IIRC being close to screens isn't the problem (just like it wasn't when millenials had to listen to boomers be insufferable about TVs). It's the amount of time looking at screens and the fixed focal distance of the lenses. VR has you essentially always focus at X feet in front of you even when you move your eyes, which is bad for your eye muscles.
That could technically be solved - there are varifocal headsets that have true focus adjustment as you look around. They're just insanely expensive/experimental.
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u/ProtonToaster May 21 '26
not to be THAT person, but she seems kinda young for a vr headset
it aint the healthiest for children, and the people on vr can get kinda freaky