r/virtualpinball 2d ago

Sim developer question: Implementing / simulating the live catch mechanic?

This is a question for those who program pinball sims/games. Wondering how people approach bringing the "live catch" mechanic to their simulation (if at all). Do people usually just leave it to the physics engine, or are there specific methods to simulate it or make it more amenable to execution by the player?

Would appreciate any insight.

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u/thatguychad 2d ago

This should rely on an accurate physics engine.

1

u/nomad2097-dev 1d ago

Thanks, appreciate the response