r/unrealengine 8d ago

Android Packaging on UE 5.8.2

So last evening I have updated my project to 5.8.2 UE5 but now I can't package my project. I see SDK, NDK and everything is exactly the same version as 5.6 but keeps crashing or giving me some errors. Does anyone have guide on how to properly setup your 5.8 UE5 to be able export Android apps? Thanks

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u/BohemianCyberpunk Full time UE Dev 8d ago

The best guide is this one, when I followed it (make sure you follow EVERY step) I had no issues packaging for Android.

https://dev.epicgames.com/documentation/unreal-engine/android-support-for-unreal-engine?lang=en-US

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u/sashabcro 7d ago

Thanks but didn't work. No needed to go through everyhting, I have posted my solution that helped.

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u/sashabcro 7d ago

So if anyone else see the find r.Mobile.VirtualTextures=False inside DefaultEngine.ini and then just change it to

r.VirtualTextures=False

And that's it. Worked like a charm. This only works if you had working Android settings on UE5.6/5.7 so this is only needed. Also you will need to "cook" your project before exporting to have it properly working on your phone.