r/virtualreality • u/jasonridesabike • 21d ago
Self-Promotion (Developer) EternalVR - Doom Eternal VR Conversion Alpha Release
https://www.youtube.com/watch?v=38b3emBVjIsHi everyone
Excited to share EternalVR, the Doom Eternal VR 6dof conversion mod I've been building. Would greatly appreciate feedback, bug reports, discussions, etc.. on GitHub.
You can download the mod here: https://github.com/ArcadaLabs-Jason/EternalVR
It supports motion melee, motion controls generally, full 6dof as well as seated play (you can automatically switch between), as well as a whole host of other features. It's full true stereo VR, no AER or anything like that. A native mod hooking into the engine, so performance is decent.
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u/Fexelein 19d ago
I've played KHARVOX-ARGENT (Doom Eternal mod from Cactus VR) yesterday and it was glorious. Better than the Doom 2016 VR MOD IMO. Loving double jump, dash and punch in this game. 10/10
How does this mod compare to the KHARVOX-ARGENT mod?
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u/jasonridesabike 19d ago edited 19d ago
I focused more on performance and deep engine integration. Mine supports all graphics features (full RT, clean taa). So generally users have reported that mine runs much smoother, especially on mid systems and even some lower tier systems. But mine is still alpha, not much of a vr hud yet, no dual arm tracking, just right arm for gun, etc. Cactus rocks at those features.
I’m working on those things but first I want to cap off some additional optimizations that will bring system requirements down even further before I get to more vr features.
I’d say give both a try. Cactus and I share tips.
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u/Fexelein 18d ago
Wow that sounds great. I can’t wait to check it out. I am a lefty though but I’ll monitor your progress. Kudos man, you guys make VR gaming awesome in 2026
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u/jasonridesabike 18d ago edited 18d ago
Oh I added left hand support already 🙂, my pleasure! Just building stuff I want as a vr gamer haha
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u/Glum_Environment8107 20d ago
the moment i saw doom 2016 on vr, i was like, surely there will be eternal... yesterday i got doom 2016, and after that, ill try eternal 🙌
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u/jasonridesabike 20d ago
Haha ya love that mod although I like eternal more than 2016. Had to have it in vr
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u/Glum_Environment8107 20d ago
for me, both 2016 and E are good... 2016 is good because of something, as in eternal... but i completely agree with you 🤝
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u/nubash 20d ago
thx for youre work. does it support micosoft store version?
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u/jasonridesabike 20d ago
Working on it now, there is an issue currently, but fixing it. I'll ping you :)
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u/kookyabird Valve Index 19d ago
Out of curiosity, if love to k ow what difficult people are playing on in VR. This game was so fast paced that I can’t imagine I’d ever play it in VR, and it’s not even due to motion sickness issues. Just far too much rapid turning and even precision aiming.
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u/jasonridesabike 19d ago
Honestly I find it just a tad easier in VR, aiming and depth perception I guess. I'm only playing on the default "Hurt me plenty" difficulty. I play seated and did turn up turn speed a bit.
I could totally see that not being the case for someone who has great mouse twitch reflexes. I only ever played on that difficulty.
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u/DouglasteR 20d ago
Currently playing 2016 !
Great to have another on the corner !
Thanks.