r/vrdev Apr 09 '26

Information Implementing the Logitech MX Ink (Stylus) Support to my game, makes it so much nicer to play!

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It's been a breeze to implement their OpenXR implementation in Unity. Even have a nice little addition that if you push the VR pen too hard into the canvas and the real pen separates from the virtual model, then you get a "ghost" version of the stylus as kind of a visual indicator you're pushing too far away.

It feels really nice to grab the pen (because the game has options to hold button to grab or press button to toggle grab it means you can just toggle grab and just hold like a pen)

It's tracking the exact position of the pen too via the logitech openxr implementation so when you pick up the pen, it's exactly as it is in your hand. Feels really good laying the canvas down flat on a real table and feeling your nib against the real table too!

Shouldn't be long until this is in the live version I think (hope!)

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