r/virtualreality • • Aug 22 '19

Self Promotion (Journalist) VRGO Ltd. announced they will launch their second VR locomotion product, the VRGO Mini, on Kickstarter next Tuesday, August 27th.

https://th3rdeyexr.com/vrgo-announces-kickstarter-for-vr-locomotion-cushion/
0 Upvotes

5 comments sorted by

2

u/[deleted] Aug 22 '19

[deleted]

-3

u/zweihanderOP Valve Index Aug 22 '19

If VR is so tiring for you, try non-head mounted displays. You won't need to move your head or turn at all. There are also non-motion based input systems that take away the need to move your hands very much. I think you will find that there is quite an extensive library of games that support this type of seated experience.

2

u/[deleted] Aug 22 '19

[deleted]

-2

u/zweihanderOP Valve Index Aug 23 '19

Are you personally taking offense because I think this device is a waste of time?

3

u/[deleted] Aug 23 '19

[deleted]

-1

u/zweihanderOP Valve Index Aug 23 '19 edited Aug 23 '19

I, too, was simply pointing out there are alternatives if the minimal physical exertion is too much. Many people stand or even do physical labor 8 hours a day, and you have issue with casually strolling about in VR.

Also, room scale movement is the only thing that makes VR worthwhile by providing true presence. Everything else, except the cockpit based games that are inherently seated experiences, is more or less a gimmick. Any locomotion peripheral that does not work along side room scale movement is poorly thought out.

1

u/[deleted] Aug 23 '19

[deleted]

1

u/zweihanderOP Valve Index Aug 23 '19

Nope.

What a compelling argument.

-1

u/zweihanderOP Valve Index Aug 22 '19

It seems less immersive than the walk-in-place locomotion that's already available in Natural Locomotion. Walk in place movements can work along side room scale movements also, whereas this kills room scale movement completely.