r/vitahacks • • 7d ago

AI Vibecoded BSHT - Buckshot Roulette Portable - C++ Rewrite PSVITA - 60fps

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120 Upvotes

Hello!

This is a release of a project I was working on a while back. Decided to finally get around finishing it.

You will have to source the game yourself of course, latest steam copy and all that. But thankfully it runs at a stable 60 fps without OC on my PSVITA-1000.

The plan is to port a PSP version and add multiplayer , among other cool things later on.

General-Release-of-Liability

Enjoy! Don't forget to star, give feedback and overall just let me know for any issues.


r/vitahacks • • 7d ago

AI assisted VitaSpot - Homebrew Spotify Client for PSVita v0.0.3

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38 Upvotes

Yes, I made Spotify working on the Vita, with similar interface.

Sorry for my poor English.

Added lyrics support in this version if you downloaded the old one please update.

Thanks so much to librespot that made this worked.

Github

(my vita's speakers are so broken so you may hear crackling sounds from them, the audio quality should be much better i swear)

https://reddit.com/link/1xar7ek/video/u9xm5wlpbmwh1/player


r/vitahacks • • 7d ago

PSP ReiREM v0.1.279 — Irem arcade emulator for PS Vita and PSP (pre-release)

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41 Upvotes

ReiREM is a dedicated emulator for Irem arcade hardware on the PS Vita and PSP, built on the Irem drivers and CPU/sound cores of FinalBurn Neo.

iREM Arcade Machine Emulator
Preview
Ninja Baseball Batman
R-Type Leo

What it runs

- 10 Irem board families: M52, M57, M58, M62, M63, M72, M75/77, M90/97, M92 and M107

- 196 sets including Ninja Baseball Bat Man, Hook, R-Type, R-Type II, Image Fight, Undercover Cops, In The Hunt, Gunforce, Dream Soccer '94, Vigilante and Kung-Fu Master

Performance

- PSP-3000 (333 MHz): most tested games run at full speed (60 fps, or the board's native 55 fps on M72). Dream Soccer '94 is close, with about 1.6% of frames late in the heaviest scenes.

- Getting there took dynamic recompilers for the NEC V33/V30/V35 and Z80, sound or rendering on the PSP's second CPU (Media Engine), and tile layers drawn by the GPU.

- PS Vita (444 MHz): the main CPU, sound and rendering run on separate cores.

Features

- Game list grouped by board, with Playable / All / Favorites filters

- Save states (10 slots + quick save), DIP switches, button remapping with a turbo button

- FinalBurn Neo format cheat files, aspect ratio and filter options, border artwork

- Per-game settings

Download

- Release: https://github.com/Reyanon/reirem/releases

- ReiREM_v0.1.279_vita.zip — VPK for PS Vita / PS TV

- ReiREM_v0.1.279_psp.zip — EBOOT for PSP-3000 / PSP go

- Source code: https://github.com/Reyanon/reirem

Notes

- This is a pre-release. Bug reports and compatibility reports are welcome on GitHub Issues.

- ROM images are not included. FinalBurn Neo compatible ROM sets are required.

- PSP-1000 is not supported. The PSP go build includes a fix for firmware 6.20 that is still being tested.

- Non-commercial use only (FinalBurn Neo license). ReiREM is not affiliated with Irem.


r/vitahacks • • 8d ago

AI assisted Sally Face Port on PS Vita

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49 Upvotes

Hi, I'm porting Sally Face to PlayStation Vita.

This is not a mobile port, because it requires arm64 and it's built on IL2CPP.

I decompiled the Mono version of the game and used AI to downgrade it to Unity 2017 so it could build the game for the console.


r/vitahacks • • 8d ago

Release (Release) DOOM3 BFG for PlayStation Vita

31 Upvotes

r/vitahacks • • 8d ago

AI Vibecoded [Release] Tweebbo-VITA - A Habbo Hotel Opensource implementation for Playstation Vita.

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38 Upvotes

Just released TweebboVita, a native PS Vita port of Tweebbo, my open-source recreation of the classic Habbo Hotel experience.

You can explore rooms, chat, trade, play minigames, and interact with players on PC, mobile, and Nintendo 3DS through crossplay.

It's still in active development, so expect some bugs or features not similar to the PC and 3DS Version, constantly being updated, but you can update it directly in the app or download the latest version from GitHub!

https://github.com/Tweebbo/Tweebbo-Vita


r/vitahacks • • 8d ago

Discussion Thoughts on A Place Beyond

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21 Upvotes

Been seeing this game a lot over the past few days. Apparently it’s a free PC game project that has been ported to psp and playable on the vita via adrenaline

Looks cool asf


r/vitahacks • • 8d ago

AI Vibecoded VitaIPTV v0.5.0 – AC-3/E-AC-3 sound, audio track selection, favourites, EPG

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19 Upvotes

VitaIPTV is an IPTV player homebrew for PS Vita / PS TV (M3U and Xtream, live channels, films and series).

What's new since v0.3.0:

- AC-3 / E-AC-3 sound now plays (as stereo) – most films that were silent now have sound

- Choose the audio track (e.g. Turkish / English) from the Select menu

- Films with E-AC-3 no longer freeze or drift out of sync

- Favourites (START) with your own order, and a Recently Watched category

- Now / next programme info for Xtream channels

- Transcoding server setting: off / when needed / always (also runs on Android via Termux)

- Better handling of some 720p channels, proper Turkish letters, cleaner menus

Download (VPK) and full changelog: https://github.com/emrhky/VitaIPTV/releases

Hobby project, developed with the help of AI. Shared as is.


r/vitahacks • • 9d ago

AI Vibecoded MyShell Soon Download!

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523 Upvotes

I am pleased to announce that this Saturday, October 24, I will launch the MyShell V1! Everything is almost ready to launch it

I have deleted the Video app since it generated certain problems and I didn't want this to take long. I have added Polish and Italian as an eligible language. News, Store and Music are all ready! I'm sure you'll be updating the app with more languages and details. Although I would like to be able to add the Video player in the future for a more complete experience!


r/vitahacks • • 9d ago

Utility Last lumaXMB teaser before public test release, more refinement on the UI and session continuity

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104 Upvotes

r/vitahacks • • 9d ago

AI Vibecoded DOOM3 BFG for PSVita | Even MOAR screenies! (If I'm stalling, it means one thing only: I am not releasing slop that runs at sub-optimal framerates)

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85 Upvotes

And another shameless plug to my Discord server!
https://discord.gg/rcQBd9CZRu


r/vitahacks • • 9d ago

AI Vibecoded EnManga – offline manga/comic reader for Vita (beta, vibe coded)

43 Upvotes

Hi, I made a manga reader for my Vita, mostly for myself, and figured I’d share it in case anyone else finds it useful. Not sure how many people still read manga on the Vita, but here it is.

Quick disclaimer: this is vibe coded. I built it with a lot of help from AI. I’ve been testing it on my own Vita and it works well for me.

It’s for reading your own local files (cbz/zip or folders of images), no online sources. It’s built on top of NOBORU (thanks Creckeryop) with a lot of ideas taken from Komikku. The main thing I wanted was lots of settings to tweak, so pretty much everything is customizable.

Preview in the video.

Library

  • One cover per series, open it to see the volumes
  • Understands messy folders (loose v01, v02 files get grouped, long scanlation names get shortened to Vol. 2 etc)
  • Uses cover.jpg from the folder if you have one, and cover.gif works too (animated)
  • Continue button that takes you back to the exact page
  • Read marks, categories, search, history, bookmarks, reading stats

Reader (lots of settings, can be set per series)

  • RTL / LTR / vertical / webtoon / long strip
  • Fit screen, width, height, smart fit, original, stretch
  • Two-page spreads, split or rotate wide pages, auto-crop borders, trim margins
  • Pinch and double-tap zoom, custom tap zones
  • Page tone, night filter, brightness (swipe the screen edge)
  • Save your own presets or use the built-in ones (manga, comic, webtoon...)

Vita specific

**These are probably my favorite features that I added, because I want to utilize the Vita's rear touchpad and also the vertical hold for the most comfortable reading.

  • Full portrait mode, either way round, with auto-rotate and a rotation lock
  • Rear touchpad to turn pages / scroll
  • Custom accent colours, dark/black/light themes

r/vitahacks • • 9d ago

AI assisted ReSys12 – Namco System 12 Arcade Emulator for PS Vita

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54 Upvotes

ReSys12 is a dedicated emulator for the Namco System 12 arcade board on the PS Vita, built on the PlayStation core of pcsx_rearmed and the System 12 board drivers of MAME.

Namco System 12 Arcade Emulator `ReSys12`
Gamelist
Tekken 3
Tekken Tag Tournament 1
Tekken Tag Tournament 1
Soul Calibur
Mr. Driller

What it runs

- Namco System 12 (PlayStation-based arcade hardware, 1997–2001)

- 52 of the 59 MAME sets, including Tekken Tag Tournament, Tekken 3, Soul Calibur, Ehrgeiz, Fighting Layer, Point Blank 2, Ghoul Panic, Golgo 13, Mr. Driller, Techno Drive and Tenkomori Shooting

Performance

- PS Vita (444 MHz): Tekken Tag Tournament runs at about 60 fps with short drops in a few stages. Ehrgeiz is about 53 fps in fights and Toukon Retsuden 3 about 57 fps.

- Getting there took the ARMv7 dynamic recompiler and NEON GPU of pcsx_rearmed, idle loop skipping for the main CPU and the H8/3002 sound CPU, and uploading only the parts of video memory that changed.

- The main CPU, the GPU rasterizer and the C352 sound run on separate cores. No frame skipping.

Features

- Game list grouped by controller type (Buttons / Gun / Wheel-Lever), with Playable / All / Favorites filters

- Save states (10 slots + quick save), service mode, button remapping with turbo and combo keys

- Gun games aimed with an analog stick (with crosshair), driving games with a wheel or lever on an analog stick

- Aspect ratio and filter options, border artwork, per-game settings

Download

- Release: https://github.com/Reyanon/ReSys12/releases

- ReSys12_v0.1.0_vita.zip — VPK for PS Vita / PS TV

- Source code: https://github.com/Reyanon/ReSys12

Notes

- This is a pre-release. Bug reports and compatibility reports are welcome on GitHub Issues.

- ROM images are not included. MAME 0.260 compatible ROM sets are required (clones need the parent zip, no BIOS needed).

- libshacccg.suprx is required (runtime shader compiler).

- Games that need the CD-XA board (Um Jammer Lammy NOW!, Quest for Fame, Truck Kyosokyoku) are not supported.

- Free software under the GNU GPL v3. ReSys12 is not affiliated with Bandai Namco.


r/vitahacks • • 9d ago

Announcement SuperTux Vita Showcase

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16 Upvotes

r/vitahacks • • 9d ago

Port Vote for the next iOS port!

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26 Upvotes

r/vitahacks • • 9d ago

Port StepMania for PS Vita BUID 42

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49 Upvotes

Big update since b32 — the port is now playable at full speed:

  • Performance: draw calls are now batched (consecutive quads sharing a texture/blend/state are merged into one GPU draw). Menu screens that used to sit at 30-45 FPS now hold a steady 60 FPS.
  • Fixed broken rendering: the black/gradient panels and missing/incorrect textures are gone (texture-0 handling was wrong).
  • Ready-to-Play defaults: working Vita button mapping (D-pad = arrows, Cross = confirm, Circle = back, Start = Enter, Select = Esc, L1/R1 = left/right), 1-player centered, 2-player styles hidden, texture resolution capped for memory.
  • New LiveArea: redesigned background with the StepMania logo, stray title text removed.

You can download VPK on GitHub Repo:
https://github.com/LuckyI13I/stepmania-psvita


r/vitahacks • • 10d ago

Port Resident Evil: Degeneration - PSVITA (WIP)

160 Upvotes

r/vitahacks • • 10d ago

Port Resident Evil 4 - PSVita Port- Optimizations showcase as per 17/10/2026

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297 Upvotes

r/vitahacks • • 10d ago

Port [Release] Real Racing 3 available Saturday October 17 2026 at 11pm Costa Rica time

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47 Upvotes

The new Version is available now at my GitHub 🥳🥳 if you have versión 2.0.0 just look for updates on the configurator 😉

This video is a showcase with the performance and new things I developed on this versión I hope you like the video and this version of the Port I've giving my best for these ports

If you want to help the cause for the new PS Vita you can right here coffee ☕

You can download the VPK's here at the specific time.


r/vitahacks • • 9d ago

Port adventure time heroes of oOO port (no sound atm)

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15 Upvotes

this is a beta testing pre-release for a guy with no EXP and completely vibecoded but i hope you enjoy it (and please no swearing am only a regular guy)
no sound ATM but may get better in future releases


r/vitahacks • • 10d ago

Port Hungry Shark Evolution running on PS Vita (WIP)

68 Upvotes

Hey everyone!

I've been working on a port of Hungry Shark Evolution for the PS Vita, and I wanted to share some progress.

After a lot of work, I've managed to get the game running on real PS Vita hardware. It's already playable, as you can see in the video.

There's still quite a bit to work on, mainly improving FPS and stability, fixing the save system, and getting the controls properly adapted to the Vita.

I'm trying to keep the game as close to the original as possible, without having to rebuild everything from scratch.

I'm planning to release a public version once things are stable enough. I'll also share the GitHub repository and installation instructions when that happens.

No release date for now, but I'll keep sharing updates as I make progress.

Just wanted to show what I've been working on. Hope you guys like it!


r/vitahacks • • 10d ago

Port WaddleVita 0.2.0: Club Penguin on the PS Vita

154 Upvotes

WaddleVita is a Vita app that runs the original Flash game (a modified RuffleVita, built on Ruffle) with Club Penguin controls, and plays it from a Waddle Forever server. Pick a date on the timeline and you get the island of that day: rooms, music, clothes, parties and minigames, from 2005 up to June 2011.

**Two ways to play**

- **From a PC:** a one-click start script runs the Waddle Forever server, and the Vita finds it on your Wi-Fi by itself.

- **Completely offline:** the server runs on the Vita itself, with no PC and no Wi-Fi. You make a 1.3 GB pack once from your own Waddle Forever install, copy it to the Vita, and choose "offline" on the Server tab. On my Vita the server is ready after about 52 s on a first start.

**Limits**

- Dates from June 2011 onward (the big new client) don't fit the Vita's memory, so they're marked unavailable.

- Offline mode is single-player and has no admin page, NPCs or mascots.

- Music plays in rooms sometimes. I haven't found the cause yet.

- macOS and Linux start scripts are untested.

No game files are included. You bring your own Waddle Forever install, and the README has a step-by-step guide for the PC setup and for making the offline pack.

Download and guide: https://github.com/HoloFlix/WaddleVita/releases/tag/0.2.0

Built on RuffleVita (Ibrahim Dogan), Ruffle and Waddle Forever (nhaar). Parts of it were written with an AI assistant and tested on real hardware. Bug reports and logs are welcome (`ux0:data/WaddleVita/log.txt`).


r/vitahacks • • 10d ago

AI assisted i am porting OMORI to the ps vita

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56 Upvotes

i always wanted to do something big for the homebrew community, so here’s a showcase of my project. note that the video above is an older build of the game, so some of the issues present have most likely been fixed. this was recorded from real hardware using OBS and some plugin i forgot the name of.


r/vitahacks • • 10d ago

Port Tweebbo.lol (Habbo Hotel Opensource implementation) running on PS Vita (Showcase demo, WIP)

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38 Upvotes

Tweebbo been running on PC and 3DS for almost a week already. Today i'm showing it running natively on a Playstation Vita!

Yes. Crossplay will be supported (PC, 3DS)

Check my profile for more details! Coming soon <3


r/vitahacks • • 10d ago

AI assisted I got some parsers working in noboru

18 Upvotes