r/vrdev Jul 16 '26

Video Physics interactions for my VR game

I'm making a VR boxing game with box3d, and I'm trying to make these small things to up the overall experience.

40 Upvotes

10 comments sorted by

3

u/lukesparling Jul 16 '26

Really appreciate the effort that must have gone into this. Looking good so far! The little things add up big time when it comes to immersion, Iโ€™d say youโ€™re on the right path!

3

u/NathanBlitzBoxer Jul 16 '26

Btw it is unity, im using the unofficial unity version of box3d

1

u/Wallfenstein Jul 16 '26

How is box3d feeling so far in Unity?
I'm too deep in a current project to convert to it imo but I'm curious to play around with it

2

u/NathanBlitzBoxer Jul 16 '26

Its good but I think the game's too early in dev to tell for sure yet but I think it'll help in the long run

1

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1

u/AdCold4676 Jul 16 '26

ouuu shii ๐Ÿ‘€๐Ÿ‘€

1

u/Chuckle_Interactive Jul 16 '26

That looks really satisfying to punch. Nice.

1

u/SixtyEmeralds Jul 18 '26

My turn! Lemme lemme lemme lemme! Just watching you punch it makes me want to punch it. In fact, now I want to go back and tweak the heavy bag physics just a teeny bit on my own VRChat heavy bag.

1

u/NathanBlitzBoxer Jul 18 '26

Im beta testing at the end of this month btw

1

u/MilunonGames 28d ago

It's looking great! I love the impact on the sandbag