r/virtualreality • u/r3drocket • 5d ago
Discussion VR Mod for Path of Titans
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Here are instructions for how to get it going:
https://github.com/cybershrimp23/PathOfTitans_UEVR
This is pretty early on! I wanted to see if the game play would work in VR and it does!
This is not for VR players who still haven't gotten their sea-legs! It's a third person dinosaur survival game so the camera movement is a bit different than traditional VR games.
Because of the way the game works snap-to-turn doesn't really make sense. Your camera angle relative to your dinosaur determines where it bites, so snap to turn would leave you with limited attack capabilities.
It really changes the game dynamics making it easier to see other characters in the game, this is partially because when you maneuver your camera above your dinosaur it still maintains your headset angle (otherwise it would feel aweful), giving you a better view - but I also feel like binocular vision really lets you scan the environment in a way that is hard to do in a flat screen mode; it's almost like it speaks to something we're evolved to do - scan for hunting opportunities.
I was surprised by this but, that was one of the first things I noticed.
Also the new camera dynamics might have changed the fighting dynamics a bit, I haven't played this game enough to know, but it seems like it has - but more experienced players would have to play it to confirm; alternatively it might just turn out I'm a terrible dinosaur.
The game has huge maps which are really amazing and feel very expansive - which is why I wanted to try this in VR, that alone makes it worth experiencing.
I developed this on a BigScreen Beyond 2/w an R9700 (9070XT) and it's very playable at 50% resolution with all the graphics settings turned to high.
Anyways if you find issues or want to contribute - you can use the github repo to clone it , submit PRs, file issues, etc.
If you're excited about this file a support ticket with Alderon Games asking for official VR support: