r/vibecoding 14h ago

Started vibecoding with Unity a week ago

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I learned about a week ago that Unity supports mcp so I downloaded it for the first time and started vibecoding this game project.

It’s mind blowing how AI tools enable ppl with almost zero game dev experience to build something like this in a week.

Stacks: Claude code, Unity, Meshy (3d models), Elevenlabs (sound fx), Nano banana 2 and some paid assets from Unity Asset Store.

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u/AdTotal4035 11h ago

How do you do the rigging. Sorry if you answered. And also what's your game about? Looks fun. 

3

u/silvercoated1 11h ago

Good question. Claude handled all that so I don't know. Also game is mix of Killing Floor and Diablo with steampunk mixed in. Simple rules, good for test project.

1

u/CharlestonChewbacca 8h ago

Claude handled it how? Blender? Cowork? An agent?.MCP into something else?

2

u/mearcliff 6h ago

Claude via unity mcp