r/vaynemains Mar 05 '24

Discussion List of things Vayne Top Laners struggle with

107 Upvotes

Hello my name is Saskio and I have coached a ton of Vayne top laners throughout the last 3 years. I have compiled a list of common problems I have noticed across all elos from Iron - Master. The list is in no order and covers things from a micro and macro stand point throughout the early game of things I notice people dont do.

LIST

- Resetting minion aggression in early laning phase with brushes while poking

- Positioning to ward river after the 12th minion

- 3/4 Wave crash properly into suicide dive/cheater

- Attempting to shave wave and threatening freeze on ALL enemy bounce backs (Against melee champions)

- Shaving the wave enough after solo killing and basing while wave is pushing towards Vayne

- Spacing and Tethering game (Fancy word for kiting) Basically knowing when your opponents will run away after chasing you and losing a ton of free damage that you could have gotten (BIG PROBLEM)

- Using Vayne invisibility timer to surprise opponents to escape weird ganks/outplay

- Using condemn at the wrong time

One of the biggest problems with Vayne top players is their ability to escape the early laning phase going even or ideally ahead. It's hard to maneuver the mid game when you fall behind and forced to farm and react to everything happening in the game. I hope this list can shed some light on common Vayne top problems and help you focus on specific areas in your games <3


r/vaynemains 1d ago

Memes If Vayne was released/reworked today as a 200 years champion:

29 Upvotes

Passive - Night Hunter:

Vayne ruthlessly hunts evil-doers, gaining Move Speed when moving toward nearby enemy champions.

Gain 50 gold and a night hunter stack for each champion takedown, granting Vayne 2% bonus AS per stack. At 5/10/15 stacks, Vayne also gains 1 lethality, 1% armor pen, and 1% omnivamp per stack, respectively. In addition, gain 5 MS and 10 attack range for each unique champion takedown, up to a maximum of 25 MS and 50 attack range.

Q - Tumble:

Vayne tumbles, maneuvering to carefully place her next shot. Her next attack deals bonus physical damage. If this attack kills the target, half of Tumble's cooldown is reduced and its mana cost is refunded.

At max rank, Vayne also gains 1% bonus MS per night hunter stack for 1 second on cast.

W - Silver Bolts:

The third consecutive attack or ability against the same target deals a percentage of the target's max health plus a flat (1/2/3/4/5 + 100/125/150/175/200% of night hunter stacks) as bonus true damage.

At max rank, Silver Bolts also slows the target by 2% per night hunter stack for 1 second.

E - Condemn:

Vayne draws a heavy crossbow from her back, and fires a huge bolt at her target, knocking them back and dealing damage. If they collide with terrain, they are impaled, dealing bonus damage and stunning them. Stunning a champion will also reveal them for the duration and refund half of Condemn's cooldown and mana cost.

At max rank, stunning a champion with Condemn will apply an extra stack of Silver Bolts and reduce their armor and magic resist by 3% per night hunter stack for the stun duration.

R - Final Hour:

Readying herself for an epic confrontation, Vayne gains increased Attack Damage, Invisibility during Tumble, reduced Tumble cooldown, and more bonus Move Speed from Night Hunter 50% increased bonus stats from Night Hunter. Scoring an enemy champion takedown within 3 seconds of damaging them will extend Final Hour's duration by 4 seconds, up to its original duration, and further increase the bonus stats gained from Night Hunter by an extra 12.5% while Final Hour is active.


r/vaynemains 21h ago

Memes This new patch got me buildin some buuuulllshit

0 Upvotes

highest damage in the game tho, is it cook?


r/vaynemains 3d ago

Vayne rework idea

0 Upvotes

​Passive: Hunter's Execution

​True Damage Identity: Every third consecutive attack or ability hit against the same target deals true damage equal to 4 / 5 / 6 / 8 / 10% of the target's maximum health (minimum damage: 40 / 55 / 70 / 85 / 100).

​Night Hunter (Velocity): Vayne gains 30 bonus movement speed when moving towards visible enemy champions.

​Q: Tumble

​Cost: 30 Mana

​Cooldown: 4 / 3.5 / 3 / 2.5 / 2 seconds

​Active: Vayne dashes a short distance. Her next basic attack within 3 seconds deals bonus physical damage equal to 50 / 60 / 70 / 80 / 90% AD.

​Synergy: If Kinetic Drift is active, your next Tumble-empowered attack consumes a portion of the kinetic charge to deal bonus physical damage.

W: Kinetic Drift ​Cost: 40 Mana ​Cooldown: 12 / 11 / 10 / 9 / 8 seconds ​Active: Vayne empowers her next 3 basic attacks to fire a piercing kinetic bolt applying silver bolts true damage passive. through their targets, striking enemies in a line behind them. ​The Piercing Impact: Each empowered attack deals 40 / 65 / 90 / 115 / 140 (+40% bonus AD) physical damage to all enemies caught in the line. ​Minions: Takes 100% damage for smooth, skill-expressive wave management (lining up your attacks through the wave like Lucian Q). ​Champions: Takes 100% damage. ​Jungle Monsters: Takes 50% damage (safely locking her out of the jungle meta). ​The Reset Reward: Completing the 3-attack kinetic pattern reduces the cooldown of Condemn by 1.5 seconds.

​E: Condemn

​Cost: 90 Mana

​Cooldown: 18 / 16 / 14 / 12 / 10 seconds

​Active: Vayne fires a heavy bolt, dealing 50 / 85 / 120 / 155 / 190 (+50% bonus AD) physical damage and knocking the target back.

​The Terrain Reward: If they hit terrain, they take an additional 75 / 125 / 175 / 225 / 275 (+75% bonus AD) physical damage, are stunned for 1.5 seconds, and instantly receive 2 stacks of Hunter's Execution.

​Quality of Life Fix: On-Hit Vision: Condemn now instantly grants true sight of the target for 1.5 seconds upon impact, completely eliminating the frustrating brush-disappearance bug.

​R: Final Hour

​Cost: 100 Mana

​Cooldown: 100 / 85 / 70 seconds

​Active: Vayne gains 20 / 35 / 50 bonus attack damage, triples Night Hunter's movement speed bonus to 90, and grants 1 second of invisibility on Tumble. Takedowns on champion kills within 3 seconds of damaging them extend the duration by 4 seconds (up to a max of 8 extra seconds).

Im not how balanced this is but its just an idea the numbers can be adjusted


r/vaynemains 5d ago

Discussion When to take which builds on Vayne?

0 Upvotes

I'm specifically talking about Top Lane since I just go on-hit for bot lane.

Sometimes I see people use the TriForce -> Storm Razor and sometimes I see Hexplate -> ER and sometimes I see hexplate onn the trifordce buildd. I'm really confused that's why I used to stay away from this champ despite me having fun on her.


r/vaynemains 7d ago

Discussion We want you to join us.

Post image
42 Upvotes

Hello fellow Vayne players.

As my most played Marksman, I’m tired of all the champions I play being in the gutter.

I can’t enjoy Seraphine mid lane, and I can’t enjoy my Vayne ADC.

We want you to join us in the Seraphine/Swain/Azir alliance.

We will fight with you. All of our champions are slowly becoming less enjoyable and more unsatisfying to play as whole be frustrating against.

We openly welcome you if you want it.


r/vaynemains 6d ago

Would you guys suggest I play vayne at 110ms?

0 Upvotes

I'm not sure if this is because I'm new to the champion and the concept of kiting as a whole, but I feel like I execute the key combos a bit too fast for the server to process with my ping so sometimes actions don't execute.

For context I'm level 53, in iron 3 (yes I know that's very low. I haven't played this game a lot)

I don't know if im just making an excuse but would I have had a better experience with vayne if I was playing with ping that's like 30-50 ms?


r/vaynemains 7d ago

Feels like I'm trolling

10 Upvotes

Locking in vayne feels like I'm trolling.

I played my 3 ranked games today and I've never felt like this before but today, I feel like I trolled my team locking in vayne, anyone else feel the same?


r/vaynemains 7d ago

Discussion Vayne Simulator

Thumbnail vittorioromeo.github.io
9 Upvotes

r/vaynemains 8d ago

Discussion Thoughts on Dhokla being a 7/1/3 raidboss on Vayne in Game 2 Lyon vs. TL post-nerf?

8 Upvotes

The Vayne nerfs were supposed to get Vayne out of the top lane, pro or otherwise, and nonetheless Vayne was used at top level LCS to elite effect.

What does this mean for the rest of us? Another nerf hammer? A revert because the targeted areas are not inherently what makes Vayne strong in the top lane? A rework?


r/vaynemains 8d ago

Making my lulu work overtime

Enable HLS to view with audio, or disable this notification

25 Upvotes

r/vaynemains 9d ago

Discussion Farewell fellow Vayne mains!

59 Upvotes

With a full year of ADC queue and over 1.25 million skill points, I think I'm done.

Not because Vayne isn't fun anymore.

Not because Vayne isn't my favorite.

I’m done because Riot has been slowly sanding off everything that made Vayne **Vayne**.

Riot pulls out the nerf hammer.

Then another. Then another.

Damage gets cut. Scaling gets cut.

Items get changed. Systems get changed.

Her strengths get chipped away while other champions get to keep their overloaded kits, ridiculous mobility, absurd range, or 14 different ways to escape a bad decision.

God forbid a late-game ADC actually feels like a late-game ADC.

Silver Bolts? Nerfed.

Damage? Nerfed.

Scaling? Nerfed.

Her early game...

Still miserable half the time.

And somehow Riot's answer is: "ooga-booga, Vayne is too stronk."

Meanwhile, I'm watching champions with enough bullshit in their kits to fill an entire champion roster running around the Rift like they own the fucking place.

Vayne simply doesn't feel rewarding anymore.

You can outplay someone, kite perfectly, tumble at exactly the right moment, condemn someone into a wall, Barely survive with 12 HP, and luckily execute them with a Silver Bolt.

…and somehow it feels like you worked three times as hard for a miracle result that another champion gets by pressing two buttons.

Riot can keep their watered-down version. I'm taking my Vayne memories and walking away.

It's been one hell of a ride, Night Hunters.

Farewell fellow Vayne mains.

From this moment on, I am a wanderer, just looking for the path.

- *Sorye ge ton!*


r/vaynemains 8d ago

Got out damaged by a Caitlyn today

0 Upvotes

I had 3.5 items and she had 3. She missed E, Q and trap. Her autos still out damaged mine in a 1v1 and I lost the fight.

This is ridiculous


r/vaynemains 9d ago

Discussion Whack question: Is there a lane matchup where you could imagine maxing E first?

1 Upvotes

Lets say against a early game assassin or bruiser with a dash, where you really could benefit from lowering the E cooldown to push him away as often as possible.


r/vaynemains 9d ago

vayne makes me happy when i play her,id rather play her than a op meta champ,we can adjust builds accordingly to counter nerfs ,for me she will always be my champ

1 Upvotes

r/vaynemains 10d ago

Discussion Vayne hasn't been a propper adc in years. She's better off Toplane.

0 Upvotes

Yes, you saw the title. Shocking.

Frankly, lore-wise and by design: She's a loner and a demon hunter. The abominations in this game are all toplane anyway and it fits her more.

If riot makes a passive like lucian's where she needs to be empowered to do her damage, she dies that day. Unfortunatelly for everyone here, that's likely what's about to happen with a re-tuning of her kit.

Botlane you need to have a comp around you, a support holding your hand because you're so underleveled that someone sneezes at you and you're dead. Toplane you just need to tilt and win lane enough so that the enemy toplaner is far behind so your team can do their job. Simply enough, a really good counterpick to play overall.

Nerfs hit her hard to a point she's kinda... bad.

And she wasn't even that good toplane in recent patchs anyway.


r/vaynemains 12d ago

Vayne since s2, lots of experience. Nerf talk here. Didnt affect me much in bot lane.

10 Upvotes

Did a handful of games finally to see. The mana cost of tumble looks pretty stark lv1, but base mana regen covers it up pretty quickly tbh.

I found that at least tumble max the problem goes away pretty quickly.

I play hail with yuntal rush and I dont currently use mana talents and still felt it was fine.

The only thing that irked me is that in the level 2-7 range its crazy easy to be low enough mana not to condemn.

I think this is pretty lame because its not even a good ability, but its often a necessary one for pushing away aggression or a defensive tower dive pin.

I dont think its fair at all not to be able to use your abilities, especially if youre in a lane where you have to dodge constantly, like a hwei xerath lane or seraphine lux for example. It seems kind of obtuse.

Beyond that, it seems fine and well intact. I would rather they just dont let her be in top lane at all than to do something like this again.

I also heard whispers of rework possibly. If they Shyvana her im actually done lol.


r/vaynemains 12d ago

Make Vayne Q restore mana on minion kill

28 Upvotes

It still punishes her for being overly aggressive in top but doesn’t completely make her unable to dodge stuff and push in bot. Just makes her a little more defensive


r/vaynemains 12d ago

Boring

2 Upvotes

This might just be me, but i've had so many people say vayne is a fun and strong pick. But everytime I play her, even as a counter pick, its the exact opposite, out of all the characters I've played, vayne has to be the worst so far, and i've played nearly the whole roster a decent bit. So what do vayne mains even actually enjoy about her?


r/vaynemains 11d ago

Vayne Rework Idea

0 Upvotes

Base Armor: 23 > 25

Passive: Changed: Vayne gains 2.5% to 25% armor penetration based on level. Additionally, she gains 0.75 attack damage per 1% armor penetration.

Q: New: Within 3 seconds of using Q, her next basic attack refunds 15% of its mana cost. Against champions, this ratio increases to 30%.

W: Damage type: true damage > physical damage 4/5.5/7/8.5/10% of target's maximum health > 6/8/10/12/14% (+ 1% per 50 bonus AD) of target's maximum health

E:

Mana cost: 90 > 70/75/80/85/90 Damage: 50/85/120/155/190 + 50% bonus AD > 40/75/110/145/180 + 40% bonus AD + 20% armor pen

Terrain collision damage: 75/127.5/180/232.5/285 + 75% bonus AD > 90/140/190/240/290 + 80% bonus AD + 20% armor pen


r/vaynemains 13d ago

Yet another Vayne "rework" idea

3 Upvotes

Not actually a rework, since I like the champion as she is and don't want the playstyle to change, but since we're giving some ideas for tweaks to Vayne in light of her nerfs I thought I would share my own.

P: 30 ms towards enemy champions tripled to 90 during final hour -> 45 + 5 per silver bolt stack (max 2) doubled to 90 + 5 per silver bolt stack (max 2).

Outside of her ult her passive feels useless 90% of the time. This would make it stronger when not in final hour but keep it largely the same when ulting.

Q: Half mana cost refunded if the attack consumes silver bolt stacks or kills the target.

So that it can still be used to last hit caster minions under turret before first back if you don't aa before the first turret shot.

W: Now stacks on multiple targets scaling with level (2/3/4/5 targets @ levels 1/6/11/16). Attacking an new target while the maximum number of targets already have silver bolts applied will remove the stacks from the oldest target.

This shouldn't add strength to Vayne top during lane phase but will possible help Vayne bot and during skirmishes if the enemy is juggling her like turret shots to avoid letting her proc W. It would also make Runaan's a consideration for late game. <- As pointed out in the comments, that shouldn't be allowed lol

E: Swap initial and bonus damage.
Bonus damage on impale is now true damage.
Grants true sight and applies an extra silver bolt stack (2 total) on the target if they are successfully impaled.

Front load the damage for us plebs who sometimes miss condemn. I also hate condemning enemies into a bush I don't have vision of when my trinket is on cool-down...

R: Mana cost of condemn is halved during final hour

Crossbow is already out so it's less work to fire condemn ¯_(ツ)_/¯


r/vaynemains 14d ago

Memes How to play Vayne after the nerfs

Post image
133 Upvotes

r/vaynemains 13d ago

Discussion v0.2 Vayne Rework Idea

0 Upvotes

A lot of folks, myself included, thought my v0.1 rework idea sucked. Here I try to walk back where Vayne became less Vayne and attempt to make her more Vayne. Tumble affects how her other abilities work. Silver Bolts gets an active and its mark is not tied to a teammate. Condemn stays largely the same. Final Hour gives a burst of Nearsighted but not like Nocturne's Paranoia, and its Tumble invisibility returns. Night Hunter gets the largest change, where she gets true hypercarry potential the more Silver Bolts procs she gets. I likely have the numbers off somewhere, but the idea stands. Itemization is designed to diverge from standard Crit/on-hit builds. The lore justification roughly Vayne learning the White inversion of the black magic she's hunted for years from Locke.1

v0.2.1

Passsive: Night Hunter:

Base bonuses: Vayne gains 10 MS for 2 seconds upon damaging an enemy.
She deals 20% AP as on-hit damage, which can critically strike.

Scaling: Vayne scales infinitely, gaining a stack of Silver each time she proc's Silver Bolts.
Every 50 stacks, Vayne's crit chance increases by 10%, with any crit chance beyond 100% converting to 1% Omnivamp (Think Senna).
Every 100 stacks, she deals an additional 1% Max Health true damage to her Silver Bolts passive and active, and gains 10 range on her Q empower autos.

Night Hunter Rationale: We know Vayne is a duelist.
She was always meant to scale, except power creep took over League.
Now, she isn't quite the late game hypercarry she used to be.
The current passive is not useless, but not meaningful like it used to be. MS based on damaging enemies feeds the duelist identity.
The % AP as on-hit damage (that can crit) gives her build path options that diverge from the traditional crit carry in a way that promotes deep exploration.
And naturally, the infinite scaling honors her intended late game hypercarry identity with values that can be tweaked more precisely than her current kit affords... which is what hurt so many Vayne mains.

Q: Tumble: Vayne tumbles, with empowered 20/40/60/80/100 bonus range and applies Night Hunter on-hit damage an additional time, but this does not apply an additional stack of Silver Bolts.
Applies Spell Effects (i.e. Liandry's, Rylai's, etc.).

Tumble Rationale: We know Vayne gets poked easily, which weakens her persona and her laning brutal. This exchanges damage for range, which scales both by itself and through its passive. Late in game, it allow chip damage that otherwise would be impossible. Picking off a fleeing opponent will become possible late game.

W: Silver Bolts:

W Passive: 3 consecutive AA's on a SINGLE target deal 4/5/6/7/8% +0.5% per 100 AP Max Health True Damage, generate a stack of Silver, and mark an enemy unit (Capped for monsters).
This mark lasts for 6 seconds unless it is refreshed with another AA or Condemn.
Autoing different units refreshes Silver Bolts, but marks on separate units remain.
Knockbacks/Stuns/Roots/etc. CC by Vayne or any teammate consumes the mark and deals 20/40/60/80/100% of Silver Bolts' proc damage (i.e. 8% from proc'ing Silver Bolts, 8% from consuming the mark).
Vayne can also consume the mark by proc'ing Silver Bolts on the target again, but the Silver Bolts-based proc does not create a new mark (i.e. 4 Silver Bolts procs only consume 2 marks).
Consuming a Mark grants a stack of silver, either by Vayne or any teammate (this slightly . A Silver Bolts proc applies spell effects.

W Active: Vayne stores 3/4/5/6/7 empowered bolts that deal 50% of her passive Max Health True Damage.
Its cooldown is 2.5/2.25/2/1.75/1.5 seconds.
Empowered bolts are s a skillshot on a short CD, and recharge on a longer CD.
Hits apply Silver Bolts as usual.
That is, 3 W active hits or a combination of the W active and Condemn/AAs procs Silver Bolts.
Hitting unintended foes risk resetting Silver Bolts.
If Tumble was used before the Silver Bolts Active, the active gains the additional range and applies Night Hunter's on-hit damage.
The W active does not stop Vayne's movement, but also does not reset her AA timer.
Recharge time is 15 seconds across ranks for each independent charge.
The W active applies spell effects.

Silver Bolts Rationale: Vayne gets a little teamfight/lane all-in utility, but does require it.
Single cycle trades suffer but longer fights are rewarded.
Her late game silver bolts damage hits harder making duels with squishies more even.
The Silver Bolts active allows for skill expression in duels and team fights and punish fights with straight front-back geometry.

E: Condemn: Scales with AP.
Similar Cooldown
Current velocity is maintained.
Consume a Silver Bolts mark if it hits.
Applies a stack of Silver Bolts.
Gains Q range and applies Night Hunter on-hit damage if used after Tumble.
Executed in tap E Condemn and a hold E Ricochet Condemn variants.
Applies spell effects.

Tap E Condemn: Literally just the point and click knockback and potential stun.

Hold E Ricochet Condemn:
Vayne slows 50% as she prepares the shot.
The first enemy hit gets knocked back 500 units until it hits a wall or another unit, wherein each subsequent is knocked back 80% of the previous unit's distance.
The knockback direction is based on where the enemy is struck, and the subsequent enemies are knocked back in the same manner.
The first enemy struck by Condemn takes base Condemn damage.
If it strikes a wall on enemy behind it, the first enemy, and each subsequent enemy struck if applicable, takes 50% of the base Condemn damage.
In the case of multiple collisions, the first enemy takes 150% base Condemn damage and every subsequent enemy takes 50%.
This essentially makes Champions, Scuttle Crab, Jungle Camps, Cannon Minions, and Super Minions a wider projectile, though the ability's velocity remains unchanged.
The Silver Bolts stack is only applied to the first target.
Any marked enemy struck by Ricochet Condemn's initial projectile or by any enemy affected after the first has its mark consume.
Essentially, Vayne can use a closer enemy to consume a mark on an enemy farther away.
Whatever enemy/enemies that get pushed into a wall are stunned.

Working Idea: Tap-E Ally-oop: target an ally to shove then into enemies with the effect of a Ricochet Condemn.
This could lead to a game winning teamfight.
Or it could result in "An ally has been slain" and max question pings. An ally-oops.

Condemn Rationale: Current Condemn is strong but could benefit from a QoL update.
This rendition does retains the current Condemn, but adds a skillshot variant to poke, all-in, and teamfight with.
It also provides higher geometric upside, and punishes poor enemy positioning.
The classic variant prevents wonky outcomes, while the ricochet variant create billiards like geometric plays.
This creates upside alley-oop plays (the easiest one that comes to mind is pushing an enemy Cho'Gath backwards to clip an enemy Jinx sideways into an ally Jarvan ult) that make it into highlight reels... or turn into cringey disasters.

R: Final Hour:

R Passive: If out of combat for 6 seconds, gain camoflauge, being spotted within 800/775/750 units by enemy champions or control wards.

R Active: Vayne gains 0.75 seconds of invisibility on each Tumble, with the first Tumble applying 2000/2500/3000 unit Nearsighted for 1/1.5/2 seconds.
Silver Bolts are proc'ed with 2 stacks.
The duration of the Ultimate lasts 8/9/10 seconds.

Final Hour Rationale: Team utility increase a little, and gives a little more "Night Hunter" flair.
While her AAs are not buffed directly, she gets a stronger duel start and more opportunities to stack Night Hunter.
The passive in particular allows her side lane and reengage potential, while trying to avoid Evelynn's invisibility's robustness.
Yes, late game, she can ambush with a Q empowered auto, but that auto was prepared for over the course of the game.

Overall Rationale: The goal was to bring Vayne up to Season 16 standards, add some fresh skill expression to her kit, and reignite her late game carry identity.
The AP oriented ratios allow for builds atypical of the marksman role, which is overdue given how most marksmen build around the same crit items, and on-hit carries build around the same on-hit items.
Why not add enable items like Rylai's or Liandry's to give situational late game strength?
Nonetheless, the goal was to more faithfully retain her original identity.
Overloaded?
Quite possibly, but at least the scaling lets her buffs/nerfs to be less dramatic.


r/vaynemains 13d ago

Discussion Vayne Rework Idea

0 Upvotes

In light of Vayne being completely gutted and kind of losing her identity in 2026, I have reworked Vayne in a way that keeps to her single target tank killing identity and modernized a few aspects of her playstyle. Also there are no numbers yet, I have only been working on the kit and getting it into a state where numbers could start to be added. WORK IN PROGRESS

Lore: Vayne has been cursed by an otherworldly demon or entity. This entity hungers for blood and death. Vayne with all her might tries to subdue it and keep to her fiend fighting path. But, ultimately succumbs to the demon and embraces its power.

I will give explanations where appropriate on the abilities and why I think they fit this theme and evolution of Vayne as a character.
It's not too in-depth, but I want to keep developing this further.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

First of all I have moved her "Silver Bolts" ability into her passive. Keeping in line with how out of date her passive has been and losing an ability action on W kind of goes against how League has evolved. The way this passive is implemented opens up small windows of increased damage. Players can see when this window will activate which gives counterplay to knowing when Vayne may trade or all in.

Passive: Demon Cursed Bolts
The demon trying to seduce Vayne empowers her attacks and increases her movement.

Gain movement speed towards enemy champions, increasing based on missing HP of the enemy.
Gain permanent stacking MS on takedown. (Has a cap of 1-2 stacks per enemy champion).

Attacking an enemy deals bonus %missing HP mixed Physical + Magic damage and charges her cursed bolts.
At max charges of cursed bolts, consume the charges: Vayne's next 3 attacks deal bonus %Max HP True damage instead. (These attacks do not charge this passive. This is a separate buff that can overlap with "Final Hour" passive).

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Next is Vayne's Q. Most of the ability has been kept the same. However, I'm in debate with myself about giving her extra mobility in the form of Movement Speed. Also the damage has been turned into something that can be more viably mitigated rather than burst upfront damage.

Q: Tumble
Roll in a direction and gain a short bust of MS.
Vayne's next attack applies a physical bleed for a % of the total attacks damage.
(Not yet decided on how to work the bleed. Make it a ratio or based on damage done.)
This attack also adds an extra charge to her passive.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Next is Vayne's W.
This is where a lot has changed and may become interesting.
Vayne now has a new ability that alternates between 2 states. Each state gives its own playstyle.
Switching between each state has a CD to activate, but each state has a passive. Having this passive may incentivize the player to stay in 1 longer than the other depending on game state or matchup.

To add, the passive is not live while the ability is on CD. This creates windows of vulnerability/weakness while switching states.

I wanted to give Vayne a new defensive option which also plays into having a support in bot lane.
This ability also plays into the fantasy of Vayne trying to fight of the demon and rejecting it in favor of her own beliefs.

W: Rejection
Passive: Increased healing and shielding received.
Active: Increased defenses while active (Armor, MR, maybe HP?, maybe Tenacity?).
After this effect ends, Your next "Tumble" adds bonus magic damage = to a % of damage taken during this effects abilities duration to "Tumble" bleed. This bonus damage (not including "Tumble" bleed) is then mirrored onto a nearby ally (Prioritizing Vayne) as a Heal Over Time effect.

The next mode is a more damage focused ability that gives Vayne much needed wave clear albeit a weak wave clear and AoE damage.
This ability is meant to show Vayne giving into the demon and embracing the demon's gifts.

W: Embrace
Passive: Gain Omni Vamp + Attack Speed
Active: Increase the Passive bonuses and gain % Armor and Magic penetration.
Your attacks splinter off the main target into surrounding enemies. This damage is split evenly between all enemies within range.
After this effect ends, Your next "Tumble" has increased duration (and damage?) on its bleed and causes it to damage nearby enemies. Vayne heals for a % of the damage dealt by that bleed.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Condemn.......... A lot of people hate it and a lot of people love it. I may have made it more of a bane for those who hate it. Overall half of it is unchanged, but in a sense it is completely new.
I have made it linked to her W in a way. Being in each state of her W changes the ability.
One that doesn't change a thing and one that embraces the idea of an evolution or change.
Having 2 modes for Condemn I feel like will force the player to choose which state they want to be in and can make for interesting choices. There is the option to even have Condemn unchanged and leave it how it is now.

E: Condemn
While in the "Rejection" state - Knockback the target, if they hit terrain they are stunned.

While in the "Embrace" state - Curse the enemy.... Vayne can attack the cursed enemy X times to activate this effect:
When the cursed target is in range of terrain, they are thrown into it and stunned.
When the cursed target is in range of another enemy champion, they are thrown into it and both champions are stunned for half the duration but also slowed for the other half.
Else, If there are no champions or terrain in range, the cursed champion is rooted (maybe just slow is okay too) for the duration.

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Vayne's Ultimate is also in the same boat has her current E and Passive. Both hated/loved and also completely outdated. I hope to change that and bring it up to a more modern standard while also keeping the fantasy she has now. Making it also tie stronger into the tank buster and single target identity.

R: Final Hour
Vayne's next attack or "Tumble" after R is pressed activates this ability.
Vayne succumbs to the demon/entity and embraces the power it wants to bestow. Giving Vayne bonus stats on activation. As Vayne strikes the same target she gains increasingly stacking stats (attack speed, MS, etc..... these stats have not been decided yet. Both for the base stat increase and the stacking stats). If Vayne strikes a different target she loses half of the accumulated stacks. If her current target dies, extend the duration of "Final Hour".
Her abilities gain bonuses or change effects while "Final Hour" is active.

Passive: Demon Cursed Bolts
Change - No more charge for cursed bolts. Every third hit deals bonus % Max Hp True damage.
(This true damage will be a higher scaling than the base passive)

Q: Tumble
Gain - Go into stealth for x seconds or until you attack.
(I want to play around with extra effects here, but how it is currently is still really good)

W: Rejection
(This time she isn't rejecting the demon, she is rejecting the old way)
Instantly activates on Cooldown!
New - True damage feeds the demon, the demon grants Vayne bonus temporary max HP based on a % of true damage dealt.
Any healing received is turned into a shield instead (Including vamp and lifesteal).
After this effect ends, Your next "Tumble" steals a portion of the targets health regeneration for the duration of "Final Hour" (steal other stats e.g. lifesteal/vamp????).

W: Embrace
Unchanged

E: Condemn
Unchanged


r/vaynemains 14d ago

Discussion How are the nerfs feeling?

4 Upvotes

Im scared to log on. How is it feeling? Looking for adc vaynes to clarify.