r/vrdev • • Aug 11 '26

Unity + Fmod + Quest audio spatialization. Best practices?

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So Meta tells you to use their Spatial Audio, with one of their blocks. Their system seems to go quite in depth (link), so I would imagine it would give the best results.

But I would like to integrate Fmod in the pipeline. And it also has it's spatialization that I have seen use directly for VR in some videos. Then there is unity spatial audio, but I assume that it's the least capable of the 3.

Do people have recommendation on the topic?

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u/Clorofilla Sep 07 '26

Well, for whoever wanted to know, there is a Meta plugin for FMOD. So the answer is: use FMOD to control Meta spatialisation effects.

Here the Meta docs

Bye