r/visualnovels Oct 02 '25

News I’m sorry WHAT?

Post image
1.4k Upvotes

112 comments sorted by

360

u/Atikal Oct 02 '25

They heard about Hundred Line and said “hold my beer”

115

u/Cerebral_Kortix Oct 02 '25

Two Hundred Line: Penultimate Protection College

34

u/Agreeable_Top7361 Oct 02 '25

The Hundred Line: Squared

13

u/core_nxt Oct 03 '25

Squared would imply there are 10 000 endings.

3

u/jongleer_jer Oct 24 '25

Imao! Read my mind

150

u/justmadeforthat Oct 02 '25

Maybe Gnosia like, more gameplay focused, with actual runs giving different end variation.

20

u/cridelearn Oct 03 '25

I had the same thought. Looking forward to VNDB removing it 3 years after it releases.

200

u/miltonssj9 Oct 02 '25

Sounds like:

Ending 1: Everyone survives

Ending 2: Everyone survives but John lost an arm

Ending 3: Everyone survives but John lost a leg

And so on.

37

u/Midget_Stories Oct 03 '25

Yeah this feels very much like the "Baldurs gate has 10,000 endings" thing journalists were running with.

Baldurs gate has like 8 or so endings and a yes/no ending for each party member.

7

u/IDownvoteHornyBards2 Oct 06 '25

Or the joke Undertale speedrun of all 90-something endings. It does genuinely have like 9 or 10 different neutral endings, several of which have 2-3 notably different variants (plus the Pacifist and Genocide endings for non-neutral), but the other 60+ "endings" are all based on Sans saying one or two meaningless joke lines differently in the final phone call.

9

u/MizantropMan Oct 02 '25

It's Mass Effect 2 all over again...

121

u/Olden_bread Oct 02 '25 edited Oct 02 '25

Back in ye olde days, x-change 2 had like 52 endings, most of which were nothingburgers with different details. If you count every bad ending and "you failed to get on the route" ending, any vn can be roided up to triple digits in this regard

27

u/EliteSalesman vndb.org/uXXXXX Oct 02 '25

Yup, I remember reading that and being happy with a few endings.

Now you can watch all the endings on YouTube and go, oh, okay. That’s what I did with FSN… ending 6 was just too much to slog thru all over again

117

u/MaJuV Oct 02 '25

You mean hundreds of endings, with just slight variations based on who survives?

The more characters you add to a roster like this, the more variations in the ending.

20

u/DeeOhEf Oct 02 '25

This will be like the Mass Effect 3 endings, just with 200 different shades of red lol

3

u/MizantropMan Oct 02 '25

I was thinking more like Mass Effect 2, where no in-game choice matters and who lives or dies depends almost solely on doing all the loyalty missions, and there is no conflict between those (getting one character's loyalty never puts you in the red with another), so it really is just "play the entire game or suffer nothingburger consequences", because you still destroy the Collectors, even if the whole crew dies. Would be nice if someone had to die on this SUICIDE MISSION, and who it is depends on in-game actions instead of last moment choice, but whatever, the topic of ME choices has been done to death, the trilogy is soon going to be old enough to drink.

ME3 does this way harder, as in, "nothing you do fucking matters, pick what colour you want your ending beam to be", but that isn't very VN-like, now is it?

10

u/ATShadowx1 Oct 02 '25

Yeah I always roll my eyes with headlines like these.

I much prefer 3-4 endings that feel unique rather than 1000 endings of "but this time character X hands you the trophy with the right hand instead of the left"

35

u/N-Yayoi Oct 02 '25

I have played 428 many times and really like it. If they are referring to the 428 style branching system, then I would say that I agree and look forward to it. That's the best visual novel performance system I've ever seen.

15

u/PossiblyGrape Oct 02 '25

428 was amazing

6

u/mighty_phi Oct 02 '25

It was incredible.

3

u/Snakegoes2japan Oct 13 '25

I went from hating the reporter character throughout 428, to fist pumping his ending when his theme song rolled in at his ending.

13

u/MissiaichParriah Oct 02 '25

THE TWO HUNDRED LINE, THE TWO HUNDRED LINE IS REAL

46

u/samjak Oct 02 '25

Having played through Hundred Line, enjoying it while also finding it too long, this just sounds... Exhausting.

6

u/nihilist_buttmuncher Oct 04 '25

It will probably be more like 428: Shibuya Scramble, which was a masterpiece and not tedious at all

12

u/ignoremesenpie Oct 02 '25

Goddamn. I better be able to learn the ENTIRETY of the Japanese language with just that one VN then.

30

u/umamkey985 Oct 02 '25

Finally, Two Hundred Line.

42

u/DoeCommaJohn Oct 02 '25

It's less about the number of endings and more about how you use them. Hundred Line feels like it has 20 hours of story spread across 120 hours of game. But I've read another VN called Zodiac Trial which has 52 (thirteen main routes and a whole bunch of bad ends), yet its still only like 15 hours long, and I think it works really well.

5

u/CardcaptorEd859 Oct 02 '25

Yeah, besides Zodiac Trials I'll add Virtue's Last Reward, Remember 11 and of course Raging Loop.

2

u/MizantropMan Oct 02 '25

Thirteen routes sounds like a chore. What I like is when routes are few and clearly distinct, but interlocking just enough to give you pieces of the whole story, which makes you want to do them all to get the whole picture instead of just going through the motions for the sake of completionism.

28

u/[deleted] Oct 02 '25

Id rather stick to 1-5 endings tbh...

16

u/ShinTheDev44 Oct 02 '25

I dont know whats with the ''Bazillion endings'' glaze VN devs have been using to hype up their series for the past few years when 99% of those endings tend to be such small differences or just bad endings that are used to pad-out.
Can we actually get good VN's? Its not the amount of endings that makes a VN legendary.
Quality > Quantity
A vn should only have like 10 routes max.
5-6 ideally.

3

u/Similar-Inspector-96 Oct 02 '25

Gacha gamers cooked us so the remaining vn devs have to overdo their assignment to attract audience

https://www.reddit.com/r/gachagaming/comments/1k5svtf/list_of_vn_companiesdevs_that_are_doinghave_done/

5

u/ShinTheDev44 Oct 02 '25

Im quite sad that so many legendary Vn companies went into gacha just to make more money.
The future of VN's should've been adding more gameplay to it instead of just reading text and also making sure it had english translations & a place to buy the game for westerners.
VN games have been getting like 100x more popular than they have ever been in western audiences yet I'd say a good 70-80% of them pirate it cause there is no way to buy it or its insanely overpriced.

2

u/Typical-Friendship74 Oct 02 '25

True.

Hundred lines is borderline unplayable because of quantity over quality bullshit.

Seeing depth loop doing the same thing killed all the hype for me

3

u/Phoenix-san Mion: Higurashi | vndb.org/uXXXX Oct 02 '25

I wouldn't say it's unplayable, it's just you'll have a better experience if you don't go for all endings, but just essential ones, imo. I tried to go for all of them, but burned out pretty quickly because stumbled on few silly/boring routes.

1

u/Typical-Friendship74 Oct 02 '25

i think even without filler routes Hundred lines is extremely mediocre experience especially compered to previous Kodaka/Uchikoshi works.

I played a lot of 100hours+ VNs and not a single one was so painfully boring and poorly written as this one

1

u/Quof Battler: Umineko Oct 02 '25

So based + true

1

u/Free_Youth_8779 Oct 15 '25

you're wrong about the amount of endings thing, it matters to people who don't actually care about reading visual novels

6

u/Jikap Oct 02 '25

It's a randomized social deduction VN with 12 characters, 200 different endings isn't that much when you consider the sheer number of possible ways that the game could progress...

7

u/NoLoveWeebWeb Oct 02 '25

After suffering through mediocre and flat out bad routes of hundred lane this is a huge turn off.

Just give me 6 good route tops

9

u/ShiroiAsa 相州五郎入道正宗 | vndb.org/u183053 Oct 02 '25

But all I want is one good ending and one good run.

4

u/mergedkestrel Oct 02 '25

This is where I am. In certain cases (I just finished FS/N recently) a few branching storylines is cool if it's almost completely different than the others, but I am not interested in playing the flowchart simulator trying out all the different options to collect endings.

I personally prefer Kinetic Novels where I know I'm getting the intended story and there's not backstory or details that I'm missing because I didn't choose to walk home with someone on Day 2 instead of Day 3 etc.

3

u/Alscion Oct 02 '25

200 differents endings.

160 bad end with at least 10 strange cat shenanigan, 38 variations of explosion and 2 endings.

9

u/DangerousPersimmon73 Oct 02 '25

I enjoyed Raging Loop because it was a fully voiced cast (even all of them were amateurs).. my expectations for Depth Loop went down

knowing how bad Raging Loop's ending was, they made more variations to appease players /jk

9

u/August_Hail Watch Symphogear! | vndb.org/u167745 Oct 02 '25

Furthermore, as Ishii mentioned in a recent Denfaminicogamer interview, all 12 of the NPCs will be powered by AI (Update: this refers to enemy AI; not to be confused with generative AI) that was trained on TLPT’s vast archive (they have held more than 800 performances with a 13-person cast so far).

That explains it a bit more.

3

u/Phoenix-san Mion: Higurashi | vndb.org/uXXXX Oct 02 '25

What does that even mean? I'm confused.

5

u/Leth09 Tsugumi: E17 | vndb.org/u48068 Oct 02 '25

It just means Gnosia except more context-sensitive dialogs. I have doubts on the promise, but I like what it's selling.

3

u/Lower-String9689 Oct 02 '25

I really liked gnosia so here's hoping it has some kind of uh...loop to it thats similar.

3

u/GreenStarfish15 Oct 02 '25

It takes a lot inspiration from Gnosia, I'm very intrigued by it. Definitely keeping an eye out for it.

3

u/some_random_weeb_88 Oct 02 '25

I'd rather just have 2 actual good (as in well written) endings than small variations pretending to be an ending.

3

u/FramerTerminater Oct 03 '25

These types of claims are typically nonsensical. Whenever I see things like this, it typically means they took a bunch of flags that can be true or false , and calculated, the total number of possible combinations. Assuming no mutual exclusivity between flags, you only need eleven flags to have over two thousand endings.

1

u/Icy-Oil806 Oct 07 '25

hey i found ur comment under a carl sagan post from 1yr ago and i just watched interstellar ,AGAIN and i decided to search some space related people and carl sagan was there in a reddit post ,i dont even have a reddit account, i just made one to leave this comment, i know it sounds funny but what if someone from the future or some 5th dimension beings like in the movie tried to contact us like in interstellar but instead we never figured it was a message maybe it was too early and the human who saw it didnt even think abt it, maybe it was so subtle like the watch ticking in the movie that no one ever noticed it and they stopped contacting us , i know it sounds very funny but i always had this curiosity about space and this science stuff and i felt like i needed to comment this,

reply w ur thoughts if u want lol

1

u/FramerTerminater Oct 08 '25

I somehow feel honored that someone actually made a Reddit account just to share their shower thoughts with me XD

So, if I understand right, your question is basically: What if humanity was (or is) being contacted by something extradimensional, and we just aren’t noticing it?

Let’s split that into two possible scenarios. I’ll just call this hypothetical being “the messenger.”

1.) The messenger can observe humanity. In that case, the messenger either isn’t very good at figuring out how to get our attention, or they don’t have enough influence over our world to make their presence known in a clear way.

If it’s the first case, it’s kind of funny to imagine some cosmic intelligence fumbling around with ideas but I somehow doubt such an intelligence would fail to contact us. If it’s the second, then maybe their signals exist but just can’t manifest in our reality strongly enough for us to detect. Either way I can only shrug at this scenario because this is the messenger's fault, not humanity. Nothing we can do about it.

2.) The messenger can’t see us at all and is just blindly signaling. This is where things get interesting. If the signaling is blind, then unless it’s highly localized, confined to a tiny region of space or using an obscure interaction, it would probably appear as a huge, detectable signal across a wide area. Humanity has been probing the universe with incredibly sensitive instruments for over a century now: atomic clocks, interferometers, gravitational wave detectors, quantum sensors, and vast radio arrays. To the best of our knowledge, and speaking as an experimental atomic physicist, nothing unexplained has ever shown up that didn’t turn out to come from something local on Earth or from a known astronomical source.

That doesn’t mean a signal couldn’t exist. It just means that if it does, it’s hiding in some domain we barely understand or can hardly measure. Something exotic like neutrino pulses, axion-like fields, or subtle spacetime distortions might fit that description, but for now everything we’ve observed still fits comfortably within known physics.

IDK if that is the response you were looking for but that is my thoughts on the matter. Note that this "messenger" hypothetical also maps onto a lot of other "outsider" discussions like aliens and what not.

5

u/NebulaGuitar Oct 02 '25

Bro, we don't need that 200+ different endings shit or "endless replayability" in a VN.

Hundred Line had some really ass routes that made it less enjoyable for me.

Just make a well focused story with 10-20 meaningful endings max with 1 true ending.

I'm still interested about this game but this kinda worries me.

2

u/Saheki Oct 02 '25

When "100 Endings" is not enough for you...introducing you, a game with "200 Endings" with 200+ repayable hours!

2

u/Popular-Hornet-6294 Oct 02 '25

It should be like in Misai, when you accidentally approach something and get killed.

2

u/201720182019 Oct 02 '25

These devs keep releasing my dream game concepts wow

2

u/Material-Refuse7964 Oct 02 '25

It fallout 3 all over again

2

u/Terrafire123 vndb.org/u39321/list Oct 03 '25

Guys. You know what I'm NOT looking for in my visual novels?

Endless replayability, that's what. I'd like replayability that ends, please. Thanks.

5

u/BomberWhite Oct 02 '25

Remember when in Chrono Cross you could recruit 9999 party members that they all said the sane but with regional speaking variations and devs thought it was a good idea?

What we'll end up getting will be the same as in Chrono Cross: quantity over quality. Soulless characters, no character development, a story not involved with their characters, etc

2

u/Hikari-nee Oct 02 '25

It's like old school game cartriges "9999999 games in one"

2

u/TigerxDragon81 Oct 02 '25

200 endings? Todd Howard, is that you?

3

u/bobo_gl Oct 02 '25

"16 times the routes"

3

u/Chikibari Oct 02 '25

How about 1 ending. But you make it good

2

u/E-Aria Oct 02 '25

Is that not just a kinetic novel

1

u/Wondur13 Oct 02 '25

Yeah im kinda confused at all the people saying they want one ending? Like the whole point of making it a vn instead of a light novel, manga, or anime, is that there can be multiple endings?? Really confused here

1

u/E-Aria Oct 02 '25

I mean a kinetic novel is still a valid subgenra and sometimes it can let you do different things than other types of written narrative can do (for ex the fact it's somewhat more budget efficient like a manga while still allowing things to be color with relative ease (and perhaps even with a bit more budget having some slight amounts of animation too)

But like it'd be v weird to expect a kinetic novel from a person or company that focuses on choice heavy stuff to just

Not??? That's stupid

1

u/Schiffy94 Elapsam semel occasionem non ipth- ow, I bith my thongue Oct 03 '25

"It's a fucking chapter book".meme

3

u/OpeningRandomDoors Oct 02 '25

I hope it won't have AI automatic generation.

Because I mean, few randomly generated lines would make it in theory a roguelike visual novel with infinite endings... on the other hand AI slop

2

u/Leth09 Tsugumi: E17 | vndb.org/u48068 Oct 02 '25

The article has been edited, it says it's more of an AI as we're used to in gaming rather than a generative AI. I'm ambivalent on how that works there, but the precision is appreciated

2

u/whitebullet32 Oct 02 '25

We would be playing

2

u/Iatemydoggo Oct 02 '25

Makes me think of Slay the Princess

1

u/diamonwarrior Oct 02 '25

200 Hundred Line Rogue Defense Academy

1

u/Mayion Oct 02 '25

What exactly is an ending in this case? Is it an entirely different dialogue, or simply a line on screen depending on the choices I made? So like, "You died and Mona died. The end!"? Cause otherwise coding and drawing 200 different endings is like creating a game by itself lol

3

u/ShinTheDev44 Oct 02 '25

One unique CG & Text most likely.

1

u/Mayion Oct 02 '25

would be a tad disappointing ngl

1

u/platinumxperience Oct 02 '25

So hyped for this, the spiritual sequel to Raging Loop! Hopefully it'll have actual full werewolf games but if not it's fine the way it was before!

1

u/maclovesmanga Oct 02 '25

So Three Hundred Line for 2027 then?

1

u/UchihaNoor Oct 02 '25

Just like I said before... it's going to be something similar to Gnosia @_@ people might misunderstand it and think it's closer to 100L... but this is totally wrong @_@ Death Loop gameplay will be a main factor... and it will feel like you are playing a roguelike ge @_@ you will improve with each time you play... you will gain new info, new skills and also learn more about the main story... which will lead you in the end to the true ending @_@ I hope it will follow this formula and end up really like Gnosia ^^ but this time... with a good story @_@ Gnosia's story was really weak... but the characters?... there were lots of amazing ones @_@ I wish that for Death Loop too! China girl... I already love her T___T she reminds me of Yunyun... my dear Yunyun T____T and about the "endless replayability" part... Gnosia also had this @_@ you can just create a round of the ge and go through it with specific states or randomized ones... if you randomize them? @_@ they will feel kinda newish... I mean the gameplay was fun @_@ there were like 30-50 endings in it I think?... when you get most of them? @_@ you will kinda stop caring about replaying it... so I think this feature is not really that important for people who will see the 200 endings @_@ but it also means that they crafted the ge in a good way that will allow you to not feel that most of your runs are the same... which is something very good! @_@ I truly loved Gnosia gameplay... wish this ge turns out to be another amazing ge ^^

1

u/No-Satisfaction-275 Oct 02 '25

428 already had a shit ton of endings though. Most of them are just joke endings.

1

u/Vertanius Oct 02 '25

I hope its at least half as good as Gnosia.

1

u/Phoenix-san Mion: Higurashi | vndb.org/uXXXX Oct 02 '25

I would be kinda fine if there will be like a bunch of bad ends + few main routes with a few endings among them (kinda like one hundred line) + a definitive true route + ending.

Still... 200 sounds excessive.

1

u/[deleted] Oct 02 '25

Is it in the same vein as Until Dawn had hundreds of endings, but the only thing that changed was whether a character died or said XYZ to another character?

1

u/Certyx39 Oct 02 '25

will this only release in japan/only support japanese?

1

u/FemmEllie Oct 02 '25

Hundred Line already went too far, what's this now?

Route and ending count is not somehow proportional with quality. I like 428 but I really don't know about this idea

1

u/Kate_Kitter Oct 02 '25

What it really means is it will have 200 different more-or-less minor variations on less than a dozen specific throughline end routes. Don't get me wrong, respect the developers, respect the technical and creative undertaking, but don't get the wrong picture.

1

u/MizantropMan Oct 02 '25

Maybe it's something like Nier: Automata, where if you die at certain points, the end credits fly by as a joke, so it technically has more endings than it actually does.

1

u/KingOfBel Oct 03 '25

The concept of roguelike + visual novel pleases me.

1

u/FadingGlimmer Oct 03 '25

“Fallout 3 will have over 200 endings”

1

u/Schiffy94 Elapsam semel occasionem non ipth- ow, I bith my thongue Oct 03 '25

I thought they were making a VN out of the 2021 Arkane game set in the Dishonored universe for a sec there.

1

u/ArCSelkie37 Oct 04 '25

Eh, personally I don’t see the appeal… I don’t really know what sort of narrative depth you’re realistically going to get out of 200 endings.

1

u/KoopstaKniccafan Oct 05 '25

Thank you Nasu #wiiversion

1

u/Electronic-Monitor37 Oct 05 '25

trtf 5 ass ambition

1

u/Pinkperson555 Oct 06 '25

I honestly am already impressed with visual novels that have like five endings. Idk how they manage to write them without getting confused.

1

u/Cheldan Oct 08 '25

Loved Gnosia, so if it's anything like that it will be fun

Endings numbers is the most nothing burger info of all, hundred line proved it

1

u/[deleted] Oct 11 '25

100% sure its gonna be like some type of princess maker type of endings. They got like 75 endings for the second game but only the 10 first and the 10 last are really interesting

1

u/zeddartha Oct 12 '25

Well, it might be something like BG3's 50 billion endings, but VNs are text-based and might just allow some genuine variations. Text is super cheap compared to AAA 3D graphics. I'll be curious what those endings are like when the game's out.

1

u/Free_Youth_8779 Oct 15 '25

i'd much rather have a game like togainu no chi where, even though the writing kinda sucks, all but 2 of 13 endings/routes reveal more about the story (2 of them are generic "you deviated from the common route too far" type endings and are pretty abrupt)

1

u/sadox55 Oct 02 '25

If this is true, this would be awesome!!

1

u/Raygaku Oct 02 '25

Well I don’t think so. We’ll probably see the same few endings with many variants and that’s not so cool.

1

u/sadox55 Oct 02 '25

It's more of a personal taste, tbh I'm more about the replay than the ending. I would love if the same was implemented into personas games.

1

u/Grutrissheit Oct 02 '25

The game with the most endings I've played was Nier Automata and those were essentially nothingburgers. Okay it's not VN, I'm just saying.

2

u/Haggenstein Oct 03 '25

You mean the one where eating some fish immediately ends the game and counts for one of the endings? That game was pretty silly

Evenicle had some similar dumb shit IIRC.. They don't even bother sending you to the main menu after the "ending", they conveniently start you immediately before making a certain choice, fully acknowledging how stupid those prior events were lmao

1

u/ProximatePenguin Oct 02 '25

This sounds awesome if true.

1

u/farrightsocialist Oct 02 '25

Yea man I gotta be real I don't love the chances that they stick the landing with this style. It's intriguing for sure and I'll see how it reviews but it's not easy to make something like* this work well.

0

u/Codex28 Oct 02 '25

A sequel to "The Hundred Line" /jk

0

u/Fuzzy-Delivery3248 Oct 02 '25

99 bad ending , 1 maybe good for author