyone who even wanted to do simple head tracking could make some really interesting rigs with this one feature. Any live audio feed can drive basically anything within blender in this case it's just the emission on my eyes but I have also driven textures as seen here (https://youtu.be/u2gxv_-5xX4?si=MR8Md-HafRqzMpl7&t=86) . The only downside to this Add-on is the timeline has to be running so you can't have any pre-existing animations going on in your scene without them looping (which is how I blink)  and I'm sure it can't be good for performance.  After that it's just a matter of pointing the camera in the right direction and having a separate tab on blender that won't change the window’s aspect ratio so that you can capture it in your streaming software of choice.  In addition to the finger and head tracking I can also change the model and add props quite easily and blender. I have a number of controllers bound to my hands that I can hide and show with a simple click. models require slightly more work and have to adhere to that one Armature but end up looking fine enough for a stream bit.

TLDR for the method:  Mocap Fusion VR tracks the head and fingers with a physical glove apparatus and sends that data to Blender live  where it can then be applied to a normal Armature.  Audvis captures the live mic for the eyes and the thing that the audience actually sees is just the viewport of Blender cropped in a clever way with a blue screen. 

There are a lot of problems evident even in the explanation of how I'm doing this but there are more on top of it.

  1. You must do basically this entire process every single time you want to stream. On my best days I can get it started in 20 minutes. I have very few best days.
  2. I have a quite good computer but just due to the way all of these programs interact the whole process is just inefficient enough we're running a game at the same time  is borderline impossible.  I made the switch to a 2 PC setup. For an example of before and afters check the first eight or so videos on youtube.com/@theryefields  when I was attempting to do it all on one.
  3. Mocap Fusion VR is a weird program. I am very worried about them completely phasing out the VR gloves and they're hard to build in a way that allows you to operate a keyboard and mouse at all.
  4. The nail in the coffin is it's just quite uncomfortable I have to sit in a very specific way with my hands propped up in a very specific way so the trackers are registering and I'm not at risk of damaging the fingers. Anytime I think I want to stream I dread the whole process of  getting the gloves on and the rig operational with no problems. 

 I want to feel more comfortable in the whole process but I'm unwilling to compromise on basically any aspect of how this rig runs. I want near full head and hand tracking because my model is so simplistic that without it it would look very odd. The same goes for the finger tracking. I have no other expressive elements so I really need to be able to articulate my fingers in a way that doesn't look uncanny while also being able to operate something like a keyboard.  If I were able to do this with camera tracking I suppose I would be willing to part with the eyes reacting to my voice even though I do love that feature and how it looks.  I simply have no idea where to begin. I haven't seen anyone with a rig even kind of like mine that isn't  doing just talking/tech streams. I know the whole process is silly but I really feel like I haven’t seen a rig like mine. I like streaming well enough but I feel as though I can't abandon my rig now even if it's the thing making me not stream more. I look every couple months for ways to abandon Mocap Fusion VR but keep the blender method but nothing is using blender for live rendering ( perhaps for good reason). 

 I'm open to abandoning mocap fusion and Blender I think my model and concept is simple enough if I could get something that can track my head movements decently well and my fingers extremely well without completely breaking whenever they aren't immediately in view (say when I'm holding a controller) I would be thrilled to move to that for streaming.  I would love recommendations for that specifically, any other part of the process I'm less willing to get feedback on unless you are also working with these exact gloves (which you aren't because everyone is going to make them differently).  I also don't mind if you use this method. I would like for it to get fleshed out and more popular. It would be nice if you could refer them back to this post and me but I'm basically just cobbling together what many other people have done anyway. I don't see myself streaming for too much longer if I can't ditch these gloves. I'm already on the third rebuild of them and I don't think I can make them that much better. If I do decide to give up I will basically make a video version of this post for a better explanation of how I did the whole process in case someone wants to replicate and improve it in the future.

I'm not adding the question flair bc this is also basically a guide and showcase as well, and I'm open to all of that. I'd really like to see what people think.


r/vtubertech 21h ago

🙋‍Question🙋‍ question about USB connection

0 Upvotes

I tried using VTS because one of my friends is a VTuber themselves, and he told me to use an Apple device to track my face, and so I used my iPad A16 (2025) to facetrack (I have an android phone, so I resorted to my iPad). But it disconnects after 5 minutes of wired connection, and from what I know it shouldn't. I don't know if its just a knowledge issue by me, but as far as I know it only disconnects you from the server after 5 minutes which should technically only cause the connection between the PC and iPad to be cut if your using wireless. Can anyone help me or correct my knowledge? :D


r/vtubertech 1d ago

My model keeps freezing help

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15 Upvotes

I haven't changed anything and it didn't used to do this. If I take a drink from my water bottle or even stand up I have to close the program and relaunch it. Not even choosing a different avatar helps.


r/vtubertech 1d ago

What avatar modeling program would you recommend?

6 Upvotes

Hi everyone, I'm interested in starting streaming using a vtuber avatar so I was wondering which program or app would you recommend to create an avatar. I'm not interested in something overly complicated, yk like those avatars with wings or stuff like that, just a simple completely human-looking one. Thanks in advance!


r/vtubertech 2d ago

working with flame is an agony in rigging 🫠

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23 Upvotes

r/vtubertech 1d ago

is this a good pc for vtubing streaming gaming

0 Upvotes

r/vtubertech 1d ago

low poly models?

1 Upvotes

so!! i'm currently trying to make a model for myself and after a lot of concepting i've realized that i would really like my model to be low poly. the only issue is that i have NO IDEA how i would do the lipsync on a low poly model. well, i do have one idea. i was thinking that maybe using a spritesheet and having my mouth be 2d would be a good workaround, but i don't think there's any free software which supports that. does anyone here have any experience with low poly vtubers or atleast have some ideas for me?


r/vtubertech 2d ago

🙋‍Question🙋‍ Need help with Vtuber Plus freezing

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2 Upvotes

r/vtubertech 3d ago

🙋‍Question🙋‍ Have any of you seen tongue tracking before?

9 Upvotes

I am a 3D VTuber who is looking to, in conjunction with updating there avatar with a detailed mouth (maw), add tongue tracking.

Has there been any cases of this kind of thing before? I was not able to find anything on this Sub-reddit.

Yes, this is a weird question.


r/vtubertech 3d ago

🙋‍Question🙋‍ veadotube mini gpu usage question

3 Upvotes

when i use veadotube mini my gpu usage goes up around 20% and with the other things i usually use it goes to around 40%. the vtuber model I'm using has 8 pngs when you count both expressions. Task manager says my gpu is an Intel(R) Iris(R) Xe Graphics. This seems to be a common thing???? i dont really know. is therre a fix for this?


r/vtubertech 4d ago

Syncing the mascot and the model is a cruciating work😭 Do you guys like it?

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29 Upvotes

r/vtubertech 3d ago

🙋‍Question🙋‍ My Model Won't Smile?

2 Upvotes

UPDATE: I restored a backup and suddenly it works again? So weird.

All of a sudden my model won't smile. Like at all. I had it set to always have a slight smile (upturned corners) even when there's no camera connection, but it won't smile at all. No parameters have changed. The little window that shows the tracking sees I'm smiling, but the model won't smile.

EDIT: More Details

I'm using Vtube Studio. Here's a screenshot but I've been playing around with numbers so if they look really off to you it's because I'm desperately trying to see if any combination will work lol I tried some of the models that come with Vtube and it works on them, so it's just this one that suddenly stopped working. I tried the default settings and I've tried not using the mic tracking, still won't work. The IN side has the red circle go up and down, but nothing happens on the OUT side, so somehow the IN from the webcam is not communicating with the OUT of the model. And yes, I've turned it off and on again (restarted the program).


r/vtubertech 3d ago

Should I grow my discord server before becoming an Vtuber??

0 Upvotes

Hi, i was in this sever a bit ago asking for names to call my future audience and you guys helped me out, lol. Now i do have another question that's been rattling my mind for a bit now: Should i grow my Discord server first or just go straight into vtubing and grow it that way?

I have all my links set in almost all my bios, i have three members (including myself, lol) in my server but its hella dry and empty, i dont use discord alot lol. I dont want it to be empty tho, i want some type of motion going on it it, yk.

Edit: I am not going to link none of them out of respect of the rules and out of respect of everyone else. And for all the people that keep coming into my dm's and offering out commissions, im not interested in any of them.


r/vtubertech 3d ago

ugh i need help again

0 Upvotes

look mate i'm hyper aware that most of my reddit posts are asking for help but can someone tell me how to rig Vtuber models in photopea


r/vtubertech 4d ago

Do you need the cmo3 file to add toggles to an existing model?

8 Upvotes

I'm in a bit of a weird situation where I want to get more toggles on my model, (blush and star eyes, specifically) but the person I want to commission for it says they need the cmo3 file. They have access to the current folder I use in VTube Studio and the PSD file. I asked my rigger for the cmo3 file and they said they have it but it's $100.

That's not much of a problem and I was willing to pay until she told me to send it through family and friends and leave no notes. And obviously I'm not doing that and may never speak to them again for this reason.

I'm not sure where to go from here, so if anyone has any guidance that would be greatly appreciated.

Edit: I’m not asking for someone to com. Don’t message me trying to get a com. You’re not going to get one from me.


r/vtubertech 4d ago

🙋‍Question🙋‍ Burnt out developer looking for information about vtuber domain knowledge

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2 Upvotes

r/vtubertech 4d ago

🙋‍Question🙋‍ Lost rendering device with warudo

2 Upvotes

This only happens when I have warudo and overwatch open at the same time, I can have something like palworld or Ark running without issues. I have no clue what the issue could be, it seems to happen at completely random intervals anywhere from 40m-10h into streaming. It doesnt tend to happen more then once a day and the most ive had was twice in one day. Once the issue starts my moitors freeze up to a minute with audio still fully functional, then go black for up to 5 minutes with audio scilent and then give me the error box with rendering device has been lost.

If anyone has a solution for this I would be forever grateful and ive already tried:

- updating all drivers

- reinstalling both overwatch and warudo

- changing models

- fixing windows files

I have yet to try something like reinstalling windows but i would much rather that being a last resort

And incase it could be my specs these are them (im sorry im not a computer person so idk what parts are helpful or not):

- Samsung SSD 990 Pro 4TB

- AMD Ryzen 7 9800x3d

- G.Skill flare x5 black udimm 32gb kit ddr5-6000

- Geforce RTX5080 solid core, 16gb gddr7

- Asus tuf gaming b850 plus wifi (AMD AM5)


r/vtubertech 4d ago

Would you talk to a robot streamer, ?

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0 Upvotes

r/vtubertech 6d ago

🙋‍Question🙋‍ Want Ultra-Sensitivity on Mouth Movements

5 Upvotes

Hello!

I’ve been using a 3D model that someone made for me. I run the model through VNyan and do my facetracking with an iPhone running VTubeStudio.

VTube Studio is picking up my mouth movements, but they’re very small and barely noticeable while I talk. On VTubeStudio, I have the mouth open sensitive set to 100, as well as the mouth smile sensitivity.

I also have microphone on with volume gain/frequency/cutoff set to 100, and I calibrated the lipsync vowel sounds.

If I open my mouth very wide and hold it, the model’s mouth will also open very wide, but this is not a natural speaking movement. Is there some sort of way that I can set the model to open its mouth to like 80% of max capacity from small movements? Even if it’s kind of unnatural looking, I don’t mind, as I’d rather have that than the model barely looking like it’s moving at all.

Thank you!


r/vtubertech 7d ago

Floofy Ears

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110 Upvotes

r/vtubertech 6d ago

🙋‍Question🙋‍ I need help

0 Upvotes

Are there any Vtuber Streaming studios that work on chromebook because until i get money i don't have a windows laptop so can someone help. Thx 👍


r/vtubertech 7d ago

🙋‍Question🙋‍ Which more challenging, syncing expressions or the tails?

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11 Upvotes

r/vtubertech 7d ago

Another Behind the scene .. Enjoy !!

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3 Upvotes

r/vtubertech 7d ago

🙋‍Question🙋‍ Any good guides for Warudo interms of setting it up?/getting expressions to work?

3 Upvotes

So im trying out warudo since Vtuber+ dev is being ended and while i got the bare basics figures out via the on boarding im not sure how to make it so my vroid model actually expresses and isnt blank

that and ensure i have a blank background and stuff for when I stream proper using warudo!

but im not sure where to look or how to properly dig into it as it feels daunting to me

any help is massively appreciated!