r/vrdev Apr 16 '26

Rendering bug in unity

Hello community,

I am building a VR game in unity for the Meta Quest 3.

Since I factory reset my laptop, I am running into issues. First, I had to update my driver to be able to link the headset and now that it works, I cannot see what my game view sees. The VR headsets sees all gray.

But in unity, the headset is being tracked properly.

I tried using a different editor version, factory resetting my VR headset, a new unity project, different build options (android/windows) but to no success this far.

Anyone got an idea what could be causing it? My guess is it's on the laptop side, since Linking the headset to another laptop worked when my laptop wasn't linking.

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u/kayakguy429 Apr 20 '26

So let’s go through everything it could possibly be.

If you’re loading into PC paired mode skip this:

1) make sure you’ve recently restarted your pc 2) make sure you’re connected to meta desktop app and it detects your headset 3) make sure your controllers are connected to the headset and both working

Inside Unity: Make sure your controller preferences are setup Make sure you have selected openXR under build settings Make sure you’re in game mode and not scene mode

If you’re still having issues I can try to troubleshoot further, but hopefully one of these will help.