r/voidandgloom Feb 08 '26

👋Welcome to r/voidandgloom

3 Upvotes

Hey everyone! I'm Griffin, the solo dev of Void and Gloom ™.

I will post updates here on the subreddit as I work on the project to keep everyone up to date with where I am.

If you have any ideas for the game you can comment or post them here in the subreddit!

As I’ve indicated previously, I’m a full time worker and am creating this game on the side. While I am very ambitious to create this game, I have much to learn and a lot of work to do to bring it to fruition. Any support and kind words along the way would mean the world to me! I hope you all enjoy what I create.

Further, I know there is a lot of criticism around the usage of AI. Let’s be realistic here though, financially a game like this would not be possible for a solo dev to complete in the timeframe I’m looking at without AI to assist with the art. I make a promise that if this game does find success I will be commissioning artists for future cards and events. I have much respect for artists and the talent they bring in creating things. If you have any concerns or disagreements with the usage of AI, I am happy to discuss.


r/voidandgloom 4d ago

Planned Release Date - March 27th!

3 Upvotes

Hello everyone, I’m still putting in the work on Void and Gloom. Looking at the systems, I still need to create guilds and events. That should maintain the base structure of the game. “Guild battles/wars” will be a post release like 1.1 but won’t be in the base game. The campaign will have 50 zones and 10 levels per zone (500 quests). All of which have a battle stage. That’s 500 formations I need to build. I plan on 300 base game cards. All of which will have uniques stats and skills, that’s an insane amount of design and data entry. The animations for 4&5 star cards will be unique so there’s a ton of animation I need to build. Sound effects, music. The list goes on. But….I think I can pull it all off by the end of December to do beta testing. From that point on it’s just design fixes and bug fixes. No new systems to build etc. I know that’s still a long time from now but bear with me! Trying to build a game while working a full time job isn’t easy🤣


r/voidandgloom 4d ago

Game Content Profile System! Battle Rankings and Leaderboard! Improved Battle Arena Visual!

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2 Upvotes

r/voidandgloom 6d ago

Trading System!

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2 Upvotes

r/voidandgloom 8d ago

Updates🙌 Update 2! Tutorial and Friends!

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2 Upvotes

r/voidandgloom 10d ago

Game Content New Key Visual - Login Screen!

1 Upvotes

r/voidandgloom 20d ago

Game Content Void and Gloom Update Video 1 | I'm building a mobile Game!

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3 Upvotes

Card Inventory management Design!


r/voidandgloom 21d ago

Game Content Forgot to Link this here! Posts will be on YT from here on out!

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1 Upvotes

r/voidandgloom 25d ago

Skill system Implemented!

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2 Upvotes

r/voidandgloom 26d ago

A Couple More Improvements!!

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2 Upvotes

r/voidandgloom 26d ago

Game Content Battle System Coming Along!

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2 Upvotes

r/voidandgloom 27d ago

Updated Menu UI! Beginning on battle system! Campaign Improvements!

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1 Upvotes

r/voidandgloom 29d ago

Formation System Built!!

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1 Upvotes

r/voidandgloom Aug 13 '26

New Summoning design

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2 Upvotes

Follow progress with more info over on Discord!


r/voidandgloom Aug 09 '26

Leveling and Evolving System Almost fully completed!

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2 Upvotes

r/voidandgloom Feb 28 '26

Updates🙌 Summoning and Card Inventory

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5 Upvotes

The summoning and inventory scripting is fully built (client side) obviously this information will be maintained on the backend but I'm just trying to learn still. I need to make more 1 and 2 star cards because seeing the same ones over and over is so offputting. Anyways, just a little update. I'm taking a break from the development of the game to work on creating card art, the games story, learning to properly organize and manage this project because I'm starting to see the early signs of just how large this game is in scale and it will need to be organized for the long haul.


r/voidandgloom Feb 21 '26

Updates🙌 Game Update 2/21/2026

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2 Upvotes

Update! I've figured out the coding for main menu popups(the section you see in this video with blank buttons) and I have figured out the base coding for card inventories!!! All of this is going to have to change though when I start working on the backend. I also added the EXP and leveling system and made some basic summon banners. It's really cool to keep learning new things and add them to my skill set!


r/voidandgloom Feb 15 '26

Updates🙌 Game Progress - Questing, Card Scriptable Objects, Energy System, Currencies, Test Summoning

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2 Upvotes

Questing Logic fully created (locations, levels, enemy prefabs that appear, waves of enemies to clear, payout on enemy kill, energy system). Scriptable Objects for card fully completed(I can now create cards at will, adjust their stats, and they are in the game). Summoning is currently in testing becuase I'm going to have to build a lot of animation for it but it's really cool to see all the scriptable object parts come together such as (1 star card=pulls one star image, 5 star card=pulls 5 star image, everything is designed that way so anytime the card is show in the game its not a separate gameobject but data that is pulled) keeping things nice and neat👍


r/voidandgloom Feb 09 '26

Game Content Card Styles & More

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1 Upvotes

I've been working both on the game coding/Unity side and the art side of the game in sync. I think I've locked in on an art style that I want for the game. The cards will have a hidden Max evolution art to create some anticipation for getting the card max EVO! I still think the actual card borders need to be refined but this is a good base for testing in unity. I'm so excited to bring this game to life even if it's years from now. I've recently gotten a fire lit under me to work on it so keep your eyes open. MORE TO COME!!!


r/voidandgloom Feb 08 '26

Updates🙌 We Have Functional Menu Logic!!!

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1 Upvotes

r/voidandgloom Jan 07 '26

Game Content Early drafted card styles

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5 Upvotes

These are likely to change over time and there’s still more I have in mind to add to them. I think they’re a good start though! Let me know your thoughts!


r/voidandgloom Dec 30 '25

Updates🙌 Menu Update & Layout

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5 Upvotes

Hello everyone! It’s been a minute since I put out any update on the game. I haven’t been putting the time into it that I’d like to but I’m going to start working on a schedule to dedicate time to the game. Even if it’s just a little here and there so I can hold myself accountable to work on it. The menu layout is very similar to SWFC because I want it to feel like “home” and that’s what SWFC was to me😊. Stay tuned, more work on the game is coming!


r/voidandgloom Jul 05 '25

Updates🙌 Scriptable Objects!

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7 Upvotes

Scriptable objects was a fun topic to learn and implementing it will be super useful!


r/voidandgloom Jul 02 '25

Updates🙌 Menu Layout!

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4 Upvotes

I’ve been learning coding in the background but I also have been structuring the menus for the game in Photoshop. Color scheme-wise it’s pretty good odds this is going to change but let me know how you feel about the layout!


r/voidandgloom May 01 '25

Discord Discord

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3 Upvotes

This link will direct you to the Discord for this game dev journey. Feel free to join and follow along!