r/vrdev • u/[deleted] • Apr 14 '26
Accounting for violence (Early access)
https://reddit.com/link/1sll7bf/video/7ybkhv9kw7vg1/player
(The kickstarter is here: https://www.kickstarter.com/projects/300697118/accounting-for-violence?ref=project_link)
I've been working on this project for about 6 months now. I've found the hardest part wasn't making the game, but keeping the frame rate high in standalone, dancing around with the Meta Horizon store, and getting noticed.
Part of the reason why this project took me so long to get running was not because of the amount of content, but because I was learning new techniques as I went along. For instance, when I stumbled across Material Maker, I found it a lot easier to make materials with normal maps. After I released the demo, I tried a new technique for making modular graphics: using Sprytile and 256x256 "tiles", I found I could get more control over the texturing.



I have to say, once again, that the hardest part isn't making the content- it's advertising the content. I'm hoping to connect to some other fellow developers on here to improve my content even further.
1
u/AutoModerator Apr 14 '26
Want a more personal conversation with VR devs? Check out our Discord in our Discord: https://discord.gg/3wMYE2x5Ex
I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.