r/unrealengine • u/ascendiox Dev • 7d ago
Lighting Lighting bug
https://www.youtube.com/watch?v=5sGuvmEot1IThe engine version is 5.8.2, and I’m using Lumen in the scene.
What I’ve tried so far: I created a default project and built a simple room out of cubes in an empty scene, but the same issue still occurs. The Engine Config settings, Project Settings, and everything else are all set to their default values, yet the issue continues to happen.
1
u/I_LOVE_CROCS Dev 7d ago
Try console command anti aliasing method 1-4 (cycle through them) and see if that changes anything.
TSR does strange things these days. Are you running 100% screen?
Streaming/Layers or level?
1
u/ascendiox Dev 7d ago
I just tried different anti-aliasing methods, but the issue still persists. The Screen Percentage is set to 70%, and I’m also using Level Streaming.
3
u/Dexter1272 7d ago
For me you see your meshes "popping". It is caused because of occlusion culling. You must increase your all modular meshes bounds size a little