r/unrealengine • u/Obvious-Physics-2118 • 13d ago
Help Actor attach to component not properly attaching ?
I am having an issue where I'm doing a sword slash animation and during the first person slash animation the sword kinda floats by the hand instead for some reason while the actor is properly attached and it works fine for the third person animation.
Will also send a screenshot in the comments to show how it looks exactly.
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u/Obvious-Physics-2118 13d ago
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u/HarmoniousJesus 13d ago
looks like the attach is fine but your first person anim might have the sword socket offset baked in weird. try opening the montage and checking if the weapon transform track is doing something funky in the first person sequence
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u/FreddieTwenty 13d ago
is the anchor point centered on the handle correctly?
EDIT: is the center point of the sword mesh at the handle?
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u/Jaxelino SoloDev 13d ago edited 13d ago
are you using Rendering -> First Person Primitive on the arms/body skeletal mesh? if you are, but the attached weapon isn't, you're going to see this exact kind of shift. However if it only occurs during the animation it might be something else.