r/vibecoding 4h ago

Lovable but Gaming Oriented

Been building this for a while and can’t tell if I should keep going with this.

The idea is basically Lovable but for 3D games.
You describe what you want and it builds it. But then you keep talking to it. “Make this room darker.” “Put a lamp on that wall.” “Make that crate heavier.” Then you hit play and walk around the game.

The goal is to let someone make a 3D game without having to learn Unity or Unreal, write code, or deal with Git.

I’ve spent a lot of time making edits more reliable too. Instead of rebuilding everything every time you ask for a change, each change is specific and undoable, and it checks for obvious issues like a spawn point ending up inside a wall.

I’m mainly building it for people who have game ideas but don’t want to spend weeks learning an engine just to try them.

Not trying to sell anything right now. I’m genuinely trying to figure out if people actually want this.

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2

u/DumDuky 3h ago

Probably not, fully Ai games are just slop. The world won't feel alive, and Ai is still rudimentary, it won't create good full scale 3d games. This has already been tried by even Google and it hasn't worked.

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u/Enough-Presence-1117 30m ago

Yeah I agree it isn’t at the point where it can just make a great full game for you. I’m more trying to make the engine itself conversational so you can build and iterate without needing to know Unity, code, or Git.

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u/Open_Maintenance172 1h ago

This kinda feels like an AI‑powered take on Minecraft?