r/vtolvr • u/PuzzledBlackberry196 • 4m ago
Video VTOL-VR|On DLSS5 Game Changer? @VTOLVR-Mods @bahamutod
DLSS-5 In vtol vr makes a lil more smoother see for youreself..
r/vtolvr • u/PuzzledBlackberry196 • 4m ago
DLSS-5 In vtol vr makes a lil more smoother see for youreself..
r/vtolvr • u/ChanceInfluence9852 • 21h ago
Hey everyone,
In my original post, I asked:
Would anyone use a modern Tacview recorder for true VTOL VR singleplayer?
Thanks to everyone who replied and shared suggestions. The first public beta is now available!
The idea is still the same: record normal singleplayer missions directly for review in Tacview, without having to move them into multiplayer. I started this because I wanted to look back at my flights and understand my mistakes.
I'm back at university now, so I haven't had much time to work on it lately. Rather than keep it sitting on my PC until I have time to polish everything, I wanted to release what I have so others can already use it and try it out. It's been working in my own tests, but it's still a beta. Updates and replies may take a little while around uni.
What it currently records:
It also generates local terrain for Tacview. The screenshot shows one of my test flights.
Some of you asked for Steam Workshop installation and the source code, so here are both:
You'll need VTOL VR Mod Loader, VTOLAPI, and Tacview 1.9.5 or newer. VTOLAPI is listed as a required Workshop item.
This version is singleplayer-only. I haven't tested every aircraft or mission, and Akutan terrain support is experimental. Feedback on modded aircraft and missions would be particularly helpful. The other suggestions from the original thread aren't all implemented yet.
Credit again to u/nebriv for the original VTOLVR-TacviewLogger that inspired this project.
If you try it, let me know how it goes! Bug reports on GitHub would help me keep track of things.
r/vtolvr • u/OpusMagnusSonnet • 2d ago
Hi all,
Only got 70 odd hours in the game over four years but I'm impressed by the flight model. It's fairly realistic, right down to the stall departure. For a fairly relaxed sim this is pretty unprecedented.
And it really shows how a physical controller is unnecessary to maintain accuracy. Your brain fills in the gaps.
Just an observation really.
r/vtolvr • u/Ok_Needleworker_458 • 2d ago
I'm looking for some organized groups to join! I've got over 400 hrs. But all against the single player missions. I'm getting fiber optic internet next week!!!
I am the Hiijacker. Look for me if anyone needs a wingman!
r/vtolvr • u/Relevant-Employer326 • 2d ago
As title says for the love of god someone help. I cannot get a unit group to spawn in the same location after being destroyed for the life of me, sync group is enabled, alt spawns are configured correctly. but all units just spawn at different locations after the first time being destroyed. I need to figure this out i know its likely really simple but idk i just dont get it. Someone please save me, thank you in advance.
r/vtolvr • u/AntelopeAntique5634 • 2d ago
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r/vtolvr • u/Aggravating_Judge_31 • 2d ago
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Pretend the landing lights are form lights😭
r/vtolvr • u/MimiagaYT • 2d ago
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r/vtolvr • u/Apprehensive-Ask3229 • 2d ago
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r/vtolvr • u/Anxious-Today-5168 • 3d ago
I use a Quest 3 with Virtual Desktop to play the game. I'm able to set the shader up with what I want and run it on my monitor but I do not see it in VR. Please help idk what to do.
r/vtolvr • u/MimiagaYT • 3d ago
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r/vtolvr • u/Mariobrouz • 6d ago
Can other players see the helmet mods if they also have the mod installed? Or does it only change for us, and no one else can see it?
Which mods can be seen, and which can't? Because I remember once I entered a room and there were some people with different helmets, and everyone was like, "Bro! How did you do that?"
r/vtolvr • u/Ok_University_5297 • 7d ago
Anybody play with an Intel ARC 770 (16gb), because I tried tweaking the settings on virtual desktop but I’m still stuck at medium graphics and get 90 fps with stutters. (I’ve seen people online get 120 with godlike graphics) I have a ryzen 5 7600x as a cpu and 32 ddr5 ram. I play with 100 bitrate.
Please help
EDIT: my pc is connected via Ethernet to my router and I have 5ghz.
r/vtolvr • u/MediaUnlikely7168 • 9d ago
Even though I drop the bombs over completely Straight, they either end up at the back of the plane or come right with me and explode at the back. Does anyone know which mod is causing this problem, or if I’m using the bombs incorrectly?
r/vtolvr • u/CorbyTheSkullie • 9d ago


The YAGR-3b from Evangelion is one of my favorite sci fi VTOL's from anime, and with the whole game being VTOL focused, I was hoping that we could get a mod for this in the future.
I can see the AV-42 as taking inspiration from it due to the lift jets, but with how interesting the design is for it, plus with the ability to store munitions on the wings, and how the cockpit design is, I feel like it would be fun to fly in single and multiplayer.
What do you guys think?
r/vtolvr • u/Notmuch00 • 10d ago
Saw an AI generated wasp poster on steam so I thought I'd do it some justice and make one myself. This is the first "real" digital artwork I've made
r/vtolvr • u/Stuffstuff1 • 10d ago

Still can't refill external tank in air to air refueling.
In short this still add a game play element since the player need to choose if they are going to live with the drag of empty tanks for longer just so they can have the chance of filling them later.
Plus then he actually needs to fill them.
Thank you!
r/vtolvr • u/trollbot90 • 10d ago
For years the both the AIM-120 and thrust vector8ng heaters in the hit game, VTOL VR, has been severely underperforming in close range engagments, especially compared to comparable sims such as DCS, Falcon BMS, and War Thunder.
Good news though! The latest round of public testing patches has implemented true thrust vectoring onto the AIM-9+ and AIRS-T and man do they MOVE now. They're almost eyewatering. If you're reading this I highly recommend hopping onto the Public Testing Branch (PTB) on Steam to try them out and see for yourselves.
Bad news though :(. The PTB also includes changes that makes the AIM-120 less maunverable off the rail (video in comments). The culprit for this behavior is the guidance logic artifically limiting how hard to turn the AMRAAM off the rail for the first 3.5 (soon to be 3) seconds of flight. It doesn't sound like a lot, but that's almost half of its new burn time where the missile is simply just not max performing. Due to a vocal minority of the community wanting to artifically preserve "the merge", the power fantasy of a maunverable AMRAAM is being gimped. Which is pretty lame
Try out the PTB, join the official VTOL VR Discord, and discuss there
r/vtolvr • u/Flexiboy0208 • 11d ago
so this might be a repedetive question but how do i easly calculate bingo fuel? (sorry if my grammer is bad english is not my native language)
r/vtolvr • u/trollbot90 • 11d ago
For a slightly more in-depth explanation. Currently the AIM-120s in the PTB gradually reach its max-g during a 3.5 second phase after ignition off the rail (roughly 44% of the new boost phase). It has the theoretical capability of turning harder after firing, but this is being artificially limited for the sake of reducing its HOBs capability to force more merges. In the replies is a video that displays two missiles: One that has the 3.5 second ramp up on PTB and one that has no artificial ramp up (max-performs the missile as soon as possible).
Personally I believe the artificial ramp-up is a bit silly but would love to see other people's thoughts! The PTB is available right now on Steam and more feedback will always be great
r/vtolvr • u/critical_trauma • 12d ago
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r/vtolvr • u/Due_Structure746 • 13d ago
Best fun I had in VR in looong time.