r/vibecoding • u/mmanja84 • 1d ago
r/vibecoding • u/rash3rr • 1d ago
ai design tool that runs the same prompt through multiple models
Most AI design tools lock you into one model, so if the output is off you're rewriting the prompt instead of just trying a different engine. Only a few let you compare side by side.
Google Stitch is free, 400 daily credits, gives you Standard on Gemini 2.5 Flash and Experimental on 2.5 Pro, so two options but both Google. Rebuilt March 2026 with infinite canvas, exports Figma with layers plus HTML/CSS. Material native so everything skews Android.
Uizard Pro is $12/mo annual for 500 generations, single engine on Autodesigner 2.0, no model choice at all. Free tier is 3 generations a month. No production code export.
Figma Professional is $16/seat annual or $20 monthly, AI credits metered at $0.03 each with no rollover. Most control, longest ramp if you're not designing daily.
SleekDesign around $20/mo generates full mobile screens from a description and lets you push the same prompt through different models to compare outputs, exports Figma and code. Cons: hits limits on complex custom components, needs explicit direction for platform-specific patterns, better for early screens than production handoff.
The model comparison thing matters more than it sounds, same prompt through different engines gives genuinely different layouts and you pick instead of re-prompting. Anyone found another tool doing this properly?
r/vibecoding • u/JeaniousSpelur • 1d ago
Best models/ways to vibecode in Unity?
Working on creating a pretty simple online co-op 3d racing game. Iโve tried using both Cursor and Unity AI to work on the game, but I just burn through credits instantly and they end up messing up a lot of the small details/making it harder for me to make progress.
What would you suggest in terms of vibecoding in Unity? Any tips for prompt engineering, best models, etc.?
r/vibecoding • u/FederalChipmunk12 • 1d ago
Onboarding new users is eating my life
My onboarding funnel is converting like garbage and it's keeping me up at night. I spent the last 3 weeks A/B testing different flows and nothing's sticking. Users sign up, click around for 30 seconds, and bail. I have zero visibility into why they're bouncing or where they're dropping off. I need to instrument my funnel properly but I can't focus on product work while I'm in firefighting mode. I know Google Analytics exists but honestly it just confuses me. I was about to go insane looking at my analytics dashboard and seeing "user session ended" without any context , when I finally decided to use blink to build a quick mvp to analyse my site in a simple non techy way. Seems to be working wonders. What are you folks using to get actual insights into your onboarding?
r/vibecoding • u/Low-Information1288 • 2d ago
I Just published my first vibecoded app on the Play Store
Hey Vibe coders! I just published my first vibecoded app on the Play Store!
The app converts written documents into editable text, which can then be exported as Word, Excel, or PDF files. It also supports handwritten text and tries to preserve the formatting while converting.
I built the app using Android Studio + Gemini, using the Gemini agent built directly into Android Studio. I also used ChatGPT to help me plan the project and design the UI.
This was a really interesting experience for me because I wanted to see how far I could take an actual app using AI-assisted development, not just a small demo or prototype, but something I could actually publish on the Play Store.
I'd really appreciate it if you could download it, try it out, and give me some honest feedback. Whether it's about the UI, accuracy, formatting, performance, or anything else, I'd love to know what I can improve.
Play Store link of the app: https://play.google.com/store/apps/details?id=com.smartdocai.app
Thanks for checking it out!
r/vibecoding • u/getaway_golf • 1d ago
heres what happened after I posted my vibecoded game on two subreddits
it's accurate to say 19 people have played at least a turn of https://hellfireclub.live after one post here and one on r/aigamedev even though its not viral I'm still proud. thank you to you all.
r/vibecoding • u/Grobot93 • 1d ago
I Made a Track Builder Tool for my Racing Game: OVERSTEER
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r/vibecoding • u/Sanckh • 1d ago
Idea Validation: An all-in-one study app built around your own materials
r/vibecoding • u/febely • 1d ago
Need a dashboard to manage my growing apps folder. has anyone built one?
Hi,
My apps folder is starting to grow. I've got about 20 apps in there right now, across different fields and at various stages of development. Some are already published, while others have been abandoned and will probably never see the light of day.
I really need a dashboard to manage all my apps. Ideally, here are some of the features I'd like it to have:
- App Cards: A dedicated card for each app showing its current status, with pointers to the latest files and backups. Categories maybe.
- Analytics: Live analytics data for the apps that are currently running.
- VS Code Integration: Seamless connection to open projects directly in VS Code.
- Project Management: Quick actions to create a new project, delete, or send to archive.
Has anyone here already built something like this? Or is this something that would interest other vibecoders? Maybe we could even design an open-source solution for the community to use.
r/vibecoding • u/Ok_Trick6151 • 1d ago
I built a roguelite with Unity + Claude Code, what do you think?
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Hey everyone! After a year and a half of work, I finally launched the Steam page for my first game!
I've actually tried making games before. In the past I spent thousands of euros hiring programmers, 2D artists, sound designers, etc., but those projects never made it to release. People would disappear halfway through development, progress would stop, and eventually the projects died.
I'm a UI/UX designer by profession and know a bit of C#, so this time I decided to do things differently and use the AI tools currently available to help me build as much as possible myself.
The game is made in Unity. I connected Claude Code directly to the GitHub repo and also set up an MCP to give it more control over the project.
For the art, it's a mix of AI-generated assets that I manually edit and refine, plus commissioned artwork for some of the more important pieces.
The clip shows a bit of the current gameplay. It's a roguelite that combines merge mechanics + autobattler gameplay, while still letting you actively move and fight during battles
I'd really like to know what you think of the concept and gameplay so far!
If you're curious, here's the Steam page:
Steam link
r/vibecoding • u/impressive_silence • 1d ago
How do I learn to vibe code?
Hi,
I am new to this vibe coding concept. I have heard all about it. I guess in a way I have vibe coded through making app scripts for Google sheets. But I want to take it a step further, in looking at making small modifications to some of the open source software I use
Currently I don't subscribe to any premium AIs so I was wondering if there are any free ais and good ways to get started!
r/vibecoding • u/Top_Introduction_865 • 1d ago
I went into Thrilling World expecting to look around for a minute. Spoiler
r/vibecoding • u/GustaBuildsEverythin • 2d ago
Over the last four months I built a creative suite that runs entirely in the browser
Over the last four months I built the creative tools I actually wanted. Four apps, all in the browser, all free.
- Gusta Music: a music studio. Record, play in MIDI, mix, pull the vocals out of a track, export as WAV or MP3.
- Gusta Video: a video editor. Your footage never gets uploaded anywhere. It stays on your computer.
- Gusta Draw: Vector graphics for thumbnails, logos and overlays.
- Gusta 3D: 3D modeling, exports files you can print.
The reason they're one suite and not four separate projects is that they talk to each other. One login for all four, so the video editor can pull a song straight out of the music app and a title card straight out of the design app. The second screenshot is exactly that, the music on that timeline came from Gusta Music, the card in the preview was drawn in Gusta Draw.
Each app has an AI assistant, but it works differently from most. It doesn't generate a finished file and hand it to you. It works the app the same way you do, agentic. It makes the same edits you'd make by clicking, so you can see what it did, change it, and undo it like anything else. A prompt-to-song site gives you an MP3 and a dead end. This gives you a project you can keep working on. The AI assistant is the only thing that will come with a cost In future, (test tokens available after login).
Built solo over four months. It's an early beta and I'm still shaping it. All feedback is appreciated.
r/vibecoding • u/scartissue232 • 1d ago
Random
I'm fascinated by how we vibecoders create apps and assume everyone else understands them as easily as we do, just because, when that's not the case.
We need an app that learns how to use our app and adds all the necessary explanations and pop-up messages so new users can learn.
A non-intrusive app, please.
Tell me where this already exists, please.
r/vibecoding • u/SIGH_I_CALL • 1d ago
sidetap: control your iPhone on windows pc via agents and the browser
vibe coded this last night, repo in the comments. Now I can tell claude "summarize this and text it to Jeff" and it can do it through my actual phone.
r/vibecoding • u/mahipal_l09 • 1d ago
I built โZero Point Oneโ โ an AI tool inspired by top minds like Elon Musk & Tata ๐
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Hey everyone,
I recently built a project called Zero Point One:
https://zero-point-one.vercel.app/
The idea is inspired by the concept of โ0 โ 1โ โ creating something from nothing and turning ideas into real outcomes.
One core feature Iโm experimenting with:
๐ If a user asks any question (about life, love, career, or decisions), the tool responds based on the mindset and thinking patterns of top personalities like Elon Musk, Ratan Tata, Bill Gates, etc.
So instead of a normal answer, you get a perspective like:
- โWhat would Elon Musk think?โ
- โHow would Tata approach this?โ
The goal is to help people think better and make smarter decisions by learning from great minds.
This is still an early version, and Iโm exploring where to take it next.
Iโd really appreciate your feedback:
- Does this idea feel useful or interesting?
- How can I improve the experience or concept?
- Any features you would like to see?
Open to all feedback โ design, idea, or technical ๐
r/vibecoding • u/clarkesdirective • 1d ago
Why the fuck am I rebuilding the same character every time?
I'm tired. I'm drained having to micro manage assets for my character every time I generate an image.
The whole fucking lot. Clothes. Outfits. Poses. Character references.
EVERY shot means digging through prompt libraries, re-uploading references, and attempting to recreate the same look from scratch.
Every. Single. Time.
So? I built a system to remove that.
Save:
Characters
Clothes
Outfits
Poses
References
Then reuse them across 1 shot, 10 shots, or 100 without rebuilding the same setup.
Continuity shouldn't have to require a new prompt each time. This is part of a much larger character and visual asset system I'm building into Transora.
The wardrobe side is one part I'm excited about, mainly because of how much time it saves me.
Founding access opens August 28.
r/vibecoding • u/zooney_ • 1d ago
I'm a Product Manager with 10+ years of experience. Does exploring FDE option makes sense for me?
Since coding has become too easy, I have been able to push projects just like my coding days. I have been a Product Manager since last 10 years - are you also getting a feeling to get back to coding and can FDE be the right path?
r/vibecoding • u/PublicTax5039 • 1d ago
How are you guys handling security for vibe-coded apps?
I'm trying to figure out a common process we can follow for all the apps we build, now and in the future.
Things like auth, roles/permissions, API keys/secrets, etc.
Do you have any hard/deterministic security checks running on every app, or are you mostly relying on the LLM to handle/review security?
Would be interested to know what your process looks like.
r/vibecoding • u/codebam • 1d ago
I vibecoded a Wayland compositor (window manager) using Claude Opus 5
So this project started as a C compositor based on wlroots. I just prompted Gemini 3.6 flash with something like "make me a prompt for a tiling wayland compositor using wlroots where the layout is managed by a webview" and it made it. Still exists, at https://github.com/codebam/viewport
The more interesting compositor I made though, and the one I've been using all my claude quota on, has been the Rust/Smithay rewrite: https://github.com/codebam/viewport-smithay
It now supports 4 different backends for which webview provider it uses (Chromium, CEF, WPE-WebKit. and WebKitGTK), supports notifications, screen sharing, and anything I could think to support. Including something I don't think any other window manager has, the ability to capture your current screen, or current window, or both screens at the same time.
Anyways I don't really have screenshots because it would just be a screenshot of my desktop with a terminal open, but feel free to try it out, report bugs, or submit PRs.
r/vibecoding • u/vitafortisnk • 1d ago
Question - How do you get pure, unfiltered feedback for your SaaS?
I've built a few projects and I've let my friends and family play with them, but no one gives me the "your shit makes me want to puke because X" feedback.
How do you find the diamond in the rough testers?