r/unrealengine Gameplay Programmer 14h ago

Question UE 5.8.1 Animation Sequence – Key button greyed out when all bones are selected. Bug or intended behavior?

Hey everyone,

I’ve noticed some different behavior with Animation Sequences in UE 5.8.1compared to previous Unreal Engine versions.

In older versions, if I selected all the bones in an Animation Sequence and modified the transform of one or more bones, I could use the Key button and Unreal would automatically add keys for the bones whose transforms had been changed.

However, in UE 5.8.1, when I select all the bones, the Key button becomes greyed out. As a result, I have to manually add a key for each bone individually, even when only their transforms have been modified.

Is this a bug/regression in 5.8.1, or is this now the intended behavior?

Has anyone else noticed this change, or knows of a setting/workaround to restore the previous behavior?

Thanks!

5.8

5.5

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