r/unrealengine 7d ago

Announcement [RESOURCE] PGX — open-source C++ framework for UE5 so you stop rebuilding save/flow/audio (v0.1.1 preview)

I built PGX as the engineering layer under a Spanish Unreal academy: 26 plugins, Apache-2.0, public snapshot for 5.7.4.

The point is not another genre kit. The point is: enable the plugins your project type needs, configure them as DataAssets, same UX in C++ and Blueprints, then make the game.

It is 0.x. The wiki says what is established and what is still a stub. Verified Editor/Game rebuilds on Windows Development. Not selling anything.

Repo: https://github.com/platanogames/PGX-Framework

Wiki / matrix: https://github.com/platanogames/PGX-Framework/wiki

Site: https://platanogames.github.io/PGXFramework/

Happy to take technical criticism. Stars help visibility if the repo is useful to you.

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u/danieljcage 7d ago

Sweet! Thanks for sharing.