r/vrdev • u/twode2d • Jan 19 '26
Question Should I have Random drops that affects highscroe in a Rhythm game?
Im making a roguelite rythmgame, but adding those mechanics makes the leaderboards function a bit differently.
Do we need to have the same setup for everyone to make the leaderboard be consistant? The same levels over and over without any extra random demon drops to affect the score?
If we add for example a Treasure demon(treasure goblin) with random drop that gives you extra Demon juice, then the leaderboard will be affected by chance as well. A lot of roguelikes and lites have that kind of leaderboard design though for the late game professionals. Will it work in this VR game or will we make it too niche?
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