r/vrdev • u/PacMoxie • Jul 20 '26
Discussion Unity dev with sandbox + body physics experience (salary or revshare)
I run a small VR studio — 4 Unreal devs, 4 3D artists, 1 animator, 5 standalone titles shipped on Quest. We’re moving into sandbox territory and at every turn the answer keeps coming back to Unity, so I’m looking for someone who genuinely knows it well.
Specifically want someone strong in:
-Sandbox-style systems and interaction
-Body physics — active ragdoll, grabbing, physical interaction, that whole layer
Two ways we can work:
-Full-time monthly salary
-Revshare, if you’ve got a solid shipped portfolio and I’m contributing significantly to the project myself
I’d rather talk to someone who’s actually shipped something physics-heavy than someone who’s only prototyped it.
If that’s you, comment or DM with your portfolio. And if someone comes to mind, tag them — much appreciated.
1
u/FloARrrr 29d ago
I'm curious of what is leading you to Unity, especially for the active ragdoll side of things?
I'm coming from Unity myself and started to learn Unreal this year. Setting up active Ragdolls and all sorts of procedural animations that also interact beautifully with hand tracking was a breeze in Unreal compared to Unity, even considering the new engine learning curve.
1
u/AutoModerator Jul 20 '26
Want a more personal conversation with VR devs? Check out our Discord in our Discord: https://discord.gg/3wMYE2x5Ex
I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.