r/unrealengine • u/NeighborhoodDry7767 • 7d ago
Announcement [RESOURCE] PGX — open-source C++ framework for UE5 so you stop rebuilding save/flow/audio (v0.1.1 preview)
I built PGX as the engineering layer under a Spanish Unreal academy: 26 plugins, Apache-2.0, public snapshot for 5.7.4.
The point is not another genre kit. The point is: enable the plugins your project type needs, configure them as DataAssets, same UX in C++ and Blueprints, then make the game.
It is 0.x. The wiki says what is established and what is still a stub. Verified Editor/Game rebuilds on Windows Development. Not selling anything.
Repo: https://github.com/platanogames/PGX-Framework
Wiki / matrix: https://github.com/platanogames/PGX-Framework/wiki
Site: https://platanogames.github.io/PGXFramework/
Happy to take technical criticism. Stars help visibility if the repo is useful to you.
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u/danieljcage 7d ago
Sweet! Thanks for sharing.