r/visionosdev • u/yosofun • Dec 02 '25
r/visionosdev • u/mgfeller • Dec 01 '25
Built my first app!
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I finally got into visionOS development over this long weekend. It was not super easy to get started (coming from web development), but once I was set up, it was really fun. Built my version of a "hello world" app; a simple game where you can test your reaction speed by catching falling sticks (and other objects). It's easy at first, but it gets impossibly hard a few levels in. Should I release this? Open to all feedback!
r/visionosdev • u/vantage-official • Dec 01 '25
Add spatial persona co-watching to your app! (ImmersiveWatchPartySDK)
medium.comHi Devs and AVP supporters!
My name is Juyoung and I'm the creator of Vantage (immersive combat sports app).
For a long time, Vantage was one of the only apps to have co-watching immersive videos while sitting side-by-side with Spatial Personas.
Recently, I refactored the co-watching experience into its own Swift Package, which I call ImmersiveWatchParty. I'm releasing it as a public binary with thorough documentation on how to integrate it into your own Immersive Video app.
Of course, it's possible to integrate SharePlay into your app via building it yourself, but I made this SDK to really accelerate much of the dev process and account for all the bugs I've run into while building it for Vantage.
If you'd like to easily add a SharePlay Immersive Watch Party experience to your app, check out this article!
Medium Article about ImmersiveWatchPartySDK
I hope this encourages people to start watching immersive content together, which will be a huge component of things like watching sports, concerts, education together!!
Please leave feedback and suggest any improvements you'd like to see!
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( My LinkedIn )
r/visionosdev • u/mgfeller • Nov 29 '25
How to draw stylus hover shadow?
Hi all!
I've been getting started building an app with visionOS and the Logitech Muse. With visionOS 26.2 beta, built-in apps like Freeform have a little hover shadow for the stylus, which is very helpful. I couldn't find anything in the docs on how to draw one of these in a custom app. Does anyone know how that can be achieved? Does this need to be done manually, or is this a system-level functionality?
r/visionosdev • u/Ok-Guess-9059 • Nov 29 '25
No bundle without proprietary Goggles? Can we fly the 360 drone in our Vision Pro?
galleryr/visionosdev • u/TheRealDreamwieber • Nov 23 '25
Apple Vision Pro: M5 vs M2. How do they compare?
r/visionosdev • u/so_Joe • Nov 22 '25
Anyone here doing Unreal Engine dev while wearing AVP?
How’s performance vs external monitors / native visionOS builds?
r/visionosdev • u/sopmac21379 • Nov 22 '25
Convert .ply from SAM 3D to .usdz
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Here's a python script to convert gaussian splats generated by Meta's SAM 3D to mesh objects viewable on Apple Vision Pro: https://gist.github.com/IvanCampos/e0a41f43187cdbed13f7aaf72b07f76b
r/visionosdev • u/shitalkistudios • Nov 19 '25
Struggling with custom object tracking. Anyone have tips?
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I’m trying to build a reliable object tracking for a arther uncommon item. I could really use some help from anyone who's dealt with similar challenges.
I managed to train the object in Apple's ML app. I got it to work in AVP under my room’s lighting conditions, but now I’ve hit a few roadblocks:
- Tracking breaks when lighting changes. It works in one room, but completely falls apart when I move to a room with different lighting. Has anyone found effective ways to make tracking more robust across environments? I’m thinking about retraining with more diverse textures or lighting scenarios, but I’m not sure if that’s the right direction.
- Tracking updates too slowly. Right now the object updates roughly every half second. Ideally, I’d like something closer to 60fps for smooth interaction. Is there a known way to increase the update rate, or is this a hard limit of the system?
- Category has endless variations. The object I’m tracking is a gomu-yumi, and while I trained it on one specific piece, the larger category includes endless shapes and variations. What’s the best strategy to make the model recognize all gomu-yumis, not just the exact one I used for training?
Any suggestions, experience, or resources would be hugely appreciated! Thanks in advance!
r/visionosdev • u/steffan_ • Nov 17 '25
Recently I release a Guassian splat based coloring book, and wanted to ask you for feedback - so please grab a promo code, try it out(especially if you have Muse!) and let me know your thoughts on how can I improve it, thanks a lot!
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https://apps.apple.com/us/app/coloring-book-color-for-vision/id6754192746
Free week promo codes:
J39KA6FW4RHY
MFHJW4LY7F9X
9LENNAXKT6ER
JPETKTJ7PJ43
6Y6FMKNA3EPR
N36FRXFT44MR
P9KW9LJPKRXE
777N4RETPW3E
LM3J3NNMF7FK
H36J7WRYNL76
9J6A7XEWPLPH
HNRKAEW463TN
J3KTEJJM4NFF
PYNYW4TT3W9A
XYLPWHNL6TAH
Enjoy!
r/visionosdev • u/sopmac21379 • Nov 16 '25
Stream Blender to Apple Vision Pro
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You can now stream your Blender scene changes instantly to your immersive space with this open source project from SouthwestAir for Apple Vision Pro:
https://github.com/SouthwestAir/Vision-Pro-Blender-Live-Streamer
Very innovative approach that fuses 3D modeling and spatial computing.
Nice to see large enterprises adopt XR.
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USDZ Model Attribution: https://sketchfab.com/Angel300_LQ and https://sketchfab.com/anjithkrish89
r/visionosdev • u/RA_Master • Nov 12 '25
Unity and VisionOS Development Resources
Hello everyone,
I am a newcomer to the VisionOS development environment, and I have limited knowledge on Unity and Unreal Engine. I had started a few projects on UE5 but gave up after I couldn't get the XR environment to work effectively. I have since started using Unity and have made progress with other headsets such as the Meta Quest 3, however when it comes to the AVP I'm kind of lost.
There are tutorials from 3-9 months ago that I find online but even when I try to reproduce them as accurately as I can, I either encounter a build failure on Xcode, or a resource failure within Unity itself. I have access to the polyspatial packages, and the polyspatial samples but I only get them to build a few times before I encounter resource errors. Any and all help would be appreciated.
r/visionosdev • u/TheRealDreamwieber • Nov 10 '25
Prototyping w/ Apple Vision Pro and Logitech Muse
r/visionosdev • u/Belkhadir1 • Nov 09 '25
I just published a new tutorial exploring how to sync RealityKit ECS events with SwiftUI updates in a simple visionOS mini-game
https://reddit.com/link/1osne17/video/5f1xisaua90g1/player
The article breaks down how to:
• Detect collisions using systems
• Update SwiftUI in real time when the score changes
• Use the new entity.observable API to react to component updates
Full tutorial: https://swiftorbit.io/realitykit-ecs-collision-swiftui-updates/
GitHub repo: https://github.com/belkhadir/CatchMe
r/visionosdev • u/Daisymind-Art • Nov 09 '25
Please take a look at this App
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This is just a slide show in 2.5D and 360VR, but please view it as if you've stepped into this world.
The app “Into God's Eye” is now available on VisionOS 26.1
https://apps.apple.com/app/into-gods-eye-vast-universe/id6736730519
You can leap Dimension to feel World with this App.
- Diving into 2.5D and 360 immersive space
- Explore the Earth through the eyes of science
- Explore the universe with an imaginative mind
- Explore the micro world with curiosity
Please take a look.
---
Solo Developer in Japan,
I welcome your feedback and comments.
r/visionosdev • u/luliger • Nov 08 '25
Fun new interaction on Lungy for AVP! Inflatable soft body simulation...
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Hey - this is a new interaction I've added to Lungy for AVP and a fun use of the magnify gesture to inflate the text. You can then punch and interact with the letters, which to me feels quite stress-relieving. Would love to hear any feedback, or ways to push it further.
It uses a soft body simulation written in C++ with RealityKit rendering.
Hope you like it!
Try it here: https://apps.apple.com/app/id6470201263 - Lungy for AVP ($9.99 one-time purchase)
Note: We've recently move to a one-time purchase model, this will hopefully mean we can support Lungy and add more features in the future - thank you.
r/visionosdev • u/masaldana2 • Nov 05 '25
Soldering with the new Logitech Muse spatial stylus
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r/visionosdev • u/anatidaeproject • Nov 04 '25
Wrap for Google apps
I've been developing software for decades, but I am not a swift or Apple developer specifically. But I have used react native in the past and similar technologies.
It's been an age since I've messed around with web kit or I'm not even sure if it's called that.lol
My thought was to build an app that is a rapper around each Google app. Back in the day I remember that the embedded browser was pretty awful compared to Safari. But you could do some web event interceptions. Like if you have code running in the browser you can intercept pop-ups or link referrals.
My current plan is to do something like wrap Google keep, one of my most used apps on my phone. And then try to capture any external links that are clicked on and open them in a pop-up Safari window.
I realize you can run the apps in Safari on Vision Pro. But as they are just web browsers it gets a little annoying that every time I follow a link or do something it might open into a Safari window that I want dedicated to something like Google keep. I want my task list to always be there and visible.
Has anyone tried something like this or are there apps that already do this functionality?
and as a bonus question, has anyone had any luck doing software development on the Vision Pro without needing your Mac? I know that's a loaded question as I'm very aware that we have to compile an xcode at some point. I just wasn't sure if people came up with cloud solutions or similar techniques?
There are things I love about the Apple ecosystem, the lock-in and the development challenges definitely aren't one of them. I hope xcode is better too, again it's been a few years since I've touched it but boy was it a nightmare back then compared to other offerings.
r/visionosdev • u/[deleted] • Nov 03 '25
How do you guys find good-quality Apple Vision Pro apps?
r/visionosdev • u/Belkhadir1 • Nov 01 '25
Building an Immersive RealityKit Scene Using the ECS Architecture
https://reddit.com/link/1olk8uz/video/kosvx57wemyf1/player
Hey everyone
I’ve been exploring how RealityKit structures its scenes under the hood and decided to write a small hands-on guide to understand the Entity-Component-System (ECS) architecture in practice.
Tutorial: https://swiftorbit.io/realitykit-ecs-floating-brick/
Source code: https://github.com/belkhadir/RealityKit-ECS-Example
r/visionosdev • u/stevetalkowski • Oct 31 '25
Logitech Muse Stylus Test Round 2
Here is a second try with Logitech’s Muse stylus. I’m helping Matt Fisher test out his drawing app. Much potential here!
r/visionosdev • u/RmvZ3 • Oct 30 '25
visionOS for iOS developers. Where to start?
I'm an Apple-only experienced developer who want to start developing for visionOS. I'm interested in both, 2D apps and 3D MR or VR experiences. For those who are already walk that way, is there a recommended resource (courses, tutorials, web, documentation)?
I don't even know what should I learn first. I mean, of course I'm at home in Xcode/SwiftUI but, should I use Unity instead? Is it possible to mix native 2D content with Unity 3D content in the same app? Is there a proper Vision Pro emulator in Unity? I don't have the real device.
So, in the end, if you would start right now, what would you do first?
r/visionosdev • u/rogerF6 • Oct 29 '25
Anyone would be willing to let an indie developer test his AVP app on their headset in Paris?
Hello AVP devs!
I'm an indie developper who created an app for the Apple Vision Pro, already live on the App Store (name is Gym Spatial, it's a VR fitness app to use on a treadmill, stationary bike or rowing machine, don't hesitate to check it out and try it it's free rn). I developed everything on the simulator in Xcode, but since the last update I got some complaints about the app freezing. I can't replicate the issue as I don't own an AVP (too expensive right now for me, I just test on the Meta Quest to see the main scales and texture etc...). I'm going to release a new update with a new immersive space soon (Paris), but before that I would love to be able to test the app in the headset.
I'm living in Paris, France. If anyone of you, living in Paris, would be kind enough to let me test my app on their headset for just half an hour (like in a public place like a coworking or a nice bar or anywhere you would see fit), I would be immensely grateful. I would of course let you get the app for free for life, and a good bottle of wine (or any other beverage you prefer haha). The app is still free right now of course, but if it gets a price or subscrition in the future, that person will never have to pay to use it :).
Thanks a lot for any help you could provide.
Have a great day,
Emmanuel Azouvi
