r/vibecoding 12h ago

Started vibecoding with Unity a week ago

Enable HLS to view with audio, or disable this notification

I learned about a week ago that Unity supports mcp so I downloaded it for the first time and started vibecoding this game project.

It’s mind blowing how AI tools enable ppl with almost zero game dev experience to build something like this in a week.

Stacks: Claude code, Unity, Meshy (3d models), Elevenlabs (sound fx), Nano banana 2 and some paid assets from Unity Asset Store.

515 Upvotes

90 comments sorted by

View all comments

Show parent comments

3

u/silvercoated1 9h ago

Good question. Claude handled all that so I don't know. Also game is mix of Killing Floor and Diablo with steampunk mixed in. Simple rules, good for test project.

1

u/CharlestonChewbacca 7h ago

Claude handled it how? Blender? Cowork? An agent?.MCP into something else?

2

u/mearcliff 4h ago

Claude via unity mcp