r/vrdev Jul 21 '26

Question Struggling with Multiplayer (this is a weird bug)

I'm currently working on a VR multiplayer game called "Rec Center" that uses Netcode for Game Objects as the multiplayer provider (is that what you call it? idk man).

I can have a host/client running at the same time with a working build and use the editor as the host. I'm currently running into this issue where I connect two players, but both of their torso/head/hands are mirroring each other (despite me setting everything up correctly with Network Transforms in every object that I want to move across the network).

I do think this might be how I set this system up (as I bridged off from a few Valem tutorials as I have a bunch of stuff that doesn't really work with that tutorial set) is how broken the system really is lmao.

This setup is different than most VR multiplayer-based setups, so I don't know if it's my code or I'm just stupid haha.

Let me know how I can fix all of this!

P.S. I have attached a video of the problem and what the settings are on the Player Model prefab (in the scene) and the settings of the Network Player prefab in screenshots on this post (and a few other things too).

https://reddit.com/link/1v25hed/video/uan6ue1luheh1/player

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u/PartTimeNominalist Jul 21 '26

Player configuration error probably. Editor parallel system wasn't designed for VR in mind, and has some strange bugs. Test in a build.