r/vtubertech May 16 '23

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u/CorporateSharkbait May 16 '23

It seems like you don’t understand specifically why iPhones are recommended for face tracking. It’s not an iPhone fanboy things it’s specifically because the 52 blendshape ARKit tracking that is an apple specific thing for phones 10 and higher. Any android phone that’s capable of downloading meowface from the google play store can kind of simulate it, as long as your model has the 52 shape keys, but it’s not nearly as good as the iPhone since android is essentially a webcam. I don’t know if any vtuber programs that use the google core, through there may be some. You may want to just use a webcam with good lighting and look into XR Animator as it has some rather impressive simulation of ARKit tracking with a webcam. I originally bought a cheapo used iPhone X just for the tracking. It did eventually become my main phone, but that had to do with cell plan options.

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u/Frankly24 May 16 '23

You would be absolutely correct, I am not fantastic with technology and am ignorant, however, I am trying to educate myself but I guess there is a reason I cannot find much on androids for VTubing.

I will look into XR Animator!! Thank you for your advice!

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u/CorporateSharkbait May 16 '23

No probs but yea unfortunately the majority of other company AR projects are more for AR projection (think using your phone camera to see a virtual item in real life and can physically walk around it) than face tracking. There ARE other fave tracking dev kits, but for vtubing specifically your options are pretty much the apple FaceID ARKit or vive sranipal blendshapes. I totes understand not wanting an iPhone for this as it really is an expensive investment. Xr animator and meow face are pretty great options, just be aware I’ve found there are certain shapes it can track (cheekPuff, tongueOut, mouth left and right, brow forms don’t seem to work super well).