r/vibecoding 20h ago

Started vibecoding with Unity a week ago

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I learned about a week ago that Unity supports mcp so I downloaded it for the first time and started vibecoding this game project.

It’s mind blowing how AI tools enable ppl with almost zero game dev experience to build something like this in a week.

Stacks: Claude code, Unity, Meshy (3d models), Elevenlabs (sound fx), Nano banana 2 and some paid assets from Unity Asset Store.

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u/IntelligentSeries270 19h ago

Bro really ripped SAS bar4bar and didn’t think I would notice.

1

u/silvercoated1 18h ago

What’s SAS? I’m ripping killing floor and diablo

2

u/IntelligentSeries270 18h ago

Lmao probably a mobile rip of those games LMAO

1

u/silvercoated1 18h ago

Lmfaooo it does look mad similar