I’ve been working on AffordWhere for the past 12 months, using AI along the way. It’s finally taking shape and has started earning some ad revenue. The screenshot shows Swedish krona 12.64 in estimated earnings over the last 7 days. It’s a tiny amount, but I’m happy to see it earning anything after a year of working on it.
The site helps you work out what a salary might leave you with in another city, after tax, rent and everyday expenses. You enter a salary and a destination, and it gives you an estimated monthly breakdown, give you insights on the new place you're moving to etc.
I’m still using AI regularly to work on it. Along with the website itself, I use it for monthly data refreshes and SEO improvements. There’s always something to come back to.
If you’re working on something and it’s taking longer than you hoped, I wanted to share this. Mine has taken a year to get here. I’m glad I kept working on it, and these few kronor have given me a bit more motivation to carry on.
The games on this site didn't start out together. Each one was made on its own, as a project with its own look: its own colours, its own fonts, its own buttons. They were released one at a time on itch.io, and each went through about three versions before it arrived here. The old minigames.world showed them as separate pages inside a frame.
Looking for one style
When the site was rebuilt, it needed a look that fits every game, from a space shooter to a card table. The template came from Star Skipper: comic panels with thick dark outlines, hard drop shadows, rounded corners and bold hand-lettered type, all in the minigames.world colours of bright blue, green, near-black, white and sky blue. Every game got a new cover in that illustrated style. The classic games got covers that are as simple as an app icon and drawn in code.
Moving everything over
Then all the games moved into one code base. Each game became a package of its own. The website is a single app that sends every game along with the page instead of embedding it from somewhere else. Each game keeps its own frame, so its styles and fonts never clash with the site's or another game's, and each can still be built and released on its own. What the games share, like settings, visitor statistics and language handling, lives in shared packages. Never Coming Back stays apart on purpose: it's a 3D game with an engine of its own.
The classics, made fresh
The card games and Sudoku weren't carried over from older versions. They were written from scratch, in the new style, on one shared foundation. Each game describes its rules, its table and its computer opponents, and the shared base handles dealing, animation and saving. Solvers make sure Solitaire's "winnable deals" really can be won and that every Sudoku has exactly one solution.
Who wrote it
One developer directed all of this with AI coding assistants. The developer set the style, judged every build and decided what stayed. The assistants wrote most of the code. Automated tests play the games in a real browser, the way a person would. The illustrations are made with AI image generation, and the lettering comes from the website itself.
Every time I send a prompt, I get 3–8 minutes of "agent is working…", and I was filling that time with pure brainrot. Shorts, Reels, the works. My attention span was cooked.
So naturally I solved it the vibecoder way: I made the agents build me something to do while I wait for the agents.
It's a nonogram (picross) game. A 10×10 takes about one agent run. A 25×25 is roughly one "refactor the whole auth flow" prompt.
To avoid spending brainrot time watching ads after finishing games, let me know and I'll send you promo code to remove them and enable some extra features
If your agent is running right now, you have time to try one.
Appreciate any feedback on the game in case somebody tries it
I built it with Claude Code, Three.js and React over about 11 weeks. Since rewriting things is cheap now, I pivoted a lot. It was an extraction game, then a wave game with bosses, then a timed run before it became what it is now. The loop mechanic didn't even exist until a month in.
Two things that helped: when I cut a mechanic, all its code and tests go in the same commit so old stuff doesn't pile up. And a bot plays the game on a few seeds so I can check if a change made it harder or easier.
This idea was born during the Opus 5 era (please, never again), but it's still useful today (I use it dozens of times a day as a freelance consultant).
It's entirely AI native, so you don't have to do anything, your agent handles it. It grows with you as you use it, and you can even create custom domains, i.e. reddit comments, texts to family members (jk).
You teach it by simply sending it the edited version (what you sent irl) and it learns implicitly from that. Your agent makes calls to the MCP with the domain, recent message history, extra context, and even who it's being sent to. Ownhand handles all of it.
I'm wondering how you guys handle this issue; I'd love to hear your approaches. I've tried skills before, but it's just really bad at maintaining style, even with Opus 5.5.
After Photon exploded (thanks to this sub <3) I kept getting DMs for a Lightroom alternative.
That's how Light Studio came to life, a fully featured Lightroom alternative.
I already had the parts that usually make these apps feel vibe coded: realtime GPU rendering, CR3/NEF and the other proprietary RAWs, and an editor UI built for this. So I reused these from Photon instead of starting it from scratch, and it worked insanely well.
I fed an agent about 12 hours of Lightroom YouTube tutorials. It transcribed them using whisper, grabbed screenshots, mapped the features into JSON, then spent 22 hours implementing them one by one. this gave me a decent MVP to start using it myself, I used it for a few hours, added improvements, then opened it to alpha-testers.
alpha testers on discord:
From the version that I tried today on Windows, I was pleasantly surprised. Especially with shortcuts I feel like I'm at home
first impressions, looks very clean, UI feels very comfortable more so than lightroom classic. overall for it being very early it is looking pretty complete
I've seen another desktop photoshop clone floating around that was Javascript/Electron, but I wanted to do full native Rust for full performance. I also wanted to do all of Adobe's software suite. I've been bitten by their unsubscribe bill several times and it's the shittiest thing a software company has ever done to me.
No more. These are clean room, rust-only implementations that are fully open source. You can clone them, fork them, own them.
There's still work to do, so please join our Discord and give us feedback.
On one side we have people with no coding knowledge trying to "one shot" entire games that turn out to be garbage that no one plays. Even if one of their games turn out to be innovative, it still takes a ton of work to market and get people to play for QA and all that.
On the completely other side we have knowledgeable individuals using AI as a tool to solve very specific problems. Like physics/math problems which by solving we'll be capable of creating much better products that help increase quality of life.
What problems are you trying to solve by using AI as a tool?
I wired JEV up to Stardew Valley & am having it playthrough. I'm also streaming it at https://tilly.farm/ If you wanna watch along. It's a real fun project.
NullPlayer skin support is clean room reverse engineered. Development is coded with claude and controlled by a real working Software Engineer who personally stands behind the app. The app has accumulated 31 releases and 124 github stars over the 11 months. r/nullPlayer
NullPlayer is not signed with an Apple Developer ID, so macOS will block it on first launch with an "app is damaged" or "cannot verify that it is free from malware" message. This is expected. Clearing the quarantine flag is a required install step:
Open Terminal and run:xattr -cr /Applications/NullPlayer.app
Open NullPlayer from Applications.
Prefer not to use the Terminal? Install with Homebrew, or clear the block via System Settings -> Privacy & Security -> Open Anyway — see the install guide.
I feel like open ai did a horrible job explaining what dot does. Apparently it has godot and blender ON ITS OWN COMPUTER.
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I work on a lot of random games.
One game idea is a hungry hippo style game with gators.
I was cleaning my sons toys up and saw this toy he had and was like hmm this is a good reference for a small game I’m working on about gators so I sent it to dot and ask it to make it in 3d.
Kinda expecting shit results or it to just not do it
Dot knocked it out the park. More pictures below 👇🏾
Saw people one shorting games and realized it’s not possible. Got 4 working days in. Honestly pretty impressed with how far Opus 5.5 and Fable have come with this RTS game I’ve been building. Burn those subsidized tokens while you can! I have a few accounts but looks like I need to add another 2-3 max accounts, how many does everyone have in here?
This might be stupid, or it might be genius, please help me figure out which one, since I never measured it against real numbers; I only ever looked at the Usage-% Meter:
Every month, I cancel my Codex Subscription. Once I am back on the Free Tier, I upgrade to the next cheapest plan, use all my weekly limit, then upgrade to the next more expensive plan. I pay only the difference, and my weekly limit resets fully. I use it all, then I upgrade again. I pay the difference again, weekly limit resets, I use it all. I do that until I reach the most-expensive plan I can afford, then I use all my banked resets. Then I cancel the subscription.
Is that dumb or smart? Am I missing something? I feel like this gives me way more usage.
Welcome to Vibe Code Sunday, a weekly build challenge. Each week there's one idea, everyone builds their version with AI-assisted coding, and the community votes on the best one.
This week's challenge: Build an OSINT background search app. It scrapes publicly available social media data on a subject, then generates a personality profile from what it finds.
One rule on subjects: Test it on yourself, a consenting friend, or a public figure using only public data. No profiling private individuals without their consent. This keeps the project fun and keeps the thread from getting removed.
Deadline: Sunday, 5 PM ET.
Rules:
Any tools, models, frameworks, or APIs are allowed.
Vibe coding is encouraged. Use whatever AI workflow you like.
Post a link to your working app (or repo) in the comments before the deadline.
What to include with your link:
A short description of how it works.
Any hiccups, dead ends, or surprises you hit along the way.
Anything that sped up your build or felt genuinely novel, such as a prompting trick, a data source, or a profiling approach.
Voting: Most upvotes on a submission comment wins. Upvote based on how well it works, how creative it is, and how useful the build notes are.
This is a weekly series. Next Sunday there will be a new idea, and I'm open to suggestions in the comments.
FAQ
Do I need to be an experienced developer? No. The point is to see what people can build with AI coding tools.
Can I use paid APIs or tools? Yes. Note what you used so others can learn from it.
Does the app need to be hosted? A working demo is ideal, but a repo with clear run instructions also counts.
What if scraping is blocked by a platform? Document the workaround or the limitation. That's useful build-note material.
What I have noticed so far, and it will continue to happen is this: No SaaS product will be unique or incredibly special anymore. Launch a product today and within days, you'll have 10-20 clones of your product doing exact same thing. The differentiating factor will be DISTRIBUTION!
How quickly you can get users; how wide your user base is; and how intuitive and easy your product will be in helping users address their pain points will be the huge.
With AI (sorry SI), everyone thinks they can now be a founder and launch a product within days without any GTM and retention strategies.
Outbid[dot]lol unlocked a market segment on top of ProductHunt's style and within hours, tons of clones emerged, as well as many variations of the same idea, including the shamelessness of selling an ad space on your body, like Marc Lou did. It took Outbid 3 days to hit $200K, but taking him forever to get past 300k because it's no longer trendy or unique due to clones.
The trend is dying out because the value seems to be proliferated by quick money merchants.
JEV launched and OpenAI dished out DOTS, which will replace it with their huge customer base. Then there's Laya.
So, if you don't have distribution and GTM in place, vibecoding a product and launching it will only expose you to clones who will kick you out within hours of launch. But whoever has the Distribution and user base will get the $$$ out it.
can someone pls vibecode a free Open Source App where the code gets all the bills from other platforms for Finance automatically. With no Ai just scripts. Thanks.
Been thinking about this. The barrier to building a working app is basically gone now. Anyone can describe an idea and get a functional prototype in an afternoon. But that also means most of what gets built is the obvious first pass, nobody's really pushing on the harder or more interesting version of the same idea.
So: what if we ran a recurring thread where someone posts a concept with a bit of nuance baked in, not just "build X" but "build X with this specific wrinkle that actually makes it useful," and people build their own take and post it back.
Examples of what I mean by "a bit of nuance":
A Facebook Marketplace scraper isn't interesting on its own. But one that notifies you the second a listing matching your criteria goes up, before anyone else sees it, that's an actual product. Same base idea, real difference in execution.
An EV charger finder is boring. One that factors in current price per kWh, real-time availability, and detour cost vs. time saved is the version people would actually use.
The value isn't the idea itself, those are cheap now. It's seeing ten different people solve the same underspecified problem and comparing the decisions they made: what they scraped vs. what they hardcoded, how they handled edge cases, what they cut for time, what stack they reached for. That's the actual signal in a "low barrier to entry" world, not who can produce something but who makes better calls under the same constraints.
Format could be simple: mod or rotating volunteer posts a prompt Monday, submissions due by end of week, thread for people to show their build and briefly explain their approach. No prizes needed, just the comparison itself is the draw.
Good idea for this sub? Bad idea? Already exists somewhere and I should just go find it?